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Paul Milgram :
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Yan Xiao , Paul Milgram Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation. [Citation Graph (0, 0)][DBLP ] CASCON, 1992, pp:247-258 [Conf ] David Drascic , Julius Grodski , Paul Milgram , Ken Ruffo , Peter Wong , Shumin Zhai ARGOS: a display system for augmenting reality. [Citation Graph (0, 0)][DBLP ] INTERCHI, 1993, pp:521- [Conf ] Maurice R. Masliah , Paul Milgram Measuring the allocation of control in a 6 degree-of-freedom docking experiment. [Citation Graph (0, 0)][DBLP ] CHI, 2000, pp:25-32 [Conf ] Shumin Zhai , William Buxton , Paul Milgram The "silk cursor": investigating. [Citation Graph (0, 0)][DBLP ] CHI Conference Companion, 1994, pp:233- [Conf ] Shumin Zhai , William Buxton , Paul Milgram The "Silk Cursor": investigating transparency for 3D target acquisition. [Citation Graph (0, 0)][DBLP ] CHI, 1994, pp:459-464 [Conf ] Shumin Zhai , Paul Milgram Input techniques for HCI in 3D environments. [Citation Graph (0, 0)][DBLP ] CHI Conference Companion, 1994, pp:85-86 [Conf ] Shumin Zhai , Paul Milgram Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices. [Citation Graph (0, 0)][DBLP ] CHI, 1998, pp:320-327 [Conf ] Shumin Zhai , Paul Milgram , William Buxton The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input. [Citation Graph (0, 0)][DBLP ] CHI, 1996, pp:308-315 [Conf ] Shumin Zhai , Paul Milgram , David Drascic An evaluation of four 6 degree-of-freedom input techniques. [Citation Graph (0, 0)][DBLP ] INTERCHI Adjunct Proceedings, 1993, pp:123-125 [Conf ] Paul Milgram , David Drascic , Julius Grodski A virtual stereographic pointer for a real three dimensional video world. [Citation Graph (0, 0)][DBLP ] INTERACT, 1990, pp:695-700 [Conf ] Shumin Zhai , Paul Milgram Human Performance Evaluation of Manipulation Schemes in Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:155-161 [Conf ] Shumin Zhai , William Buxton , Paul Milgram The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction. [Citation Graph (0, 0)][DBLP ] ACM Trans. Comput.-Hum. Interact., 1996, v:3, n:3, pp:254-284 [Journal ] A taxonomy of (real and virtual world) display and control interactions. [Citation Graph (, )][DBLP ] Search in 0.001secs, Finished in 0.002secs