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Sergei Gorlatch: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jan Dünnweber, Sergei Gorlatch
    HOC-SA: A Grid Service Architecture for Higher-Order Components. [Citation Graph (0, 0)][DBLP]
    IEEE SCC, 2004, pp:288-294 [Conf]
  2. Kristina Davoian, Sergei Gorlatch
    A Modified Genetic Algorithm for the Traveling Salesman Problem and Its Parallelization. [Citation Graph (0, 0)][DBLP]
    Artificial Intelligence and Applications, 2005, pp:281-286 [Conf]
  3. Alfons Geser, Sergei Gorlatch
    Parallelizing Functional Programs by Generalization. [Citation Graph (0, 0)][DBLP]
    ALP/HOA, 1997, pp:46-60 [Conf]
  4. Martin Alt, Sergei Gorlatch
    Algorithmic Skeletons for Metacomputing. [Citation Graph (0, 0)][DBLP]
    APPT, 2003, pp:363-372 [Conf]
  5. Jens Müller, Rafael Schwerdt, Sergei Gorlatch
    Dynamic Service Provisioning for Multiplayer Online Games. [Citation Graph (0, 0)][DBLP]
    APPT, 2005, pp:461-470 [Conf]
  6. Holger Bischof, Sergei Gorlatch, Roman Leshchinskiy
    Generic Parallel Programming Using C++ Templates and Skeletons. [Citation Graph (0, 0)][DBLP]
    Domain-Specific Program Generation, 2003, pp:107-126 [Conf]
  7. Sergei Gorlatch
    Domain-Specific Optimizations of Composed Parallel Components. [Citation Graph (0, 0)][DBLP]
    Domain-Specific Program Generation, 2003, pp:274-290 [Conf]
  8. Martin Alt, Holger Bischof, Sergei Gorlatch
    Algorithm Design and Performance Prediction in a Java-Based Grid System with Skeletons. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2002, pp:899-906 [Conf]
  9. Martin Alt, Sergei Gorlatch
    Future-Based RMI: Optimizing Compositions of Remote Method Calls on the Grid. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:427-430 [Conf]
  10. Martin Alt, Jens Müller, Sergei Gorlatch
    Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2005, pp:391-400 [Conf]
  11. Martin Alt, Sergei Gorlatch
    Using Skeletons in a Java-Based Grid System. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:742-749 [Conf]
  12. Scott B. Baden, Paul H. J. Kelly, Sergei Gorlatch, Calvin Lin
    Topic 10: Parallel Programming: Models, Methods and Programming Languages. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2001, pp:491-493 [Conf]
  13. Holger Bischof, Sergei Gorlatch
    Double-Scan: Introducing and Implementing a New Data-Parallel Skeleton. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2002, pp:640-647 [Conf]
  14. Holger Bischof, Sergei Gorlatch, Emanuel Kitzelmann
    Cost Optimality and Predictability of Parallel Programming with Skeletons. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:682-693 [Conf]
  15. José C. Cunha, Sergei Gorlatch, Daniel J. Quinlan, Peter H. Welch
    Topic 9: Parallel Programming: Models, Methods and Languages. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2006, pp:603- [Conf]
  16. Sergei Gorlatch
    Systematic Efficient Parallelization of Scan and Other List Homomorphisms. [Citation Graph (0, 0)][DBLP]
    Euro-Par, Vol. II, 1996, pp:401-408 [Conf]
  17. Paul H. J. Kelly, Sergei Gorlatch, Scott B. Baden, Vladimir Getov
    Programming Languages, Models, and Methods. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2000, pp:617-619 [Conf]
  18. Paul H. J. Kelly, Sergei Gorlatch, Christoph W. Kessler, Daniel J. Quinlan
    Topic 10: Parallel Programming: Models, Methods and Programming Languages. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2004, pp:614- [Conf]
  19. Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve
    A Proxy Server-Network for Real-Time Computer Games. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2004, pp:606-613 [Conf]
  20. Sergei Gorlatch
    Exploiting Divided-and-Conquer Parallelism of Functional Specifications. [Citation Graph (0, 0)][DBLP]
    EUROSIM, 1994, pp:397-404 [Conf]
  21. Jens Müller, Sergei Gorlatch
    A Scalable Architecture for Multiplayer Computer Games. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (1), 2004, pp:154-158 [Conf]
  22. Jens Müller, Sergei Gorlatch
    GSM: a game scalability model for multiplayer real-time games. [Citation Graph (0, 0)][DBLP]
    INFOCOM, 2005, pp:2044-2045 [Conf]
  23. Sergei Gorlatch, Christian Lengauer
    Systematic Development of an SPMD Implementation Schema for Mutually Recursive Divide-and-Conquer Specifications. [Citation Graph (0, 0)][DBLP]
    IPPS, 1994, pp:368-375 [Conf]
  24. Sergei Gorlatch, Susanna Pelagatti
    A Transformational Framework for Skeletal Programs: Overview and Case Study. [Citation Graph (0, 0)][DBLP]
    IPPS/SPDP Workshops, 1999, pp:123-137 [Conf]
  25. Sergei Gorlatch, Christoph Wedler, Christian Lengauer
    Optimization Rules for Programming with Collective Operations. [Citation Graph (0, 0)][DBLP]
    IPPS/SPDP, 1999, pp:492-499 [Conf]
  26. Thilo Kielmann, Henri E. Bal, Sergei Gorlatch
    Bandwidth-Efficient Collective Communication for Clustered Wide Area Systems. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2000, pp:492-499 [Conf]
  27. Jens Müller, Andreas Gössling, Sergei Gorlatch
    On correctness of scalable multi-server state replication in online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:21- [Conf]
  28. Martin Alt, Sergei Gorlatch
    A Prototype Grid System Using Java and RMI. [Citation Graph (0, 0)][DBLP]
    PaCT, 2003, pp:401-414 [Conf]
  29. Bruno Bacci, Sergei Gorlatch, Christian Lengauer, Susanna Pelagatti
    Skeletons and Transformations in an Integrated Parallel Programming Environment. [Citation Graph (0, 0)][DBLP]
    PaCT, 1999, pp:13-27 [Conf]
  30. Sergei Gorlatch
    Send-Recv Considered Harmful? Myths and Truths about Parallel Programming. [Citation Graph (0, 0)][DBLP]
    PaCT, 2001, pp:243-257 [Conf]
  31. Holger Bischof, Sergei Gorlatch, Emanuel Kitzelmann
    Design and Implementation of a Cost-Optimal Parallel Tridiagonal System Solver Using Skeletons. [Citation Graph (0, 0)][DBLP]
    PaCT, 2003, pp:415-428 [Conf]
  32. Jan Dünnweber, Anne Benoit, Murray Cole, Sergei Gorlatch
    Integrating MPI-Skeletons with Web Services. [Citation Graph (0, 0)][DBLP]
    PARCO, 2005, pp:787-794 [Conf]
  33. Sergei Gorlatch
    A Case Study: Parallel Program Development for a Recursive Numerical Algorithm. [Citation Graph (0, 0)][DBLP]
    PARLE, 1992, pp:945-946 [Conf]
  34. Sergei Gorlatch
    Systematic Extraction and Implementation of Divide-and-Conquer Parallelism. [Citation Graph (0, 0)][DBLP]
    PLILP, 1996, pp:274-288 [Conf]
  35. Martin Alt, Andreas Hoheisel, Hans Werner Pohl, Sergei Gorlatch
    A Grid Workflow Language Using High-Level Petri Nets. [Citation Graph (0, 0)][DBLP]
    PPAM, 2005, pp:715-722 [Conf]
  36. Sergei Gorlatch, Christian Lengauer
    Abstraction and Performance in the Design of Parallel Programs: An Overview of the SAT Approach. [Citation Graph (0, 0)][DBLP]
    Acta Inf., 2000, v:36, n:9/10, pp:761-803 [Journal]
  37. Jens Müller, Sergei Gorlatch
    Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal]
  38. Sergei Gorlatch, Christian Lengauer
    Parallelisation of Divide-and-Conquer in the Bird-Meertens Formalism. [Citation Graph (0, 0)][DBLP]
    Formal Asp. Comput., 1995, v:7, n:6, pp:663-682 [Journal]
  39. Martin Alt, Sergei Gorlatch
    Adapting Java RMI for grid computing. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2005, v:21, n:4, pp:699-707 [Journal]
  40. Holger Bischof, Sergei Gorlatch
    A cost-optimal parallel implementation of a tridiagonal system solver using skeletons. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2005, v:21, n:4, pp:737-742 [Journal]
  41. Sergei Gorlatch
    Message passing without send-receive. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2002, v:18, n:6, pp:797-805 [Journal]
  42. Alfons Geser, Sergei Gorlatch
    Parallelizing functional programs by generalization. [Citation Graph (0, 0)][DBLP]
    J. Funct. Program., 1999, v:9, n:6, pp:649-673 [Journal]
  43. Marco Aldinucci, Sergei Gorlatch, Christian Lengauer, Susanna Pelagatti
    Towards parallel programming by transformation: the FAN skeleton framework. [Citation Graph (0, 0)][DBLP]
    Parallel Algorithms Appl., 2001, v:16, n:2-3, pp:87-121 [Journal]
  44. Sergei Gorlatch
    N-Graphs: Scalable Topology and Design of Balanced Divide-and-Conquer Algorithms. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 1997, v:23, n:6, pp:687-698 [Journal]
  45. Thilo Kielmann, Henri E. Bal, Sergei Gorlatch, Kees Verstoep, Rutger F. H. Hofman
    Network performance-aware collective communication for clustered wide-area systems. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2001, v:27, n:11, pp:1431-1456 [Journal]
  46. Martin Alt, Holger Bischof, Sergei Gorlatch
    Program Development for Computational Grids Using Skeletons and Performance Prediction. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 2002, v:12, n:2, pp:157-174 [Journal]
  47. Holger Bischof, Sergei Gorlatch, Roman Leshchinskiy, Jens Müller
    Data Parallelism in C++ Template Programs: a Barnes-hut Case Study. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 2005, v:15, n:3, pp:257-272 [Journal]
  48. Holger Bischof, Sergei Gorlatch, Emanuel Kitzelmann
    Cost Optimality And Predictability Of Parallel Programming With Skeletons. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 2003, v:13, n:4, pp:575-587 [Journal]
  49. Holger Bischof, Sergei Gorlatch, Roman Leshchinskiy
    DatTel: A Data-Parallel C++ Template Library. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 2003, v:13, n:3, pp:461-472 [Journal]
  50. Sergei Gorlatch, Holger Bischof
    A Generic MPI Implementation for a Data-Parallel Skeleton: Formal Derivation and Application to FFT. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 1998, v:8, n:4, pp:447-458 [Journal]
  51. Jörg Fischer, Sergei Gorlatch
    Turing Universality of Recursive Patterns for Parallel Programming. [Citation Graph (0, 0)][DBLP]
    Parallel Processing Letters, 2002, v:12, n:2, pp:229-246 [Journal]
  52. Sergei Gorlatch
    Extracting and Implementing List Homomorphisms in Parallel Program Development. [Citation Graph (0, 0)][DBLP]
    Sci. Comput. Program., 1999, v:33, n:1, pp:1-27 [Journal]
  53. Sergei Gorlatch
    Programming with Divide-and-Conquer Skeletons: A Case Study of FFT. [Citation Graph (0, 0)][DBLP]
    The Journal of Supercomputing, 1998, v:12, n:1-2, pp:85-97 [Journal]
  54. Christian Lengauer, Sergei Gorlatch, Christoph A. Herrmann
    The Static Parallelization of Loops and Recursions. [Citation Graph (0, 0)][DBLP]
    The Journal of Supercomputing, 1997, v:11, n:4, pp:333-353 [Journal]
  55. Sergei Gorlatch
    Send-receive considered harmful: Myths and realities of message passing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Program. Lang. Syst., 2004, v:26, n:1, pp:47-56 [Journal]
  56. Sergei Gorlatch
    Toward Formally-Based Design of Message Passing Programs. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Software Eng., 2000, v:26, n:3, pp:276-288 [Journal]
  57. Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch
    Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:125-132 [Conf]
  58. Jens Müller, Martin Alt, Jan Dünnweber, Sergei Gorlatch
    Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation. [Citation Graph (0, 0)][DBLP]
    e-Science, 2006, pp:104- [Conf]
  59. Martin Alt, Sergei Gorlatch, Andreas Hoheisel, Hans Werner Pohl
    Using High-Level Petri Nets for Hierarchical Grid Workflows. [Citation Graph (0, 0)][DBLP]
    e-Science, 2006, pp:13- [Conf]
  60. C. L. Dumitrescu, Dick H. J. Epema, Jan Dünnweber, Sergei Gorlatch
    Reusable Cost-Based Scheduling of Grid Workflows Operating on Higher-Order Components. [Citation Graph (0, 0)][DBLP]
    e-Science, 2006, pp:87- [Conf]
  61. Jens Müller, Sergei Gorlatch, Tobias Schröter, Stefan Fischer
    Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. [Citation Graph (0, 0)][DBLP]
    HPDC, 2007, pp:219-220 [Conf]
  62. Jens Müller, Sergei Gorlatch
    Enhancing Online Computer Games for Grids. [Citation Graph (0, 0)][DBLP]
    PaCT, 2007, pp:80-95 [Conf]

  63. From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP]


  64. Cost-effective medical image reconstruction: from clusters to graphics processing units. [Citation Graph (, )][DBLP]


  65. Systematic Parallelization of Medical Image Reconstruction for Graphics Hardware. [Citation Graph (, )][DBLP]


  66. Enhancing Grids for Massively Multiplayer Online Computer Games. [Citation Graph (, )][DBLP]


  67. A Case Study on Using RTF for Developing Multi-player Online Games. [Citation Graph (, )][DBLP]


  68. Using OpenMP vs. Threading Building Blocks for Medical Imaging on Multi-cores. [Citation Graph (, )][DBLP]


  69. A Service-Oriented Interface for Highly Interactive Distributed Applications. [Citation Graph (, )][DBLP]


  70. Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). [Citation Graph (, )][DBLP]


  71. Parallel and Distributed Programming. [Citation Graph (, )][DBLP]


  72. Towards a High-level design Approach for Multi-Server Online Games. [Citation Graph (, )][DBLP]


  73. Netlag: a performance evaluation tool for massively multi-user networked applications. [Citation Graph (, )][DBLP]


  74. RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP]


  75. Parallel Medical Image Reconstruction: From Graphics Processors to Grids. [Citation Graph (, )][DBLP]


  76. Communication Optimization for Medical Image Reconstruction Algorithms. [Citation Graph (, )][DBLP]


  77. Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. [Citation Graph (, )][DBLP]


  78. Simplifying Grid Application Programming Using Web-Enabled Code Transfer Tools. [Citation Graph (, )][DBLP]


  79. Component-Based Grid Programming Using the HOC-Service Architecture. [Citation Graph (, )][DBLP]


  80. User-Oriented Software Development for Real-Time Online Applications. [Citation Graph (, )][DBLP]


  81. Towards Verifying Declarative Specifications of Reactive Systems. [Citation Graph (, )][DBLP]


  82. Clayworks: Toward User-Oriented Software for Collaborative Modeling and Simulation. [Citation Graph (, )][DBLP]


  83. Enhancing and Parallelizing Legacy Software for Medical Imaging - A Case Study. [Citation Graph (, )][DBLP]


  84. Towards Developing Adjustable Software: A Case Study with the Lyee Approach. [Citation Graph (, )][DBLP]


  85. Towards a Verification-Based Development Approach for Reactive Systems. [Citation Graph (, )][DBLP]


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