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Bing-Yu Chen:
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Publications of Author
- Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin Huang
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2006, pp:78-89 [Conf]
- Bing-Yu Chen, Tomoyuki Nishita
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:34-43 [Conf]
- Pei-yu Chi, Jen-hao Chen, Hao-hua Chu, Bing-Yu Chen
Enabling nutrition-aware cooking in a smart kitchen. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2007, pp:2333-2338 [Conf]
- Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
3D Character Model Creation from Cel Animation. [Citation Graph (0, 0)][DBLP] CW, 2004, pp:210-215 [Conf]
- Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng
Free-Form Deformation with Automatically Generated Multiresolution Lattices. [Citation Graph (0, 0)][DBLP] CW, 2002, pp:472-479 [Conf]
- Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
Conceptual Farm. [Citation Graph (0, 0)][DBLP] ICME, 2004, pp:2179-2182 [Conf]
- Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application. [Citation Graph (0, 0)][DBLP] ICME, 2004, pp:855-858 [Conf]
- Bing-Yu Chen, Tomoyuki Nishita
Adaptive Solid Texturing for Web3D Applications. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2002, pp:433-434 [Conf]
- Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf]
- Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
Level-of-detail representation of bidirectional texture functions for real-time rendering. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:187-194 [Conf]
- Bing-Yu Chen, Tomoyuki Nishita
jGL and its applications as a Web3D platform. [Citation Graph (0, 0)][DBLP] Web3D, 2001, pp:85-92 [Conf]
- Bing-Yu Chen, Tomoyuki Nishita
Multiresolution streaming mesh with shape preserving and QoS-like controlling. [Citation Graph (0, 0)][DBLP] Web3D, 2002, pp:35-42 [Conf]
- Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP] VRST, 2004, pp:150-153 [Conf]
- Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang
Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2006, pp:53-62 [Conf]
- Jeng-Sheng Yeh, Ding-Yun Chen, Bing-Yu Chen, Ming Ouhyoung
A web-based three-dimensional protein retrieval system by matching visual similarity. [Citation Graph (0, 0)][DBLP] Bioinformatics, 2005, v:21, n:13, pp:3056-3057 [Journal]
- Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen
Animating Hair with Loosely Connected Particles. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:411-418 [Journal]
- Bing-Yu Chen, Tomoyuki Nishita
Development of 3D graphics and VRML libraries for Web3D platform by using Java. [Citation Graph (0, 0)][DBLP] Systems and Computers in Japan, 2003, v:34, n:10, pp:47-55 [Journal]
- Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
Character animation creation using hand-drawn sketches. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2005, v:21, n:8-10, pp:551-558 [Journal]
- Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung
Domain connected graph: the skeleton of a closed 3D shape for animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:2, pp:117-135 [Journal]
- Wen-Huang Cheng, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu, Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Chen-Ming Pan, Wei-Ta Chu, Min-Chun Tien
Semantic-event based analysis and segmentation of wedding ceremony videos. [Citation Graph (0, 0)][DBLP] Multimedia Information Retrieval, 2007, pp:95-104 [Conf]
- Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, Ming Ouhyoung
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:3, pp:537-545 [Journal]
- Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
- Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
Real-time triple product relighting using spherical local-frame parameterization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:682-692 [Journal]
SmartPlayer: user-centric video fast-forwarding. [Citation Graph (, )][DBLP]
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers. [Citation Graph (, )][DBLP]
FLoD: A Framework for Peer-to-Peer 3D Streaming. [Citation Graph (, )][DBLP]
Blurred Image Detection and Classification. [Citation Graph (, )][DBLP]
Controllable motion textures. [Citation Graph (, )][DBLP]
Smart album: photo filtering by effect detections. [Citation Graph (, )][DBLP]
3D-model-based face replacement in video. [Citation Graph (, )][DBLP]
Lips-sync 3D speech animation. [Citation Graph (, )][DBLP]
Video segmentation with motion smoothness. [Citation Graph (, )][DBLP]
Animating lip-sync speech faces by dominated animeme models. [Citation Graph (, )][DBLP]
Animating character images in 3D space. [Citation Graph (, )][DBLP]
Utilizing photos as program themes. [Citation Graph (, )][DBLP]
MemoIcon: using everyday objects as physical icons. [Citation Graph (, )][DBLP]
MusicSpace: you "play" the music. [Citation Graph (, )][DBLP]
Video-Based Motion Capturing for Skeleton-Based 3D Models. [Citation Graph (, )][DBLP]
Capturing Intention-based Full-Frame Video Stabilization. [Citation Graph (, )][DBLP]
Example-based Multiple Local Color Transfer by Strokes. [Citation Graph (, )][DBLP]
Simulation of Tearing Cloth with Frayed Edges. [Citation Graph (, )][DBLP]
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. [Citation Graph (, )][DBLP]
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