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Bing-Yu Chen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin Huang
    Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:78-89 [Conf]
  2. Bing-Yu Chen, Tomoyuki Nishita
    An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:34-43 [Conf]
  3. Pei-yu Chi, Jen-hao Chen, Hao-hua Chu, Bing-Yu Chen
    Enabling nutrition-aware cooking in a smart kitchen. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2007, pp:2333-2338 [Conf]
  4. Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
    3D Character Model Creation from Cel Animation. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:210-215 [Conf]
  5. Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng
    Free-Form Deformation with Automatically Generated Multiresolution Lattices. [Citation Graph (0, 0)][DBLP]
    CW, 2002, pp:472-479 [Conf]
  6. Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
    Conceptual Farm. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:2179-2182 [Conf]
  7. Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
    Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:855-858 [Conf]
  8. Bing-Yu Chen, Tomoyuki Nishita
    Adaptive Solid Texturing for Web3D Applications. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:433-434 [Conf]
  9. Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
    Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf]
  10. Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
    Level-of-detail representation of bidirectional texture functions for real-time rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:187-194 [Conf]
  11. Bing-Yu Chen, Tomoyuki Nishita
    jGL and its applications as a Web3D platform. [Citation Graph (0, 0)][DBLP]
    Web3D, 2001, pp:85-92 [Conf]
  12. Bing-Yu Chen, Tomoyuki Nishita
    Multiresolution streaming mesh with shape preserving and QoS-like controlling. [Citation Graph (0, 0)][DBLP]
    Web3D, 2002, pp:35-42 [Conf]
  13. Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
    An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:150-153 [Conf]
  14. Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang
    Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:53-62 [Conf]
  15. Jeng-Sheng Yeh, Ding-Yun Chen, Bing-Yu Chen, Ming Ouhyoung
    A web-based three-dimensional protein retrieval system by matching visual similarity. [Citation Graph (0, 0)][DBLP]
    Bioinformatics, 2005, v:21, n:13, pp:3056-3057 [Journal]
  16. Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen
    Animating Hair with Loosely Connected Particles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:411-418 [Journal]
  17. Bing-Yu Chen, Tomoyuki Nishita
    Development of 3D graphics and VRML libraries for Web3D platform by using Java. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2003, v:34, n:10, pp:47-55 [Journal]
  18. Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
    Character animation creation using hand-drawn sketches. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:551-558 [Journal]
  19. Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
    Domain connected graph: the skeleton of a closed 3D shape for animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:2, pp:117-135 [Journal]
  20. Wen-Huang Cheng, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu, Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Chen-Ming Pan, Wei-Ta Chu, Min-Chun Tien
    Semantic-event based analysis and segmentation of wedding ceremony videos. [Citation Graph (0, 0)][DBLP]
    Multimedia Information Retrieval, 2007, pp:95-104 [Conf]
  21. Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, Ming Ouhyoung
    Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:537-545 [Journal]
  22. Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
    A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
  23. Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
    Real-time triple product relighting using spherical local-frame parameterization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:682-692 [Journal]

  24. SmartPlayer: user-centric video fast-forwarding. [Citation Graph (, )][DBLP]

  25. iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers. [Citation Graph (, )][DBLP]

  26. FLoD: A Framework for Peer-to-Peer 3D Streaming. [Citation Graph (, )][DBLP]

  27. Blurred Image Detection and Classification. [Citation Graph (, )][DBLP]

  28. Controllable motion textures. [Citation Graph (, )][DBLP]

  29. Smart album: photo filtering by effect detections. [Citation Graph (, )][DBLP]

  30. 3D-model-based face replacement in video. [Citation Graph (, )][DBLP]

  31. Lips-sync 3D speech animation. [Citation Graph (, )][DBLP]

  32. Video segmentation with motion smoothness. [Citation Graph (, )][DBLP]

  33. Animating lip-sync speech faces by dominated animeme models. [Citation Graph (, )][DBLP]

  34. Animating character images in 3D space. [Citation Graph (, )][DBLP]

  35. Utilizing photos as program themes. [Citation Graph (, )][DBLP]

  36. MemoIcon: using everyday objects as physical icons. [Citation Graph (, )][DBLP]

  37. MusicSpace: you "play" the music. [Citation Graph (, )][DBLP]

  38. Video-Based Motion Capturing for Skeleton-Based 3D Models. [Citation Graph (, )][DBLP]

  39. Capturing Intention-based Full-Frame Video Stabilization. [Citation Graph (, )][DBLP]

  40. Example-based Multiple Local Color Transfer by Strokes. [Citation Graph (, )][DBLP]

  41. Simulation of Tearing Cloth with Frayed Edges. [Citation Graph (, )][DBLP]

  42. Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. [Citation Graph (, )][DBLP]

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