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Ari Shapiro: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ari Shapiro, Gil Fuchs, Robert Levinson
    Learning a Game Strategy Using Pattern-Weights and Self-play. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:42-60 [Conf]
  2. Ari Shapiro, Petros Faloutsos, Victor Ng-Thow-Hing
    Dynamic Animation and Control Environment. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:61-70 [Conf]
  3. Ari Shapiro, Yong Cao, Petros Faloutsos
    Style components. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2006, pp:33-39 [Conf]
  4. Ari Shapiro, Frederic H. Pighin, Petros Faloutsos
    Hybrid Control for Interactive Character Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:455-461 [Conf]
  5. Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
    Interactive motion correction and object manipulation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:137-144 [Conf]
  6. Ari Shapiro, Petros Faloutsos
    Complex character animation that combines kinematic and dynamic control. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  7. Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos
    On the beat!: timing and tension for dynamic characters. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:239-247 [Conf]

  8. Practical character physics for animators. [Citation Graph (, )][DBLP]

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