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Mateu Sbert :
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Ferran Prados , Anton Bardera , Mateu Sbert , Imma Boada , Miquel Feixas A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI. [Citation Graph (0, 0)][DBLP ] CBMS, 2006, pp:353-358 [Conf ] Jorge Flórez , Mateu Sbert , Miguel Ángel Sainz , Josep Vehí Improving the Interval Ray Tracing of Implicit Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:655-664 [Conf ] Mateu Sbert Random Walk Radiosity with Generalized Absorption Probabilities. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1998, pp:658-665 [Conf ] Mateu Sbert , Francesc Castro , John H. Halton Reuse of Paths in Light Source Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:532-535 [Conf ] Qing Xu , Mateu Sbert , Zhigeng Pan , Wei Wang , Lianping Xing Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:148-159 [Conf ] Qing Xu , Shiqiang Bao , Rui Zhang , Ruijuan Hu , Mateu Sbert Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy. [Citation Graph (0, 0)][DBLP ] CIS (2), 2005, pp:989-994 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Entropy-based Adaptive Sampling. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:149-158 [Conf ] László Szécsi , László Szirmay-Kalos , Mateu Sbert Light animation with precomputed light paths on the GPU. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2006, pp:187-194 [Conf ] Qing Xu , Lianping Xing , Wei Wang , Mateu Sbert Adaptive sampling based on fuzzy inference. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:311-317 [Conf ] Pascual Castelló , Mateu Sbert , Miguel Chover , Miquel Feixas Techniques for Computing Viewpoint Entropy of a 3D Scene. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science (2), 2006, pp:263-270 [Conf ] Mateu Sbert , Francesc Castro Reuse of Paths in Final Gathering Step with Moving Light Sources. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science, 2004, pp:189-196 [Conf ] Pere-Pau Vázquez , Jordi Marco , Mateu Sbert Point-Based Modeling from a Single Image. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science, 2004, pp:245-251 [Conf ] Pere-Pau Vázquez , Mateu Sbert Bandwidth Reduction Techniques for Remote Navigation Systems. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science (2), 2002, pp:249-257 [Conf ] Roel Martínez , László Szirmay-Kalos , Mateu Sbert A Multiple Depth Buffer Implementation for Radiosity. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2003, pp:346-355 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Information-Theory-Based Oracles for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2003, pp:275-284 [Conf ] Mateu Sbert , Jaume Rigau , Miquel Feixas , László Neumann Systematic Sampling in Image-Synthesis. [Citation Graph (0, 0)][DBLP ] ICCSA (1), 2006, pp:449-458 [Conf ] Pere-Pau Vázquez , Mateu Sbert Fast Adaptive Selection of Best Views. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2003, pp:295-305 [Conf ] Pere-Pau Vázquez , Mateu Sbert Perception-Based Illumination Information Measurement and Light Source Placement. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2003, pp:306-316 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert An information theoretic framework for image segmentation. [Citation Graph (0, 0)][DBLP ] ICIP, 2004, pp:1193-1196 [Conf ] Anton Bardera , Miquel Feixas , Imma Boada , Mateu Sbert Medical image registration based on random line sampling. [Citation Graph (0, 0)][DBLP ] ICIP (1), 2005, pp:1157-1160 [Conf ] Anna Urra , José-Luis Marzo , Mateu Sbert , Eusebi Calle Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks. [Citation Graph (0, 0)][DBLP ] ISCC, 2005, pp:561-566 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert , Anton Bardera , Imma Boada Medical Image Segmentation Based on Mutual Information Maximization. [Citation Graph (0, 0)][DBLP ] MICCAI (1), 2004, pp:135-142 [Conf ] Miquel Feixas , Esteve del Acebo , Philippe Bekaert , Mateu Sbert Information Theory Tools for Scene Discretization. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1999, pp:95-106 [Conf ] Philippe Bekaert , László Neumann , Attila Neumann , Mateu Sbert , Yves D. Willems Hierarchical Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1998, pp:259-268 [Conf ] Philippe Bekaert , Mateu Sbert , John H. Halton Accelerating Path Tracing by Re-Using Paths. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2002, pp:125-134 [Conf ] Philippe Bekaert , Mateu Sbert , Yves D. Willems Weighted Importance Sampling Techniques for Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:35-46 [Conf ] Gonzalo Besuievsky , Mateu Sbert The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:185-194 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Refinement Criteria Based on f-Divergences. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2003, pp:260-269 [Conf ] Mateu Sbert , Alex Brusi , Philippe Bekaert Gathering for Free in Random Walk Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1999, pp:89-94 [Conf ] Mateu Sbert , Frederic Pérez , Xavier Pueyo Global Monte Carlo. A Progressive Solution. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1995, pp:231-239 [Conf ] László Szirmay-Kalos , Mateu Sbert , Tamás Umenhoffer Real-Time Multiple Scattering in Participating Media with Illumination Networks. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2005, pp:277-282 [Conf ] Robert F. Tobler , László Neumann , Mateu Sbert , Werner Purgathofer A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1998, pp:35-44 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Shape Complexity Based on Mutual Information. [Citation Graph (0, 0)][DBLP ] SMI, 2005, pp:357-362 [Conf ] Pere-Pau Vázquez , Miquel Feixas , Mateu Sbert , Wolfgang Heidrich Viewpoint Selection using Viewpoint Entropy. [Citation Graph (0, 0)][DBLP ] VMV, 2001, pp:273-280 [Conf ] Anton Bardera , Miquel Feixas , Imma Boada , Jaume Rigau , Mateu Sbert Medical Image Registration Based on BSP and Quad-Tree Partitioning. [Citation Graph (0, 0)][DBLP ] WBIR, 2006, pp:1-8 [Conf ] Anton Bardera , Miquel Feixas , Imma Boada , Mateu Sbert High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines. [Citation Graph (0, 0)][DBLP ] WBIR, 2006, pp:264-271 [Conf ] Vincent Jolivet , Dimitri Plemenos , Mateu Sbert Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements. [Citation Graph (0, 0)][DBLP ] WSCG, 2000, pp:- [Conf ] Roel Martínez , László Szirmay-Kalos , Mateu Sbert , Ali Mohamed Abbas Parallel Implementation of Stochastic Iteration Algorithms. [Citation Graph (0, 0)][DBLP ] WSCG, 2001, pp:344-351 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Visibility Complexity of Animation in Flatland. [Citation Graph (0, 0)][DBLP ] WSCG, 2001, pp:352-359 [Conf ] László Szirmay-Kalos , György Antal , Mateu Sbert Progressive Light Path Building. [Citation Graph (0, 0)][DBLP ] WSCG, 2001, pp:411-418 [Conf ] László Szirmay-Kalos , György Antal , Mateu Sbert Go with the Winners Strategy in Path Tracing. [Citation Graph (0, 0)][DBLP ] WSCG (Journal Papers), 2005, pp:49-56 [Conf ] László Szirmay-Kalos , Bálazs Benedek , Mateu Sbert Metropolis Iteration for Global Illumination. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:451-458 [Conf ] Pere-Pau Vázquez , Mateu Sbert Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy. [Citation Graph (0, 0)][DBLP ] WSCG, 2002, pp:461-468 [Conf ] Alex Brusi , Mateu Sbert , Philippe Bekaert , Robert F. Tobler , Werner Purgathofer Optimal ray shooting in Monte Carlo radiosity. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2002, v:26, n:2, pp:351-354 [Journal ] Mateu Sbert Random walk radiosity with infinite path length. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1998, v:22, n:2-3, pp:161-166 [Journal ] Pere-Pau Vázquez , Miquel Feixas , Mateu Sbert , Antoni Llobet Realtime automatic selection of good molecular views. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:98-110 [Journal ] Andrei Iones , Anton Krupkin , Mateu Sbert , Sergey Zhukov Fast, Realistic Lighting for Video Games. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:54-64 [Journal ] Francesc Castro , Mateu Sbert , László Neumann Fast Multipath Radiosity using Hierarchical Subscenes. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2004, v:23, n:1, pp:43-54 [Journal ] Miquel Feixas , Esteve del Acebo , Philippe Bekaert , Mateu Sbert An Information Theory Framework for the Analysis of Scene Complexity. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1999, v:18, n:3, pp:95-106 [Journal ] Mateu Sbert An Integral Geometry Based Method for Fast Form-Factor Computation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1993, v:12, n:3, pp:409-420 [Journal ] Mateu Sbert Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1997, v:16, n:3, pp:301-308 [Journal ] Mateu Sbert , László Szécsi , László Szirmay-Kalos Real-time Light Animation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2004, v:23, n:3, pp:291-300 [Journal ] László Szécsi , Mateu Sbert , László Szirmay-Kalos Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2004, v:23, n:3, pp:585-594 [Journal ] Pere-Pau Vázquez , Miquel Feixas , Mateu Sbert , Wolfgang Heidrich Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:4, pp:689-700 [Journal ] Mateu Sbert Optimal Absorption Probabilities for Random Walk Radiosity. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2000, v:62, n:1, pp:56-70 [Journal ] Pere-Pau Vázquez , Mateu Sbert Bandwidth reduction for remote navigation systems through view prediction and progressive transmission. [Citation Graph (0, 0)][DBLP ] Future Generation Comp. Syst., 2004, v:20, n:8, pp:1251-1262 [Journal ] Àlex Méndez-Feliu , Mateu Sbert Combining light animation with obscurances for glossy environments. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:463-470 [Journal ] Mateu Sbert Error and Complexity of Random Walk Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:1, pp:23-38 [Journal ] Ivan Viola , Miquel Feixas , Mateu Sbert , M. Eduard Gröller Importance-Driven Focus of Attention. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:933-940 [Journal ] Mateu Sbert , Xavier Pueyo , László Neumann , Werner Purgathofer Global multipath Monte Carlo algorithms for radiosity. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1996, v:12, n:2, pp:47-61 [Journal ] Qing Xu , Mateu Sbert , Lianping Xing , Jianfeng Zhang A Novel Adaptive Sampling by Tsallis Entropy. [Citation Graph (0, 0)][DBLP ] CGIV, 2007, pp:5-10 [Conf ] Anton Bardera , Miquel Feixas , Imma Boada , Jaume Rigau , Mateu Sbert Registration-Based Segmentation Using the Information Bottleneck Method. [Citation Graph (0, 0)][DBLP ] IbPRIA (2), 2007, pp:130-137 [Conf ] Jorge Flórez , Mateu Sbert , Miguel Ángel Sainz , Josep Vehí Guaranteed Adaptive Antialiasing Using Interval Arithmetic. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science (2), 2007, pp:166-169 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science (2), 2007, pp:105-113 [Conf ] Qing Xu , Mateu Sbert A New Way to Re-using Paths. [Citation Graph (0, 0)][DBLP ] ICCSA (2), 2007, pp:741-750 [Conf ] Qing Xu , Mateu Sbert , Miquel Feixas , Jianfeng Zhang AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination. [Citation Graph (0, 0)][DBLP ] ICCSA (2), 2007, pp:602-611 [Conf ] Esteve del Acebo , Mateu Sbert Benford's Law for Natural and Synthetic Images. [Citation Graph (0, 0)][DBLP ] Computational Aesthetics, 2005, pp:169-176 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert An Information-Theoretic Framework for Image Complexity. [Citation Graph (0, 0)][DBLP ] Computational Aesthetics, 2005, pp:177-184 [Conf ] Mateu Sbert , Dimitri Plemenos , Miquel Feixas , Francisco González Viewpoint Quality: Measures and Applications. [Citation Graph (0, 0)][DBLP ] Computational Aesthetics, 2005, pp:185-192 [Conf ] Francisco González , Mateu Sbert , Miquel Feixas An Information-Theoretic Ambient Occlusion. [Citation Graph (0, 0)][DBLP ] Computational Aesthetics, 2007, pp:29-36 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity. [Citation Graph (0, 0)][DBLP ] Computational Aesthetics, 2007, pp:105-112 [Conf ] A New Approach to Impulse Noise Removal for Color Image. [Citation Graph (, )][DBLP ] Incremental Reuse of Paths in Random Walk Radiosity. [Citation Graph (, )][DBLP ] Efficient Ray Tracing Using Interval Analysis. [Citation Graph (, )][DBLP ] Similarity-Based Exploded Views. [Citation Graph (, )][DBLP ] Heuristic-Search-Based Light Positioning According to Irradiance Intervals. [Citation Graph (, )][DBLP ] A New Approach to Salt-and-Pepper Noise Removal for Color Image. [Citation Graph (, )][DBLP ] Efficient reuse of paths for random walk radiosity. [Citation Graph (, )][DBLP ] Viewpoint-driven simplification using mutual information. [Citation Graph (, )][DBLP ] Categorizing art: Comparing humans and computers. [Citation Graph (, )][DBLP ] Viewpoint-Based Ambient Occlusion. [Citation Graph (, )][DBLP ] Informational Aesthetics Measures. [Citation Graph (, )][DBLP ] Volumetric Ambient Occlusion for Real-Time Rendering and Games. [Citation Graph (, )][DBLP ] Improving Multipath Radiosity with Bundles of Parallel Lines. [Citation Graph (, )][DBLP ] Specular Effects on the GPU: State of the Art. [Citation Graph (, )][DBLP ] Search in 0.022secs, Finished in 0.026secs