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George Drettakis: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Frédo Durand, George Drettakis, Claude Puech
    The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects. [Citation Graph (0, 0)][DBLP]
    CCCG, 1997, pp:- [Conf]
  2. Frédo Durand, George Drettakis, Claude Puech
    3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1997, pp:475-476 [Conf]
  3. Xavier Granier, George Drettakis
    Controlling Memory Consumption of Hierarchical Radiosity With Clustering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:58-65 [Conf]
  4. Eric Paquette, Pierre Poulin, George Drettakis
    Surface Aging by Impacts. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:175-182 [Conf]
  5. Eric Paquette, Pierre Poulin, George Drettakis
    The Simulation of Paint Cracking and Peeling. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:59-68 [Conf]
  6. Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis
    Interactive Point-based Modeling of Complex Objects from Images. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:11-20 [Conf]
  7. Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion
    Efficient Glossy Global Illumination With Interactive Viewing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:50-57 [Conf]
  8. Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra
    The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:282-283 [Conf]
  9. Alex Reche Martinez, George Drettakis
    View-Dependent Layered Projective Texture Maps. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:492-496 [Conf]
  10. Xavier Granier, George Drettakis, Bruce Walter
    Fast Global Illumination Including Specular Effects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:47-58 [Conf]
  11. Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis
    Hierachical Lighting Simulation for Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1997, pp:229-238 [Conf]
  12. George Drettakis, Luc Robert, Sylvain Bougnoux
    Interactive Common Illumination for Computer Augmented Reality. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1997, pp:45-56 [Conf]
  13. George Drettakis, François X. Sillion
    Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:269-278 [Conf]
  14. Frédo Durand, George Drettakis, Claude Puech
    The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:245-256 [Conf]
  15. Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin
    Interactive Virtual Relighting and Remodeling of Real Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:329-340 [Conf]
  16. François X. Sillion, George Drettakis, Cyril Soler
    A Clustering Algorithm for Radiance Calculation in General Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1995, pp:196-205 [Conf]
  17. Marc Stamminger, George Drettakis
    Interactive Sampling and Rendering for Complex and Procedural Geometry. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:151-162 [Conf]
  18. Bruce Walter, George Drettakis, Donald P. Greenberg
    Enhancing and Optimizing the Render Cache. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:37-42 [Conf]
  19. Bruce Walter, George Drettakis, Steven Parker
    Interactive Rendering using the Render Cache. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:19-30 [Conf]
  20. Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis
    Approximate ambient occlusion for trees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:87-92 [Conf]
  21. Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza
    Progressive perceptual audio rendering of complex scenes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:189-196 [Conf]
  22. George Drettakis, Eugene Fiume
    A fast shadow algorithm for area light sources using backprojection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:223-230 [Conf]
  23. George Drettakis, François X. Sillion
    Interactive update of global illumination using a line-space hierarchy. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:57-64 [Conf]
  24. Florent Duguet, George Drettakis
    Robust epsilon visibility. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:567-575 [Conf]
  25. Frédo Durand, George Drettakis, Claude Puech
    The visibility skeleton: a powerful and efficient multi-purpose global visibility tool. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:89-100 [Conf]
  26. Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech
    Conservative visibility preprocessing using extended projections. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:239-248 [Conf]
  27. Marc Stamminger, George Drettakis
    Perspective shadow maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:557-562 [Conf]
  28. François X. Sillion, George Drettakis
    Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:145-152 [Conf]
  29. Florent Duguet, George Drettakis, Daniel Girardeau-Montaut, Jean-Luc Martinez, Francis Schmitt
    A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:105-114 [Conf]
  30. Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis
    Interactive Visualization of Complex Plant Ecosystems. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  31. Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo
    A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:251-252 [Conf]
  32. Florent Duguet, George Drettakis
    Flexible Point-Based Rendering on Mobile Devices. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:57-63 [Journal]
  33. David Bourguignon, Marie-Paule Cani, George Drettakis
    Drawing for Illustration and Annotation in 3D. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  34. Frédéric Cazals, George Drettakis, Claude Puech
    Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:371-382 [Journal]
  35. George Drettakis, Eugene Fiume
    Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:273-284 [Journal]
  36. Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis
    A Practical Analysis of Clustering Strategies for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:221-232 [Journal]
  37. Xavier Granier, George Drettakis
    Incremental Updates for Rapid Glossy Global Illumination. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  38. Céline Loscos, George Drettakis
    Interactive High-Quality Soft Shadows in Scenes with Moving Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:219-230 [Journal]
  39. Eric Paquette, Pierre Poulin, George Drettakis
    A Light Hierarchy for Fast Rendering of Scenes with Many Lights. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:63-74 [Journal]
  40. François X. Sillion, George Drettakis, B. Bodelet
    Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:207-218 [Journal]
  41. Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion
    Efficient Glossy Global Illumination with Interactive Viewing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:1, pp:13-25 [Journal]
  42. Florent Duguet, George Drettakis
    Robust epsilon visibility. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:567-575 [Journal]
  43. Frédo Durand, George Drettakis, Claude Puech
    The 3D visibility complex. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:2, pp:176-206 [Journal]
  44. Frédo Durand, George Drettakis, Claude Puech
    Fast and accurate hierarchical radiosity using global visibility. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1999, v:18, n:2, pp:128-170 [Journal]
  45. Xavier Granier, George Drettakis
    A final reconstruction approach for a unified global illumination algorithm. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:2, pp:163-189 [Journal]
  46. Alex Reche Martinez, Ignacio Martín, George Drettakis
    Volumetric reconstruction and interactive rendering of trees from photographs. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:720-727 [Journal]
  47. Marc Stamminger, George Drettakis
    Perspective shadow maps. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:557-562 [Journal]
  48. Nicolas Tsingos, Emmanuel Gallo, George Drettakis
    Perceptual audio rendering of complex virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:249-258 [Journal]
  49. George Drettakis, Eugene Fiume
    Structured Penumbral Irradiance Computation. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:4, pp:299-312 [Journal]
  50. Céline Loscos, George Drettakis, Luc Robert
    Interactive Virtual Relighting of Real Scenes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:289-305 [Journal]
  51. Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand
    Implicit visibility and antiradiance for interactive global illumination. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:61- [Journal]

  52. Audiovisual 3d rendering as a tool for multimodal interfaces. [Citation Graph (, )][DBLP]


  53. Efficient and practical audio-visual rendering for games using crossmodal perception. [Citation Graph (, )][DBLP]


  54. NPR Gabor noise for coherent stylization. [Citation Graph (, )][DBLP]


  55. Lazy Solid Texture Synthesis. [Citation Graph (, )][DBLP]


  56. Structure-Preserving Reshape for Textured Architectural Scenes. [Citation Graph (, )][DBLP]


  57. Single Photo Estimation of Hair Appearance. [Citation Graph (, )][DBLP]


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