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Marcin Jurdzinski:
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[Author Rank by year]
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Publications of Author
- Arindam Chakrabarti, Luca de Alfaro, Thomas A. Henzinger, Marcin Jurdzinski, Freddy Y. C. Mang
Interface Compatibility Checking for Software Modules. [Citation Graph (0, 0)][DBLP] CAV, 2002, pp:428-441 [Conf]
- Jens Vöge, Marcin Jurdzinski
A Discrete Strategy Improvement Algorithm for Solving Parity Games. [Citation Graph (0, 0)][DBLP] CAV, 2000, pp:202-215 [Conf]
- Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger
Simple Stochastic Parity Games. [Citation Graph (0, 0)][DBLP] CSL, 2003, pp:100-113 [Conf]
- Krishnendu Chatterjee, Rupak Majumdar, Marcin Jurdzinski
On Nash Equilibria in Stochastic Games. [Citation Graph (0, 0)][DBLP] CSL, 2004, pp:26-40 [Conf]
- Marcin Jurdzinski, Orna Kupferman, Thomas A. Henzinger
Trading Probability for Fairness. [Citation Graph (0, 0)][DBLP] CSL, 2002, pp:292-305 [Conf]
- Marcin Jurdzinski, Doron Peled, Hongyang Qu
Calculating Probabilities of Real-Time Test Cases. [Citation Graph (0, 0)][DBLP] FATES, 2005, pp:134-151 [Conf]
- Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
Games with Secure Equilibria. [Citation Graph (0, 0)][DBLP] FMCO, 2004, pp:141-161 [Conf]
- Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
Games with Secure Equilibria. [Citation Graph (0, 0)][DBLP] LICS, 2004, pp:160-169 [Conf]
- Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
Mean-Payoff Parity Games. [Citation Graph (0, 0)][DBLP] LICS, 2005, pp:178-187 [Conf]
- Stefan Dziembowski, Marcin Jurdzinski, Igor Walukiewicz
How Much Memory is Needed to Win Infinite Games? [Citation Graph (0, 0)][DBLP] LICS, 1997, pp:99-110 [Conf]
- Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger
Quantitative stochastic parity games. [Citation Graph (0, 0)][DBLP] SODA, 2004, pp:121-130 [Conf]
- Marcin Jurdzinski, Mike Paterson, Uri Zwick
A deterministic subexponential algorithm for solving parity games. [Citation Graph (0, 0)][DBLP] SODA, 2006, pp:117-123 [Conf]
- Marcin Jurdzinski
Small Progress Measures for Solving Parity Games. [Citation Graph (0, 0)][DBLP] STACS, 2000, pp:290-301 [Conf]
- Marcin Jurdzinski, Mogens Nielsen
Hereditary History Preserving Bisimilarity Is Undecidable. [Citation Graph (0, 0)][DBLP] STACS, 2000, pp:358-369 [Conf]
- Marcin Jurdzinski, Mogens Nielsen, Jirí Srba
Undecidability of domino games and hhp-bisimilarity. [Citation Graph (0, 0)][DBLP] Inf. Comput., 2003, v:184, n:2, pp:343-368 [Journal]
- Marcin Jurdzinski
Deciding the Winner in Parity Games is in UP \cap co-Up. [Citation Graph (0, 0)][DBLP] Inf. Process. Lett., 1998, v:68, n:3, pp:119-124 [Journal]
- Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
Games with secure equilibria. [Citation Graph (0, 0)][DBLP] Theor. Comput. Sci., 2006, v:365, n:1-2, pp:67-82 [Journal]
- Marcin Jurdzinski, Ashutosh Trivedi
Reachability-Time Games on Timed Automata. [Citation Graph (0, 0)][DBLP] ICALP, 2007, pp:838-849 [Conf]
- Marcin Jurdzinski, Ranko Lazic
Alternation-free modal mu-calculus for data trees. [Citation Graph (0, 0)][DBLP] LICS, 2007, pp:131-140 [Conf]
- Marcin Jurdzinski, François Laroussinie, Jeremy Sproston
Model Checking Probabilistic Timed Automata with One or Two Clocks. [Citation Graph (0, 0)][DBLP] TACAS, 2007, pp:170-184 [Conf]
A Simple P-Matrix Linear Complementarity Problem for Discounted Games. [Citation Graph (, )][DBLP]
Concavely-Priced Probabilistic Timed Automata. [Citation Graph (, )][DBLP]
07471 Abstracts Collection - Equilibrium Computation. [Citation Graph (, )][DBLP]
Concavely-Priced Timed Automata. [Citation Graph (, )][DBLP]
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets. [Citation Graph (, )][DBLP]
The Covering and Boundedness Problems for Branching Vector Addition Systems. [Citation Graph (, )][DBLP]
Average-Time Games. [Citation Graph (, )][DBLP]
Algorithms for Solving Infinite Games. [Citation Graph (, )][DBLP]
Linear Complementarity Algorithms for Infinite Games. [Citation Graph (, )][DBLP]
Average-Price-per-Reward Games on Hybrid Automata with Strong Resets. [Citation Graph (, )][DBLP]
Alternating Automata on Data Trees and XPath Satisfiability [Citation Graph (, )][DBLP]
Model Checking Probabilistic Timed Automata with One or Two Clocks [Citation Graph (, )][DBLP]
Reachability-time games on timed automata [Citation Graph (, )][DBLP]
Linear Complementarity Algorithms for Infinite Games [Citation Graph (, )][DBLP]
Average-Time Games on Timed Automata [Citation Graph (, )][DBLP]
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