Craig A. Lindley A Video Annoation Methodology for Interactive Video Sequence Generation. [Citation Graph (0, 0)][DBLP] Digital Content Creation, 2001, pp:163-183 [Conf]
Craig A. Lindley The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. [Citation Graph (0, 0)][DBLP] DEXA Workshop, 1998, pp:119-122 [Conf]
Craig A. Lindley, Mirjam Eladhari Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
Craig A. Lindley A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. [Citation Graph (0, 0)][DBLP] Evo Workshops, 1994, pp:257-275 [Conf]
Craig A. Lindley Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. [Citation Graph (0, 0)][DBLP] ICEC, 2004, pp:3-13 [Conf]
Craig A. Lindley Narrative, Game Play, and Alternative Time Structures for Virtual Environments. [Citation Graph (0, 0)][DBLP] TIDSE, 2004, pp:183-194 [Conf]
Craig A. Lindley The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. [Citation Graph (0, 0)][DBLP] Game Studies, 2005, v:5, n:1, pp:- [Journal]
Craig A. Lindley, Frank Nack Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. [Citation Graph (0, 0)][DBLP] The New Review of Hypermedia and Multimedia, 2000, v:6, n:, pp:- [Journal]
Craig A. Lindley Game space design foundations for trans-reality games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:397-404 [Conf]
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. [Citation Graph (, )][DBLP]
Flow and immersion in first-person shooters: measuring the player's gameplay experience. [Citation Graph (, )][DBLP]
An Investigation of Visual Attention in FPS Computer Gameplay. [Citation Graph (, )][DBLP]
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience [Citation Graph (, )][DBLP]
Trends and Techniques in Visual Gaze Analysis [Citation Graph (, )][DBLP]
Gameplay experience in a gaze interaction game [Citation Graph (, )][DBLP]
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