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Sergei Gorlatch :
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Jan Dünnweber , Sergei Gorlatch HOC-SA: A Grid Service Architecture for Higher-Order Components. [Citation Graph (0, 0)][DBLP ] IEEE SCC, 2004, pp:288-294 [Conf ] Kristina Davoian , Sergei Gorlatch A Modified Genetic Algorithm for the Traveling Salesman Problem and Its Parallelization. [Citation Graph (0, 0)][DBLP ] Artificial Intelligence and Applications, 2005, pp:281-286 [Conf ] Alfons Geser , Sergei Gorlatch Parallelizing Functional Programs by Generalization. [Citation Graph (0, 0)][DBLP ] ALP/HOA, 1997, pp:46-60 [Conf ] Martin Alt , Sergei Gorlatch Algorithmic Skeletons for Metacomputing. [Citation Graph (0, 0)][DBLP ] APPT, 2003, pp:363-372 [Conf ] Jens Müller , Rafael Schwerdt , Sergei Gorlatch Dynamic Service Provisioning for Multiplayer Online Games. [Citation Graph (0, 0)][DBLP ] APPT, 2005, pp:461-470 [Conf ] Holger Bischof , Sergei Gorlatch , Roman Leshchinskiy Generic Parallel Programming Using C++ Templates and Skeletons. [Citation Graph (0, 0)][DBLP ] Domain-Specific Program Generation, 2003, pp:107-126 [Conf ] Sergei Gorlatch Domain-Specific Optimizations of Composed Parallel Components. [Citation Graph (0, 0)][DBLP ] Domain-Specific Program Generation, 2003, pp:274-290 [Conf ] Martin Alt , Holger Bischof , Sergei Gorlatch Algorithm Design and Performance Prediction in a Java-Based Grid System with Skeletons. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2002, pp:899-906 [Conf ] Martin Alt , Sergei Gorlatch Future-Based RMI: Optimizing Compositions of Remote Method Calls on the Grid. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2003, pp:427-430 [Conf ] Martin Alt , Jens Müller , Sergei Gorlatch Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2005, pp:391-400 [Conf ] Martin Alt , Sergei Gorlatch Using Skeletons in a Java-Based Grid System. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2003, pp:742-749 [Conf ] Scott B. Baden , Paul H. J. Kelly , Sergei Gorlatch , Calvin Lin Topic 10: Parallel Programming: Models, Methods and Programming Languages. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2001, pp:491-493 [Conf ] Holger Bischof , Sergei Gorlatch Double-Scan: Introducing and Implementing a New Data-Parallel Skeleton. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2002, pp:640-647 [Conf ] Holger Bischof , Sergei Gorlatch , Emanuel Kitzelmann Cost Optimality and Predictability of Parallel Programming with Skeletons. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2003, pp:682-693 [Conf ] José C. Cunha , Sergei Gorlatch , Daniel J. Quinlan , Peter H. Welch Topic 9: Parallel Programming: Models, Methods and Languages. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2006, pp:603- [Conf ] Sergei Gorlatch Systematic Efficient Parallelization of Scan and Other List Homomorphisms. [Citation Graph (0, 0)][DBLP ] Euro-Par, Vol. II, 1996, pp:401-408 [Conf ] Paul H. J. Kelly , Sergei Gorlatch , Scott B. Baden , Vladimir Getov Programming Languages, Models, and Methods. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2000, pp:617-619 [Conf ] Paul H. J. Kelly , Sergei Gorlatch , Christoph W. Kessler , Daniel J. Quinlan Topic 10: Parallel Programming: Models, Methods and Programming Languages. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2004, pp:614- [Conf ] Jens Müller , Stefan Fischer , Sergei Gorlatch , Martin Mauve A Proxy Server-Network for Real-Time Computer Games. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2004, pp:606-613 [Conf ] Sergei Gorlatch Exploiting Divided-and-Conquer Parallelism of Functional Specifications. [Citation Graph (0, 0)][DBLP ] EUROSIM, 1994, pp:397-404 [Conf ] Jens Müller , Sergei Gorlatch A Scalable Architecture for Multiplayer Computer Games. [Citation Graph (0, 0)][DBLP ] GI Jahrestagung (1), 2004, pp:154-158 [Conf ] Jens Müller , Sergei Gorlatch GSM: a game scalability model for multiplayer real-time games. [Citation Graph (0, 0)][DBLP ] INFOCOM, 2005, pp:2044-2045 [Conf ] Sergei Gorlatch , Christian Lengauer Systematic Development of an SPMD Implementation Schema for Mutually Recursive Divide-and-Conquer Specifications. [Citation Graph (0, 0)][DBLP ] IPPS, 1994, pp:368-375 [Conf ] Sergei Gorlatch , Susanna Pelagatti A Transformational Framework for Skeletal Programs: Overview and Case Study. [Citation Graph (0, 0)][DBLP ] IPPS/SPDP Workshops, 1999, pp:123-137 [Conf ] Sergei Gorlatch , Christoph Wedler , Christian Lengauer Optimization Rules for Programming with Collective Operations. [Citation Graph (0, 0)][DBLP ] IPPS/SPDP, 1999, pp:492-499 [Conf ] Thilo Kielmann , Henri E. Bal , Sergei Gorlatch Bandwidth-Efficient Collective Communication for Clustered Wide Area Systems. [Citation Graph (0, 0)][DBLP ] IPDPS, 2000, pp:492-499 [Conf ] Jens Müller , Andreas Gössling , Sergei Gorlatch On correctness of scalable multi-server state replication in online games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2006, pp:21- [Conf ] Martin Alt , Sergei Gorlatch A Prototype Grid System Using Java and RMI. [Citation Graph (0, 0)][DBLP ] PaCT, 2003, pp:401-414 [Conf ] Bruno Bacci , Sergei Gorlatch , Christian Lengauer , Susanna Pelagatti Skeletons and Transformations in an Integrated Parallel Programming Environment. [Citation Graph (0, 0)][DBLP ] PaCT, 1999, pp:13-27 [Conf ] Sergei Gorlatch Send-Recv Considered Harmful? Myths and Truths about Parallel Programming. [Citation Graph (0, 0)][DBLP ] PaCT, 2001, pp:243-257 [Conf ] Holger Bischof , Sergei Gorlatch , Emanuel Kitzelmann Design and Implementation of a Cost-Optimal Parallel Tridiagonal System Solver Using Skeletons. [Citation Graph (0, 0)][DBLP ] PaCT, 2003, pp:415-428 [Conf ] Jan Dünnweber , Anne Benoit , Murray Cole , Sergei Gorlatch Integrating MPI-Skeletons with Web Services. [Citation Graph (0, 0)][DBLP ] PARCO, 2005, pp:787-794 [Conf ] Sergei Gorlatch A Case Study: Parallel Program Development for a Recursive Numerical Algorithm. [Citation Graph (0, 0)][DBLP ] PARLE, 1992, pp:945-946 [Conf ] Sergei Gorlatch Systematic Extraction and Implementation of Divide-and-Conquer Parallelism. [Citation Graph (0, 0)][DBLP ] PLILP, 1996, pp:274-288 [Conf ] Martin Alt , Andreas Hoheisel , Hans Werner Pohl , Sergei Gorlatch A Grid Workflow Language Using High-Level Petri Nets. [Citation Graph (0, 0)][DBLP ] PPAM, 2005, pp:715-722 [Conf ] Sergei Gorlatch , Christian Lengauer Abstraction and Performance in the Design of Parallel Programs: An Overview of the SAT Approach. [Citation Graph (0, 0)][DBLP ] Acta Inf., 2000, v:36, n:9/10, pp:761-803 [Journal ] Jens Müller , Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal ] Sergei Gorlatch , Christian Lengauer Parallelisation of Divide-and-Conquer in the Bird-Meertens Formalism. [Citation Graph (0, 0)][DBLP ] Formal Asp. Comput., 1995, v:7, n:6, pp:663-682 [Journal ] Martin Alt , Sergei Gorlatch Adapting Java RMI for grid computing. [Citation Graph (0, 0)][DBLP ] Future Generation Comp. Syst., 2005, v:21, n:4, pp:699-707 [Journal ] Holger Bischof , Sergei Gorlatch A cost-optimal parallel implementation of a tridiagonal system solver using skeletons. [Citation Graph (0, 0)][DBLP ] Future Generation Comp. Syst., 2005, v:21, n:4, pp:737-742 [Journal ] Sergei Gorlatch Message passing without send-receive. [Citation Graph (0, 0)][DBLP ] Future Generation Comp. Syst., 2002, v:18, n:6, pp:797-805 [Journal ] Alfons Geser , Sergei Gorlatch Parallelizing functional programs by generalization. [Citation Graph (0, 0)][DBLP ] J. Funct. Program., 1999, v:9, n:6, pp:649-673 [Journal ] Marco Aldinucci , Sergei Gorlatch , Christian Lengauer , Susanna Pelagatti Towards parallel programming by transformation: the FAN skeleton framework. [Citation Graph (0, 0)][DBLP ] Parallel Algorithms Appl., 2001, v:16, n:2-3, pp:87-121 [Journal ] Sergei Gorlatch N-Graphs: Scalable Topology and Design of Balanced Divide-and-Conquer Algorithms. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 1997, v:23, n:6, pp:687-698 [Journal ] Thilo Kielmann , Henri E. Bal , Sergei Gorlatch , Kees Verstoep , Rutger F. H. Hofman Network performance-aware collective communication for clustered wide-area systems. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 2001, v:27, n:11, pp:1431-1456 [Journal ] Martin Alt , Holger Bischof , Sergei Gorlatch Program Development for Computational Grids Using Skeletons and Performance Prediction. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 2002, v:12, n:2, pp:157-174 [Journal ] Holger Bischof , Sergei Gorlatch , Roman Leshchinskiy , Jens Müller Data Parallelism in C++ Template Programs: a Barnes-hut Case Study. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 2005, v:15, n:3, pp:257-272 [Journal ] Holger Bischof , Sergei Gorlatch , Emanuel Kitzelmann Cost Optimality And Predictability Of Parallel Programming With Skeletons. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 2003, v:13, n:4, pp:575-587 [Journal ] Holger Bischof , Sergei Gorlatch , Roman Leshchinskiy DatTel: A Data-Parallel C++ Template Library. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 2003, v:13, n:3, pp:461-472 [Journal ] Sergei Gorlatch , Holger Bischof A Generic MPI Implementation for a Data-Parallel Skeleton: Formal Derivation and Application to FFT. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 1998, v:8, n:4, pp:447-458 [Journal ] Jörg Fischer , Sergei Gorlatch Turing Universality of Recursive Patterns for Parallel Programming. [Citation Graph (0, 0)][DBLP ] Parallel Processing Letters, 2002, v:12, n:2, pp:229-246 [Journal ] Sergei Gorlatch Extracting and Implementing List Homomorphisms in Parallel Program Development. [Citation Graph (0, 0)][DBLP ] Sci. Comput. Program., 1999, v:33, n:1, pp:1-27 [Journal ] Sergei Gorlatch Programming with Divide-and-Conquer Skeletons: A Case Study of FFT. [Citation Graph (0, 0)][DBLP ] The Journal of Supercomputing, 1998, v:12, n:1-2, pp:85-97 [Journal ] Christian Lengauer , Sergei Gorlatch , Christoph A. Herrmann The Static Parallelization of Loops and Recursions. [Citation Graph (0, 0)][DBLP ] The Journal of Supercomputing, 1997, v:11, n:4, pp:333-353 [Journal ] Sergei Gorlatch Send-receive considered harmful: Myths and realities of message passing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Program. Lang. Syst., 2004, v:26, n:1, pp:47-56 [Journal ] Sergei Gorlatch Toward Formally-Based Design of Message Passing Programs. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Software Eng., 2000, v:26, n:3, pp:276-288 [Journal ] Jens Müller , Jan Hendrik Metzen , Alexander Ploss , Maraike Schellmann , Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:125-132 [Conf ] Jens Müller , Martin Alt , Jan Dünnweber , Sergei Gorlatch Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation. [Citation Graph (0, 0)][DBLP ] e-Science, 2006, pp:104- [Conf ] Martin Alt , Sergei Gorlatch , Andreas Hoheisel , Hans Werner Pohl Using High-Level Petri Nets for Hierarchical Grid Workflows. [Citation Graph (0, 0)][DBLP ] e-Science, 2006, pp:13- [Conf ] C. L. Dumitrescu , Dick H. J. Epema , Jan Dünnweber , Sergei Gorlatch Reusable Cost-Based Scheduling of Grid Workflows Operating on Higher-Order Components. [Citation Graph (0, 0)][DBLP ] e-Science, 2006, pp:87- [Conf ] Jens Müller , Sergei Gorlatch , Tobias Schröter , Stefan Fischer Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. [Citation Graph (0, 0)][DBLP ] HPDC, 2007, pp:219-220 [Conf ] Jens Müller , Sergei Gorlatch Enhancing Online Computer Games for Grids. [Citation Graph (0, 0)][DBLP ] PaCT, 2007, pp:80-95 [Conf ] From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP ] Cost-effective medical image reconstruction: from clusters to graphics processing units. [Citation Graph (, )][DBLP ] Systematic Parallelization of Medical Image Reconstruction for Graphics Hardware. [Citation Graph (, )][DBLP ] Enhancing Grids for Massively Multiplayer Online Computer Games. [Citation Graph (, )][DBLP ] A Case Study on Using RTF for Developing Multi-player Online Games. [Citation Graph (, )][DBLP ] Using OpenMP vs. Threading Building Blocks for Medical Imaging on Multi-cores. [Citation Graph (, )][DBLP ] A Service-Oriented Interface for Highly Interactive Distributed Applications. [Citation Graph (, )][DBLP ] Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). [Citation Graph (, )][DBLP ] Parallel and Distributed Programming. [Citation Graph (, )][DBLP ] Towards a High-level design Approach for Multi-Server Online Games. [Citation Graph (, )][DBLP ] Netlag: a performance evaluation tool for massively multi-user networked applications. [Citation Graph (, )][DBLP ] RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP ] Parallel Medical Image Reconstruction: From Graphics Processors to Grids. [Citation Graph (, )][DBLP ] Communication Optimization for Medical Image Reconstruction Algorithms. [Citation Graph (, )][DBLP ] Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. [Citation Graph (, )][DBLP ] Simplifying Grid Application Programming Using Web-Enabled Code Transfer Tools. [Citation Graph (, )][DBLP ] Component-Based Grid Programming Using the HOC-Service Architecture. [Citation Graph (, )][DBLP ] User-Oriented Software Development for Real-Time Online Applications. [Citation Graph (, )][DBLP ] Towards Verifying Declarative Specifications of Reactive Systems. [Citation Graph (, )][DBLP ] Clayworks: Toward User-Oriented Software for Collaborative Modeling and Simulation. [Citation Graph (, )][DBLP ] Enhancing and Parallelizing Legacy Software for Medical Imaging - A Case Study. [Citation Graph (, )][DBLP ] Towards Developing Adjustable Software: A Case Study with the Lyee Approach. [Citation Graph (, )][DBLP ] Towards a Verification-Based Development Approach for Reactive Systems. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.455secs