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Marcin Jurdzinski: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Arindam Chakrabarti, Luca de Alfaro, Thomas A. Henzinger, Marcin Jurdzinski, Freddy Y. C. Mang
    Interface Compatibility Checking for Software Modules. [Citation Graph (0, 0)][DBLP]
    CAV, 2002, pp:428-441 [Conf]
  2. Jens Vöge, Marcin Jurdzinski
    A Discrete Strategy Improvement Algorithm for Solving Parity Games. [Citation Graph (0, 0)][DBLP]
    CAV, 2000, pp:202-215 [Conf]
  3. Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger
    Simple Stochastic Parity Games. [Citation Graph (0, 0)][DBLP]
    CSL, 2003, pp:100-113 [Conf]
  4. Krishnendu Chatterjee, Rupak Majumdar, Marcin Jurdzinski
    On Nash Equilibria in Stochastic Games. [Citation Graph (0, 0)][DBLP]
    CSL, 2004, pp:26-40 [Conf]
  5. Marcin Jurdzinski, Orna Kupferman, Thomas A. Henzinger
    Trading Probability for Fairness. [Citation Graph (0, 0)][DBLP]
    CSL, 2002, pp:292-305 [Conf]
  6. Marcin Jurdzinski, Doron Peled, Hongyang Qu
    Calculating Probabilities of Real-Time Test Cases. [Citation Graph (0, 0)][DBLP]
    FATES, 2005, pp:134-151 [Conf]
  7. Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
    Games with Secure Equilibria. [Citation Graph (0, 0)][DBLP]
    FMCO, 2004, pp:141-161 [Conf]
  8. Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
    Games with Secure Equilibria. [Citation Graph (0, 0)][DBLP]
    LICS, 2004, pp:160-169 [Conf]
  9. Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
    Mean-Payoff Parity Games. [Citation Graph (0, 0)][DBLP]
    LICS, 2005, pp:178-187 [Conf]
  10. Stefan Dziembowski, Marcin Jurdzinski, Igor Walukiewicz
    How Much Memory is Needed to Win Infinite Games? [Citation Graph (0, 0)][DBLP]
    LICS, 1997, pp:99-110 [Conf]
  11. Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger
    Quantitative stochastic parity games. [Citation Graph (0, 0)][DBLP]
    SODA, 2004, pp:121-130 [Conf]
  12. Marcin Jurdzinski, Mike Paterson, Uri Zwick
    A deterministic subexponential algorithm for solving parity games. [Citation Graph (0, 0)][DBLP]
    SODA, 2006, pp:117-123 [Conf]
  13. Marcin Jurdzinski
    Small Progress Measures for Solving Parity Games. [Citation Graph (0, 0)][DBLP]
    STACS, 2000, pp:290-301 [Conf]
  14. Marcin Jurdzinski, Mogens Nielsen
    Hereditary History Preserving Bisimilarity Is Undecidable. [Citation Graph (0, 0)][DBLP]
    STACS, 2000, pp:358-369 [Conf]
  15. Marcin Jurdzinski, Mogens Nielsen, Jirí Srba
    Undecidability of domino games and hhp-bisimilarity. [Citation Graph (0, 0)][DBLP]
    Inf. Comput., 2003, v:184, n:2, pp:343-368 [Journal]
  16. Marcin Jurdzinski
    Deciding the Winner in Parity Games is in UP \cap co-Up. [Citation Graph (0, 0)][DBLP]
    Inf. Process. Lett., 1998, v:68, n:3, pp:119-124 [Journal]
  17. Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
    Games with secure equilibria. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 2006, v:365, n:1-2, pp:67-82 [Journal]
  18. Marcin Jurdzinski, Ashutosh Trivedi
    Reachability-Time Games on Timed Automata. [Citation Graph (0, 0)][DBLP]
    ICALP, 2007, pp:838-849 [Conf]
  19. Marcin Jurdzinski, Ranko Lazic
    Alternation-free modal mu-calculus for data trees. [Citation Graph (0, 0)][DBLP]
    LICS, 2007, pp:131-140 [Conf]
  20. Marcin Jurdzinski, François Laroussinie, Jeremy Sproston
    Model Checking Probabilistic Timed Automata with One or Two Clocks. [Citation Graph (0, 0)][DBLP]
    TACAS, 2007, pp:170-184 [Conf]

  21. A Simple P-Matrix Linear Complementarity Problem for Discounted Games. [Citation Graph (, )][DBLP]


  22. Concavely-Priced Probabilistic Timed Automata. [Citation Graph (, )][DBLP]


  23. 07471 Abstracts Collection - Equilibrium Computation. [Citation Graph (, )][DBLP]


  24. Concavely-Priced Timed Automata. [Citation Graph (, )][DBLP]


  25. Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets. [Citation Graph (, )][DBLP]


  26. The Covering and Boundedness Problems for Branching Vector Addition Systems. [Citation Graph (, )][DBLP]


  27. Average-Time Games. [Citation Graph (, )][DBLP]


  28. Algorithms for Solving Infinite Games. [Citation Graph (, )][DBLP]


  29. Linear Complementarity Algorithms for Infinite Games. [Citation Graph (, )][DBLP]


  30. Average-Price-per-Reward Games on Hybrid Automata with Strong Resets. [Citation Graph (, )][DBLP]


  31. Alternating Automata on Data Trees and XPath Satisfiability [Citation Graph (, )][DBLP]


  32. Model Checking Probabilistic Timed Automata with One or Two Clocks [Citation Graph (, )][DBLP]


  33. Reachability-time games on timed automata [Citation Graph (, )][DBLP]


  34. Linear Complementarity Algorithms for Infinite Games [Citation Graph (, )][DBLP]


  35. Average-Time Games on Timed Automata [Citation Graph (, )][DBLP]


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