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Fabio Ganovelli: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    Enabling Cuts on Multiresolution Representation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:183-0 [Conf]
  2. Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, Roberto Scopigno
    Implementing mesh-based approaches for deformable objects on GPU. [Citation Graph (0, 0)][DBLP]
    Eurographics Italian Chapter Conference, 2006, pp:211-218 [Conf]
  3. A. Spinelli, Fabio Ganovelli, Claudio Montani, Roberto Scopigno
    Recovering 3D architectural information from dense digital models of buildings. [Citation Graph (0, 0)][DBLP]
    Eurographics Italian Chapter Conference, 2006, pp:177-181 [Conf]
  4. Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno
    Marching Intersections: An Efficient Resampling Algorithm for Surface Management. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2001, pp:296-305 [Conf]
  5. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
    Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:21-29 [Conf]
  6. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
    Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2003, pp:147-154 [Conf]
  7. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
    Batched Multi Triangulation. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:27- [Conf]
  8. Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Roberto Scopigno
    Reconstruction of topologically correct and adaptive trilinear isosurfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:3, pp:399-418 [Journal]
  9. Fabio Ganovelli, Cesar Mendoza
    Introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:407- [Journal]
  10. Marco Callieri, Paolo Cignoni, Fabio Ganovelli, Gaetano Impoco, Claudio Montani, Paolo Pingi, Federico Ponchio, Roberto Scopigno
    Visualization and 3D Data Processing in the David Restoration. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:16-21 [Journal]
  11. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
    BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:505-514 [Journal]
  12. Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  13. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
    Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:796-803 [Journal]
  14. Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    Minimizing user intervention in registering 2D images to 3D models. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:619-628 [Journal]
  15. Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    Enabling cuts on multiresolution representation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2001, v:17, n:5, pp:274-286 [Journal]
  16. Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno
    The Marching Intersections algorithm for merging range images. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:2-3, pp:149-164 [Journal]

  17. SpiderGL: a JavaScript 3D graphics library for next-generation WWW. [Citation Graph (, )][DBLP]


  18. A robust method for real-time thread simulation. [Citation Graph (, )][DBLP]


  19. C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. [Citation Graph (, )][DBLP]


  20. Ray-Casted BlockMaps for Large Urban Models Visualization. [Citation Graph (, )][DBLP]


  21. Texturing Internal Surfaces from a Few Cross Sections. [Citation Graph (, )][DBLP]


  22. eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics. [Citation Graph (, )][DBLP]


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