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Anatole Lécuyer: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir
    A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:288-299 [Conf]
  2. Anatole Lécuyer, Jean-Marie Burkhardt, Laurent Etienne
    Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:239-246 [Conf]
  3. Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Guillermo Andrade-Barroso, Simon Richir
    The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:639-640 [Conf]
  4. Anatole Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, Marco Congedo
    "A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:316-322 [Conf]
  5. Anatole Lécuyer, Manuel Vidal, Olivier Joly, Christine Mégard, Alain Berthoz
    Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality? [Citation Graph (0, 0)][DBLP]
    HAPTICS, 2004, pp:208-215 [Conf]
  6. Anatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet
    "Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:115-122 [Conf]
  7. Anatole Lécuyer, Sabine Coquillart, Abderrahmane Kheddar, Paul Richard, Philippe Coiffet
    Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:83-90 [Conf]
  8. Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot
    HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:251-258 [Conf]
  9. Marco Congedo, Anatole Lécuyer, Edouard Gentaz
    The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:3, pp:353-357 [Journal]
  10. Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot
    Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1013-1020 [Journal]
  11. Lionel Dominjon, Jérôme Perret, Anatole Lécuyer
    Novel devices and interaction techniques for human-scale haptics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:4, pp:257-266 [Journal]

  12. Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. [Citation Graph (, )][DBLP]


  13. A performance model of selection techniques for p300-based brain-computer interfaces. [Citation Graph (, )][DBLP]


  14. Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy. [Citation Graph (, )][DBLP]


  15. Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. [Citation Graph (, )][DBLP]


  16. Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. [Citation Graph (, )][DBLP]


  17. Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces. [Citation Graph (, )][DBLP]


  18. Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. [Citation Graph (, )][DBLP]


  19. The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. [Citation Graph (, )][DBLP]


  20. Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. [Citation Graph (, )][DBLP]


  21. Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. [Citation Graph (, )][DBLP]


  22. Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? [Citation Graph (, )][DBLP]


  23. Can you stand on virtual grounds? A study on postural affordances in virtual reality. [Citation Graph (, )][DBLP]


  24. A VR simulator for training and prototyping of telemanipulation of nanotubes. [Citation Graph (, )][DBLP]


  25. Depth-of-field blur effects for first-person navigation in virtual environments. [Citation Graph (, )][DBLP]


  26. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. [Citation Graph (, )][DBLP]


  27. SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. [Citation Graph (, )][DBLP]


  28. The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. [Citation Graph (, )][DBLP]


  29. Gaze behavior and visual attention model when turning in virtual environments. [Citation Graph (, )][DBLP]


  30. Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. [Citation Graph (, )][DBLP]


  31. Brain-Computer Interfaces, Virtual Reality, and Videogames. [Citation Graph (, )][DBLP]


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