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Craig A. Lindley: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Craig A. Lindley, Mirjam Eladhari
    Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:292-307 [Conf]
  2. Craig A. Lindley
    A Video Annoation Methodology for Interactive Video Sequence Generation. [Citation Graph (0, 0)][DBLP]
    Digital Content Creation, 2001, pp:163-183 [Conf]
  3. Craig A. Lindley
    The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. [Citation Graph (0, 0)][DBLP]
    DEXA Workshop, 1998, pp:119-122 [Conf]
  4. Craig A. Lindley, Uma Srinivasan
    Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation. [Citation Graph (0, 0)][DBLP]
    DEXA Workshop, 1998, pp:355-360 [Conf]
  5. Mirjam Eladhari, Craig A. Lindley
    Player Character Design Facilitating Emotional Depth in MMORPGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  6. Craig A. Lindley
    The Gameplay Gestalt, Narrative, and Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  7. Craig A. Lindley, Mirjam Eladhari
    Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  8. Uma Srinivasan, Craig A. Lindley, Bill Simpson-Young
    A Multi-Model Framework for Video Information Systems. [Citation Graph (0, 0)][DBLP]
    DS-8, 1999, pp:85-108 [Conf]
  9. Craig A. Lindley
    A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. [Citation Graph (0, 0)][DBLP]
    Evo Workshops, 1994, pp:257-275 [Conf]
  10. Craig A. Lindley
    Extending the Behavioral Paradigm for Intelligent Systems. [Citation Graph (0, 0)][DBLP]
    HICSS (3), 1994, pp:102-111 [Conf]
  11. Craig A. Lindley
    Generic Film Forms for Dynamic Virtual Video Synthesis. [Citation Graph (0, 0)][DBLP]
    ICMCS, Vol. 2, 1999, pp:97-101 [Conf]
  12. Sandrine Balbo, Craig A. Lindley
    Adaption of a task analysis methodology to the design of a decision support system. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:355-361 [Conf]
  13. Craig A. Lindley
    Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:3-13 [Conf]
  14. Frank Nack, Craig A. Lindley
    Production and maintenance environments for interactive audio-visual stories. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia Workshops, 2000, pp:21-24 [Conf]
  15. Ram Kumar 0002, Charles Chung, Craig A. Lindley
    Learning to Perform Weather Forecasting Operations. [Citation Graph (0, 0)][DBLP]
    SCAI, 1993, pp:147-156 [Conf]
  16. Craig A. Lindley
    Narrative, Game Play, and Alternative Time Structures for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:183-194 [Conf]
  17. Craig A. Lindley, Anne-Marie Vercoustre
    Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis. [Citation Graph (0, 0)][DBLP]
    VISUAL, 1999, pp:83-90 [Conf]
  18. Uma Srinivasan, Craig A. Lindley
    Multi-modal Feature-map: An Approach to Represent Digital Video Sequences. [Citation Graph (0, 0)][DBLP]
    VISUAL, 1999, pp:299-306 [Conf]
  19. Craig A. Lindley
    A Postmodern Paradigm for Artificial Intelligence. [Citation Graph (0, 0)][DBLP]
    WOCFAI, 1995, pp:229-240 [Conf]
  20. Craig A. Lindley
    Practical ray tracing in C. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1993, v:25, n:10, pp:678- [Journal]
  21. Craig A. Lindley
    The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2005, v:5, n:1, pp:- [Journal]
  22. Craig A. Lindley, Frank Nack
    Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. [Citation Graph (0, 0)][DBLP]
    The New Review of Hypermedia and Multimedia, 2000, v:6, n:, pp:- [Journal]
  23. Craig A. Lindley
    Game space design foundations for trans-reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:397-404 [Conf]

  24. Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. [Citation Graph (, )][DBLP]

  25. Flow and immersion in first-person shooters: measuring the player's gameplay experience. [Citation Graph (, )][DBLP]

  26. An Investigation of Visual Attention in FPS Computer Gameplay. [Citation Graph (, )][DBLP]

  27. Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience [Citation Graph (, )][DBLP]

  28. Trends and Techniques in Visual Gaze Analysis [Citation Graph (, )][DBLP]

  29. Gameplay experience in a gaze interaction game [Citation Graph (, )][DBLP]

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