The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Tomoyuki Nishita: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bing-Yu Chen, Tomoyuki Nishita
    An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:34-43 [Conf]
  2. Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
    Creating Various Styles of Animations Using Example-Based Filtering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:312-317 [Conf]
  3. Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
    Real-Time Rendering of Point Based Water Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:102-114 [Conf]
  4. Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita
    Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:344-348 [Conf]
  5. Tomoyuki Nishita, Yoshinori Dobashi
    Modeling and Rendering of Various Natural Phenomena Consisting of Particles. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:149-158 [Conf]
  6. Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi
    A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:39-44 [Conf]
  7. Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii
    Topological Morphing Using Reeb Graphs. [Citation Graph (0, 0)][DBLP]
    CW, 2002, pp:465-471 [Conf]
  8. Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
    3D Character Model Creation from Cel Animation. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:210-215 [Conf]
  9. Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng
    Free-Form Deformation with Automatically Generated Multiresolution Lattices. [Citation Graph (0, 0)][DBLP]
    CW, 2002, pp:472-479 [Conf]
  10. Koichi Onoue, Nelson Max, Tomoyuki Nishita
    Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:312-318 [Conf]
  11. Henry Johan, Tomoyuki Nishita
    A Progressive Refinement Approach for Image Magnification. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:351-360 [Conf]
  12. Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
    A Simple Method for Modeling Wrinkles on Human Skin. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:166-175 [Conf]
  13. Bing-Yu Chen, Tomoyuki Nishita
    Adaptive Solid Texturing for Web3D Applications. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:433-434 [Conf]
  14. Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi
    Efficient Rendering of Optical Effects within Water Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:374-383 [Conf]
  15. Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
    Modeling of Clouds from Satellite Images using Metaballs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:53-60 [Conf]
  16. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Interactive Rendering Method for Displaying Shafts of Light. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf]
  17. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:390-400 [Conf]
  18. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Radiosity for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf]
  19. Henry Johan, Yuichi Koiso, Tomoyuki Nishita
    Morphing Using Curves and Shape Interpolation Techniques. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:348-358 [Conf]
  20. Henry Johan, Tomoyuki Nishita
    Blending Multiple Polygonal Shapes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:434-439 [Conf]
  21. Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:133-142 [Conf]
  22. Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
    A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:363-373 [Conf]
  23. Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
    Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf]
  24. Tomoyuki Nishita, Yoshinori Dobashi
    Modeling and Rendering Methods of Clouds. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:218-0 [Conf]
  25. Tomoyuki Nishita, Henry Johan
    A Scan Line Algorithm for Rendering Curved Tubular Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:92-0 [Conf]
  26. Koichi Onoue, Tomoyuki Nishita
    A Method for Modeling and Rendering Dunes with Wind-Ripples. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:427-428 [Conf]
  27. Koichi Onoue, Tomoyuki Nishita
    Virtual Sandbox. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:252-0 [Conf]
  28. Satoru Yoshida, Tomoyuki Nishita
    Modeling of Smoke Flow Taking Obstacles into Account. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:135-0 [Conf]
  29. Tomoyuki Nishita
    Light Scattering Models for the Realistic Rendering of Natural Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:1-10 [Conf]
  30. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
    A simple, efficient method for realistic animation of clouds. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:19-28 [Conf]
  31. Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi
    Three dimensional Terrain modeling and display for environmental assessment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1989, pp:207-214 [Conf]
  32. Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita
    A montage method: the overlaying of the computer generated images onto a background photograph. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1986, pp:207-214 [Conf]
  33. Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita
    A lighting model aiming at drive simulators. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:395-404 [Conf]
  34. Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
    Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:379-386 [Conf]
  35. Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae
    A shading model for atmospheric scattering considering luminous intensity distribution of light sources. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1987, pp:303-310 [Conf]
  36. Tomoyuki Nishita, Eihachiro Nakamae
    Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1985, pp:23-30 [Conf]
  37. Tomoyuki Nishita, Eihachiro Nakamae
    Continuous tone representation of three-dimensional objects illuminated by sky light. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1986, pp:125-132 [Conf]
  38. Tomoyuki Nishita, Eihachiro Nakamae
    Method of displaying optical effects within water using accumulation buffer. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:373-379 [Conf]
  39. Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto
    Ray tracing trimmed rational surface patches. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:337-345 [Conf]
  40. Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae
    Display of the earth taking into account atmospheric scattering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1993, pp:175-182 [Conf]
  41. Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
    A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2003, pp:129-136 [Conf]
  42. Shigeo Takahashi, Issei Fujishiro, Yuriko Takeshima, Tomoyuki Nishita
    A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:63- [Conf]
  43. Bing-Yu Chen, Tomoyuki Nishita
    jGL and its applications as a Web3D platform. [Citation Graph (0, 0)][DBLP]
    Web3D, 2001, pp:85-92 [Conf]
  44. Bing-Yu Chen, Tomoyuki Nishita
    Multiresolution streaming mesh with shape preserving and QoS-like controlling. [Citation Graph (0, 0)][DBLP]
    Web3D, 2002, pp:35-42 [Conf]
  45. Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
    An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:150-153 [Conf]
  46. Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
    A fluid resistance map method for real-time haptic interaction with fluids. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:91-99 [Conf]
  47. Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita
    Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:277-284 [Conf]
  48. Thomas W. Sederberg, Tomoyuki Nishita
    Curve intersection using Bézier clipping. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1990, v:22, n:9, pp:538-549 [Journal]
  49. Thomas W. Sederberg, Tomoyuki Nishita
    Geometric hermite approximation of surface patch intersection curves. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 1991, v:8, n:2, pp:97-114 [Journal]
  50. Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin
    On pixel-based texture synthesis by non-parametric sampling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:5, pp:767-778 [Journal]
  51. Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen
    Animating Hair with Loosely Connected Particles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:411-418 [Journal]
  52. Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura
    Skylight for Interior Lighting Design. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:85-96 [Journal]
  53. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita
    Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:109-118 [Journal]
  54. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:539-546 [Journal]
  55. Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
    A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:601-610 [Journal]
  56. Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae
    A Modeling and Rendering Method for Snow by Using Metaballs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:357-364 [Journal]
  57. Tomoyuki Nishita, Eihachiro Nakamae
    A New Radiosity Apporach Using Area Sampling for Parametric Patches. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:385-398 [Journal]
  58. Tomoyuki Nishita, Eihachiro Nakamae
    A Method for Displaying Metaballs by using Bézier Clipping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:271-280 [Journal]
  59. Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita
    Modeling of Skylight and Rendering of Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:189-200 [Journal]
  60. Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita
    Modeling of Volcanic Clouds using CML. [Citation Graph (0, 0)][DBLP]
    J. Inf. Sci. Eng., 2004, v:20, n:2, pp:219-232 [Journal]
  61. Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita
    A Fast Display Method of Sky Colour Using Basis Functions. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:115-127 [Journal]
  62. Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin
    A feature-based approach to facial expression cloning. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:291-303 [Journal]
  63. Naoki Tamura, Henry Johan, Tomoyuki Nishita
    Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:475-486 [Journal]
  64. Bing-Yu Chen, Tomoyuki Nishita
    Development of 3D graphics and VRML libraries for Web3D platform by using Java. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2003, v:34, n:10, pp:47-55 [Journal]
  65. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:732-740 [Journal]
  66. Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae
    Shading Models for Point and Linear Sources. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1985, v:4, n:2, pp:124-146 [Journal]
  67. Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita
    Occlusion-Free Animation of Driving Routes for Car Navigation Systems. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1141-1148 [Journal]
  68. Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
    Character animation creation using hand-drawn sketches. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:551-558 [Journal]
  69. Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
    Using metaballs to modeling and animate clouds from satellite images. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:9, pp:471-482 [Journal]
  70. Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng
    B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2002, v:18, n:8, pp:493-510 [Journal]
  71. Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita
    Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:247-258 [Journal]
  72. Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae
    A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:269-279 [Journal]
  73. Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki
    Reliability of computer graphic images for visual assessment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:2, pp:138-148 [Journal]
  74. Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita
    A simple method for rendering penumbrae caused by sunlight. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:259-268 [Journal]
  75. Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:2, pp:185-193 [Journal]
  76. Koichi Onoue, Tomoyuki Nishita
    An Interactive Deformation System for Granular Material. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:51-60 [Journal]
  77. Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
    A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
  78. Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita
    Anti-aliased and real-time rendering of scenes with light scattering effects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:935-944 [Journal]
  79. Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita
    A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:697-705 [Journal]

  80. Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography. [Citation Graph (, )][DBLP]


  81. Towards Digital Refocusing from a Single Photograph. [Citation Graph (, )][DBLP]


  82. Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. [Citation Graph (, )][DBLP]


  83. Eccentric radial basis functions and its applications. [Citation Graph (, )][DBLP]


  84. Animating character images in 3D space. [Citation Graph (, )][DBLP]


  85. An Inverse Problem Approach to BRDF Modeling. [Citation Graph (, )][DBLP]


  86. Creating quadrilateral mosaics from image topographic features. [Citation Graph (, )][DBLP]


  87. Designing nonperspective projection through screen-space manipulation. [Citation Graph (, )][DBLP]


  88. A Precomputed Approach for Real-Time Haptic Interaction with Fluids. [Citation Graph (, )][DBLP]


  89. Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses. [Citation Graph (, )][DBLP]


  90. GPU-based Fast Ray Casting for a Large Number of Metaballs. [Citation Graph (, )][DBLP]


  91. A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. [Citation Graph (, )][DBLP]


  92. Real-time Animation of Sand-Water Interaction. [Citation Graph (, )][DBLP]


  93. Simulation of Tearing Cloth with Frayed Edges. [Citation Graph (, )][DBLP]


  94. Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. [Citation Graph (, )][DBLP]


Search in 0.024secs, Finished in 0.029secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002