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Hrvoje Benko: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Peter K. Allen, Steven Feiner, Alejandro Troccoli, Hrvoje Benko, Edward W. Ishak, Benjamin Smith
    Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:751-758 [Conf]
  2. Hrvoje Benko, Andrew D. Wilson, Patrick Baudisch
    Precise selection techniques for multi-touch screens. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:1263-1272 [Conf]
  3. Hrvoje Benko, Steven Feiner
    Multi-monitor mouse. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1208-1211 [Conf]
  4. Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje Benko, Andrea Corradini, Xiaoguang Li, Philip R. Cohen, Steven Feiner
    Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality. [Citation Graph (0, 0)][DBLP]
    ICMI, 2003, pp:12-19 [Conf]
  5. Hrvoje Benko, Edward W. Ishak, Steven Feiner
    Collaborative Mixed Reality Visualization of an Archaeological Excavation. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:132-140 [Conf]
  6. Alex Olwal, Hrvoje Benko, Steven Feiner
    SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:300-301 [Conf]
  7. Peter K. Allen, Steven Feiner, Lynn Meskell, Kenneth A. Ross, Alejandro Troccoli, Hrvoje Benko, Edward W. Ishak, Benjamin Smith, James Conlon
    Digitally modeling, visualizing and preserving archaeological sites. [Citation Graph (0, 0)][DBLP]
    JCDL, 2004, pp:389- [Conf]
  8. Kristinn R. Thórisson, Hrvoje Benko, Denis Abramov, Andrew Arnold, Sameer Maskey, Aruchunan Vaseekaran
    Constructionist Design Methodology for Interactive Intelligences. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2004, v:25, n:4, pp:77-90 [Journal]
  9. Hrvoje Benko, Steven Feiner
    Pointer warping in heterogeneous multi-monitor environments. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:111-117 [Conf]

  10. Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data. [Citation Graph (, )][DBLP]


  11. Manual deskterity: an exploration of simultaneous pen + touch direct input. [Citation Graph (, )][DBLP]


  12. Three's company: understanding communication channels in three-way distributed collaboration. [Citation Graph (, )][DBLP]


  13. Pictionaire: supporting collaborative design work by integrating physical and digital artifacts. [Citation Graph (, )][DBLP]


  14. Separability of spatial manipulations in multi-touch interfaces. [Citation Graph (, )][DBLP]


  15. Beyond flat surface computing: challenges of depth-aware and curved interfaces. [Citation Graph (, )][DBLP]


  16. Sphere: multi-touch interactions on a spherical display. [Citation Graph (, )][DBLP]


  17. Ripples: utilizing per-contact visualizations to improve user interaction with touch displays. [Citation Graph (, )][DBLP]


  18. Mouse 2.0: multi-touch meets the mouse. [Citation Graph (, )][DBLP]


  19. Augmenting interactive tables with mice & keyboards. [Citation Graph (, )][DBLP]


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