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## Search the dblp DataBase
Andrew S. Glassner:
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## Publications of Author- Andrew S. Glassner
**Active Storytelling.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 1999, pp:2-0 [Conf] - Andrew S. Glassner
**Be here now together: extended abstract.**[Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:11-12 [Conf] - Andrew S. Glassner
**Adaptive precision in texture mapping.**[Citation Graph (0, 0)][DBLP] SIGGRAPH, 1986, pp:297-306 [Conf] - Andrew S. Glassner
**Interactive Storytelling: People, Stories, and Games.**[Citation Graph (0, 0)][DBLP] International Conference on Virtual Storytelling, 2001, pp:51-60 [Conf] - Robert Braham, F. David Fracchia, Andrew S. Glassner, Barbara Mones-Hattal, Russ Rose, Nahum D. Gershon
**Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words.**[Citation Graph (0, 0)][DBLP] IEEE Visualization, 1996, pp:441-443 [Conf] - Andrew S. Glassner
**Manned Flight.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:48-49 [Journal] - Andrew S. Glassner
**Celtic Knots, Part 3.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:70-75 [Journal] - Andrew S. Glassner
**The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:2, pp:89-93 [Journal] - Andrew S. Glassner
**Hierarchical Textures.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:104-109 [Journal] - Andrew S. Glassner
**Soap Bubbles: Part 1.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:5, pp:76-84 [Journal] - Andrew S. Glassner
**Soap Bubbles: Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:99-109 [Journal] - Andrew S. Glassner
**Fill 'Er Up!**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:78-85 [Journal] - Andrew S. Glassner
**Tricks of the Trade.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:2, pp:80-87 [Journal] - Andrew S. Glassner
**A Change of Scene.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:86-92 [Journal] - Andrew S. Glassner
**Quantum Computing, Part 1.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:4, pp:84-92 [Journal] - Andrew S. Glassner
**Quantum Computing, Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:5, pp:86-95 [Journal] - Andrew S. Glassner
**Quantum Computing, Part 3.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:6, pp:72-82 [Journal] - Andrew S. Glassner
**Interactive Pop-up Card Design, Part I.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:1, pp:79-86 [Journal] - Andrew S. Glassner
**Interactive Pop-up Card Design, Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:74-85 [Journal] - Andrew S. Glassner
**Putting the Pieces Together.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:3, pp:76-86 [Journal] - Andrew S. Glassner
**Duck!**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:4, pp:88-97 [Journal] - Andrew S. Glassner
**Getting the Picture.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:5, pp:76-85 [Journal] - Andrew S. Glassner
**Digital Weaving, Part 1.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:6, pp:108-118 [Journal] - Andrew S. Glassner
**Digital Weaving, Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:77-90 [Journal] - Andrew S. Glassner
**Digital Weaving, Part 3.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:2, pp:80-89 [Journal] - Andrew S. Glassner
**Image Search and Replace.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:80-88 [Journal] - Andrew S. Glassner
**Venn and Now.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:4, pp:82-95 [Journal] - Andrew S. Glassner
**DMorph.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:5, pp:78-83 [Journal] - Andrew S. Glassner
**Everyday Computer Graphics.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:76-82 [Journal] - Andrew S. Glassner
**About Face.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:1, pp:86-91 [Journal] - Andrew S. Glassner
**Around and Around.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:98-108 [Journal] - Andrew S. Glassner
**Digital Cubism.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:82-90 [Journal] - Andrew S. Glassner
**Digital Cubism, Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:84-95 [Journal] - Andrew S. Glassner
**Crop Art, Part 1.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:5, pp:86-99 [Journal] - Andrew S. Glassner
**Crop Art, Part 2.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:6, pp:78-85 [Journal] - Andrew S. Glassner
**Speed Limit 55.**[Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:2, pp:96-106 [Journal] - Andrew S. Glassner
**A two-dimensional view controller.**[Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1990, v:9, n:1, pp:138-141 [Journal] - Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, Maureen C. Stone
**Device-Sirected Rendering.**[Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1995, v:14, n:1, pp:58-76 [Journal] **Celtic Knots, Part 2.**[Citation Graph (, )][DBLP]**An Open and Shut Case.**[Citation Graph (, )][DBLP]**Celtic Knotwork, Part I.**[Citation Graph (, )][DBLP]**Fourier Polygons.**[Citation Graph (, )][DBLP]**Upon Reflection.**[Citation Graph (, )][DBLP]**Aperiodic Tiling.**[Citation Graph (, )][DBLP]**Rendering.**[Citation Graph (, )][DBLP]**The Triangular Manuscripts.**[Citation Graph (, )][DBLP]**Circular Reasoning.**[Citation Graph (, )][DBLP]**Know When to Fold.**[Citation Graph (, )][DBLP]**Penrose Tiling.**[Citation Graph (, )][DBLP]**A Shape Synthesizer.**[Citation Graph (, )][DBLP]
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