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Idaku Ishii: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Idaku Ishii, Takashi Komuro, Masatoshi Ishikawa
    Method of Moment Calculation for a Digital Vision Chip System. [Citation Graph (0, 0)][DBLP]
    CAMP, 2000, pp:41-48 [Conf]
  2. Takashi Komuro, Idaku Ishii, Masatoshi Ishikawa, Atsushi Yoshida
    High Speed Target Tracking Vision Chip. [Citation Graph (0, 0)][DBLP]
    CAMP, 2000, pp:49-56 [Conf]
  3. Tokuo Tsuji, Kenichi Yamamoto, Idaku Ishii
    Real-time Sound Source Localization Based on Audiovisual Frequency Integration. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2006, pp:322-325 [Conf]
  4. Idaku Ishii, Masatoshi Ishikawa
    Self Windowing for High Speed Vision. [Citation Graph (0, 0)][DBLP]
    ICRA, 1999, pp:1916-1921 [Conf]
  5. Shingo Kagami, Takashi Komuro, Idaku Ishii, Masatoshi Ishikawa
    A Real-Time Visual Processing System using a General-Purpose Vision Chip. [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:1229-1234 [Conf]
  6. Akio Namiki, Yoshihiro Nakabo, Idaku Ishii, Masatoshi Ishikawa
    High Speed Grasping Using Visual and Force Feedback. [Citation Graph (0, 0)][DBLP]
    ICRA, 1999, pp:3195-3200 [Conf]
  7. Yoshihiro Nakabo, Idaku Ishii, Masatoshi Ishikawa
    Moment feature-based three-dimensional tracking using two high-speed vision systems. [Citation Graph (0, 0)][DBLP]
    Advanced Robotics, 2003, v:17, n:10, pp:1041-1056 [Journal]
  8. Idaku Ishii, Masatoshi Ishikawa
    Self windowing for high-speed vision. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2001, v:32, n:10, pp:51-58 [Journal]
  9. Idaku Ishii, Takashi Komuro, Masatoshi Ishikawa
    Moment calculation method for digital vision chip. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2003, v:34, n:1, pp:89-97 [Journal]
  10. Hiromasa Oku, Idaku Ishii, Masatoshi Ishikawa
    A microscopic visual feedback system. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2004, v:35, n:13, pp:71-79 [Journal]
  11. Takashi Owaki, Yoshihiro Nakabo, Akio Namiki, Idaku Ishii, Masatoshi Ishikawa
    Real-time system for virtually touching objects in the real world using modality transformation from images to haptic information. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:9, pp:17-24 [Journal]
  12. Tomoyuki Tnoue, Shingo Kagami, Joji Takei, Koichi Hashimoto, Kenichi Yamamoto, Idaku Ishii
    High-Speed Visual Tracking of the Nearest Point of an Object Using 1, 000-fps Adaptive Pattern Projection. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  13. Mitsuru Higashimori, Maiko Kimura, Idaku Ishii, Makoto Kaneko
    Friction Independent Dynamic Capturing Strategy for a 2D Stick-shaped Object. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:217-224 [Conf]
  14. Mitsuru Higashimori, Hieyong Jeong, Idaku Ishii, Akio Namiki, Masatoshi Ishikawa, Makoto Kaneko
    A New Four-Fingered Robot Hand with Dual Turning Mechanism. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:2679-2684 [Conf]
  15. Mitsuru Higashimori, Manabu Harada, Masahiro Yuya, Idaku Ishii, Makoto Kaneko
    Dimensional Analysis Based Design on Tracing Type Legged Robots. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:3733-3738 [Conf]

  16. An intelligent high-frame-rate video logging system with real-time image processing at 1000 fps. [Citation Graph (, )][DBLP]


  17. Torque Pattern Generation towards the Maximum Jump Height. [Citation Graph (, )][DBLP]


  18. Monocular stereo image processing using viewpoint switching iris. [Citation Graph (, )][DBLP]


  19. Force visualization mechanism using a Moiré fringe applied to endoscopic surgical instruments. [Citation Graph (, )][DBLP]


  20. 2000 fps real-time vision system with high-frame-rate video recording. [Citation Graph (, )][DBLP]


  21. High-speed 3D image acquisition using coded structured light projection. [Citation Graph (, )][DBLP]


  22. Development of high-speed and real-time vision platform, H3 vision. [Citation Graph (, )][DBLP]


  23. Manipulation by a multifingered hand using high-speed visual feedback. [Citation Graph (, )][DBLP]


  24. General-purpose vision chip architecture for real-time machine vision. [Citation Graph (, )][DBLP]


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