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Ramón Mollá Vayá:
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- Inmaculada García, Ramón Mollá Vayá, Pedro Morillo
From Continuous to Discrete Games. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:626-629 [Conf]
- Inmaculada García, Ramón Mollá Vayá
Making Discrete Games. [Citation Graph (0, 0)][DBLP] ICCSA (3), 2004, pp:877-885 [Conf]
- Roberto Vivó, Maria J. Vicent, Javier Lluch, Ramón Mollá Vayá, P. Jorquera
Study of the Form Factor Calculation by Single Polar Plane. [Citation Graph (0, 0)][DBLP] VIIP, 2001, pp:214-218 [Conf]
- Inmaculada García, Ramón Mollá Vayá, Toni Barella
GDESK: Game Discrete Event Simulation Kernel. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:121-128 [Conf]
- Ramón Mollá Vayá, P. Jorquera, Roberto Vivó
Fixed-Point Arithmetic Line Clipping. [Citation Graph (0, 0)][DBLP] WSCG, 2003, pp:- [Conf]
- Ramón Mollá Vayá, Roberto Vivó
Fixed-Point Ellipse Drawing Algorithm. [Citation Graph (0, 0)][DBLP] WSCG (Short Papers), 2001, pp:24-31 [Conf]
- Inmaculada García, Ramón Mollá Vayá
Videogames decoupled discrete event simulation. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:2, pp:195-202 [Journal]
- Ramón Mollá Vayá, Roberto Vivó Hernando
Fixed-point digital differential analyser with antialiasing (FDDAA). [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2002, v:26, n:2, pp:329-339 [Journal]
- Inmaculada García, Ramón Mollá Vayá
Using a discrete event simulator as real time graphic applications kernel. [Citation Graph (0, 0)][DBLP] Simulation Modelling Practice and Theory, 2006, v:14, n:7, pp:1043-1056 [Journal]
- Inmaculada García, Ramón Mollá Vayá
Improving quality of service in videogames. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:250-253 [Conf]
Edutainment games included as activities in the Summer School of the Technical University of Valencia. [Citation Graph (, )][DBLP]
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