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Mateu Sbert: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ferran Prados, Anton Bardera, Mateu Sbert, Imma Boada, Miquel Feixas
    A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI. [Citation Graph (0, 0)][DBLP]
    CBMS, 2006, pp:353-358 [Conf]
  2. Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí
    Improving the Interval Ray Tracing of Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:655-664 [Conf]
  3. Mateu Sbert
    Random Walk Radiosity with Generalized Absorption Probabilities. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:658-665 [Conf]
  4. Mateu Sbert, Francesc Castro, John H. Halton
    Reuse of Paths in Light Source Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:532-535 [Conf]
  5. Qing Xu, Mateu Sbert, Zhigeng Pan, Wei Wang, Lianping Xing
    Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:148-159 [Conf]
  6. Qing Xu, Shiqiang Bao, Rui Zhang, Ruijuan Hu, Mateu Sbert
    Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy. [Citation Graph (0, 0)][DBLP]
    CIS (2), 2005, pp:989-994 [Conf]
  7. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Entropy-based Adaptive Sampling. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:149-158 [Conf]
  8. László Szécsi, László Szirmay-Kalos, Mateu Sbert
    Light animation with precomputed light paths on the GPU. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2006, pp:187-194 [Conf]
  9. Qing Xu, Lianping Xing, Wei Wang, Mateu Sbert
    Adaptive sampling based on fuzzy inference. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:311-317 [Conf]
  10. Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
    Techniques for Computing Viewpoint Entropy of a 3D Scene. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2006, pp:263-270 [Conf]
  11. Mateu Sbert, Francesc Castro
    Reuse of Paths in Final Gathering Step with Moving Light Sources. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:189-196 [Conf]
  12. Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
    Point-Based Modeling from a Single Image. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:245-251 [Conf]
  13. Pere-Pau Vázquez, Mateu Sbert
    Bandwidth Reduction Techniques for Remote Navigation Systems. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:249-257 [Conf]
  14. Roel Martínez, László Szirmay-Kalos, Mateu Sbert
    A Multiple Depth Buffer Implementation for Radiosity. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:346-355 [Conf]
  15. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Information-Theory-Based Oracles for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:275-284 [Conf]
  16. Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann
    Systematic Sampling in Image-Synthesis. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:449-458 [Conf]
  17. Pere-Pau Vázquez, Mateu Sbert
    Fast Adaptive Selection of Best Views. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:295-305 [Conf]
  18. Pere-Pau Vázquez, Mateu Sbert
    Perception-Based Illumination Information Measurement and Light Source Placement. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:306-316 [Conf]
  19. Jaume Rigau, Miquel Feixas, Mateu Sbert
    An information theoretic framework for image segmentation. [Citation Graph (0, 0)][DBLP]
    ICIP, 2004, pp:1193-1196 [Conf]
  20. Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
    Medical image registration based on random line sampling. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2005, pp:1157-1160 [Conf]
  21. Anna Urra, José-Luis Marzo, Mateu Sbert, Eusebi Calle
    Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks. [Citation Graph (0, 0)][DBLP]
    ISCC, 2005, pp:561-566 [Conf]
  22. Jaume Rigau, Miquel Feixas, Mateu Sbert, Anton Bardera, Imma Boada
    Medical Image Segmentation Based on Mutual Information Maximization. [Citation Graph (0, 0)][DBLP]
    MICCAI (1), 2004, pp:135-142 [Conf]
  23. Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
    Information Theory Tools for Scene Discretization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:95-106 [Conf]
  24. Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems
    Hierarchical Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:259-268 [Conf]
  25. Philippe Bekaert, Mateu Sbert, John H. Halton
    Accelerating Path Tracing by Re-Using Paths. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:125-134 [Conf]
  26. Philippe Bekaert, Mateu Sbert, Yves D. Willems
    Weighted Importance Sampling Techniques for Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:35-46 [Conf]
  27. Gonzalo Besuievsky, Mateu Sbert
    The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:185-194 [Conf]
  28. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Refinement Criteria Based on f-Divergences. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:260-269 [Conf]
  29. Mateu Sbert, Alex Brusi, Philippe Bekaert
    Gathering for Free in Random Walk Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:89-94 [Conf]
  30. Mateu Sbert, Frederic Pérez, Xavier Pueyo
    Global Monte Carlo. A Progressive Solution. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1995, pp:231-239 [Conf]
  31. László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer
    Real-Time Multiple Scattering in Participating Media with Illumination Networks. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:277-282 [Conf]
  32. Robert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer
    A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:35-44 [Conf]
  33. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Shape Complexity Based on Mutual Information. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:357-362 [Conf]
  34. Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
    Viewpoint Selection using Viewpoint Entropy. [Citation Graph (0, 0)][DBLP]
    VMV, 2001, pp:273-280 [Conf]
  35. Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
    Medical Image Registration Based on BSP and Quad-Tree Partitioning. [Citation Graph (0, 0)][DBLP]
    WBIR, 2006, pp:1-8 [Conf]
  36. Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
    High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines. [Citation Graph (0, 0)][DBLP]
    WBIR, 2006, pp:264-271 [Conf]
  37. Vincent Jolivet, Dimitri Plemenos, Mateu Sbert
    Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements. [Citation Graph (0, 0)][DBLP]
    WSCG, 2000, pp:- [Conf]
  38. Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas
    Parallel Implementation of Stochastic Iteration Algorithms. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:344-351 [Conf]
  39. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Visibility Complexity of Animation in Flatland. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:352-359 [Conf]
  40. László Szirmay-Kalos, György Antal, Mateu Sbert
    Progressive Light Path Building. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:411-418 [Conf]
  41. László Szirmay-Kalos, György Antal, Mateu Sbert
    Go with the Winners Strategy in Path Tracing. [Citation Graph (0, 0)][DBLP]
    WSCG (Journal Papers), 2005, pp:49-56 [Conf]
  42. László Szirmay-Kalos, Bálazs Benedek, Mateu Sbert
    Metropolis Iteration for Global Illumination. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:451-458 [Conf]
  43. Pere-Pau Vázquez, Mateu Sbert
    Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:461-468 [Conf]
  44. Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer
    Optimal ray shooting in Monte Carlo radiosity. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:2, pp:351-354 [Journal]
  45. Mateu Sbert
    Random walk radiosity with infinite path length. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:2-3, pp:161-166 [Journal]
  46. Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
    Realtime automatic selection of good molecular views. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:98-110 [Journal]
  47. Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov
    Fast, Realistic Lighting for Video Games. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:54-64 [Journal]
  48. Francesc Castro, Mateu Sbert, László Neumann
    Fast Multipath Radiosity using Hierarchical Subscenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:1, pp:43-54 [Journal]
  49. Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
    An Information Theory Framework for the Analysis of Scene Complexity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:95-106 [Journal]
  50. Mateu Sbert
    An Integral Geometry Based Method for Fast Form-Factor Computation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:409-420 [Journal]
  51. Mateu Sbert
    Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:301-308 [Journal]
  52. Mateu Sbert, László Szécsi, László Szirmay-Kalos
    Real-time Light Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:291-300 [Journal]
  53. László Szécsi, Mateu Sbert, László Szirmay-Kalos
    Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:585-594 [Journal]
  54. Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
    Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:4, pp:689-700 [Journal]
  55. Mateu Sbert
    Optimal Absorption Probabilities for Random Walk Radiosity. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2000, v:62, n:1, pp:56-70 [Journal]
  56. Pere-Pau Vázquez, Mateu Sbert
    Bandwidth reduction for remote navigation systems through view prediction and progressive transmission. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1251-1262 [Journal]
  57. Àlex Méndez-Feliu, Mateu Sbert
    Combining light animation with obscurances for glossy environments. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:463-470 [Journal]
  58. Mateu Sbert
    Error and Complexity of Random Walk Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:1, pp:23-38 [Journal]
  59. Ivan Viola, Miquel Feixas, Mateu Sbert, M. Eduard Gröller
    Importance-Driven Focus of Attention. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:933-940 [Journal]
  60. Mateu Sbert, Xavier Pueyo, László Neumann, Werner Purgathofer
    Global multipath Monte Carlo algorithms for radiosity. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:2, pp:47-61 [Journal]
  61. Qing Xu, Mateu Sbert, Lianping Xing, Jianfeng Zhang
    A Novel Adaptive Sampling by Tsallis Entropy. [Citation Graph (0, 0)][DBLP]
    CGIV, 2007, pp:5-10 [Conf]
  62. Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
    Registration-Based Segmentation Using the Information Bottleneck Method. [Citation Graph (0, 0)][DBLP]
    IbPRIA (2), 2007, pp:130-137 [Conf]
  63. Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí
    Guaranteed Adaptive Antialiasing Using Interval Arithmetic. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2007, pp:166-169 [Conf]
  64. Jaume Rigau, Miquel Feixas, Mateu Sbert
    A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2007, pp:105-113 [Conf]
  65. Qing Xu, Mateu Sbert
    A New Way to Re-using Paths. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2007, pp:741-750 [Conf]
  66. Qing Xu, Mateu Sbert, Miquel Feixas, Jianfeng Zhang
    AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2007, pp:602-611 [Conf]
  67. Esteve del Acebo, Mateu Sbert
    Benford's Law for Natural and Synthetic Images. [Citation Graph (0, 0)][DBLP]
    Computational Aesthetics, 2005, pp:169-176 [Conf]
  68. Jaume Rigau, Miquel Feixas, Mateu Sbert
    An Information-Theoretic Framework for Image Complexity. [Citation Graph (0, 0)][DBLP]
    Computational Aesthetics, 2005, pp:177-184 [Conf]
  69. Mateu Sbert, Dimitri Plemenos, Miquel Feixas, Francisco González
    Viewpoint Quality: Measures and Applications. [Citation Graph (0, 0)][DBLP]
    Computational Aesthetics, 2005, pp:185-192 [Conf]
  70. Francisco González, Mateu Sbert, Miquel Feixas
    An Information-Theoretic Ambient Occlusion. [Citation Graph (0, 0)][DBLP]
    Computational Aesthetics, 2007, pp:29-36 [Conf]
  71. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity. [Citation Graph (0, 0)][DBLP]
    Computational Aesthetics, 2007, pp:105-112 [Conf]

  72. A New Approach to Impulse Noise Removal for Color Image. [Citation Graph (, )][DBLP]


  73. Incremental Reuse of Paths in Random Walk Radiosity. [Citation Graph (, )][DBLP]


  74. Efficient Ray Tracing Using Interval Analysis. [Citation Graph (, )][DBLP]


  75. Similarity-Based Exploded Views. [Citation Graph (, )][DBLP]


  76. Heuristic-Search-Based Light Positioning According to Irradiance Intervals. [Citation Graph (, )][DBLP]


  77. A New Approach to Salt-and-Pepper Noise Removal for Color Image. [Citation Graph (, )][DBLP]


  78. Efficient reuse of paths for random walk radiosity. [Citation Graph (, )][DBLP]


  79. Viewpoint-driven simplification using mutual information. [Citation Graph (, )][DBLP]


  80. Categorizing art: Comparing humans and computers. [Citation Graph (, )][DBLP]


  81. Viewpoint-Based Ambient Occlusion. [Citation Graph (, )][DBLP]


  82. Informational Aesthetics Measures. [Citation Graph (, )][DBLP]


  83. Volumetric Ambient Occlusion for Real-Time Rendering and Games. [Citation Graph (, )][DBLP]


  84. Improving Multipath Radiosity with Bundles of Parallel Lines. [Citation Graph (, )][DBLP]


  85. Specular Effects on the GPU: State of the Art. [Citation Graph (, )][DBLP]


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