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Andrew S. Glassner: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Andrew S. Glassner
    Active Storytelling. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1999, pp:2-0 [Conf]
  2. Andrew S. Glassner
    Be here now together: extended abstract. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:11-12 [Conf]
  3. Andrew S. Glassner
    Adaptive precision in texture mapping. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1986, pp:297-306 [Conf]
  4. Andrew S. Glassner
    Interactive Storytelling: People, Stories, and Games. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2001, pp:51-60 [Conf]
  5. Robert Braham, F. David Fracchia, Andrew S. Glassner, Barbara Mones-Hattal, Russ Rose, Nahum D. Gershon
    Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1996, pp:441-443 [Conf]
  6. Andrew S. Glassner
    Manned Flight. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:48-49 [Journal]
  7. Andrew S. Glassner
    Celtic Knots, Part 3. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:70-75 [Journal]
  8. Andrew S. Glassner
    The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:2, pp:89-93 [Journal]
  9. Andrew S. Glassner
    Hierarchical Textures. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:104-109 [Journal]
  10. Andrew S. Glassner
    Soap Bubbles: Part 1. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:5, pp:76-84 [Journal]
  11. Andrew S. Glassner
    Soap Bubbles: Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:99-109 [Journal]
  12. Andrew S. Glassner
    Fill 'Er Up! [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:78-85 [Journal]
  13. Andrew S. Glassner
    Tricks of the Trade. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:2, pp:80-87 [Journal]
  14. Andrew S. Glassner
    A Change of Scene. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:86-92 [Journal]
  15. Andrew S. Glassner
    Quantum Computing, Part 1. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:4, pp:84-92 [Journal]
  16. Andrew S. Glassner
    Quantum Computing, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:5, pp:86-95 [Journal]
  17. Andrew S. Glassner
    Quantum Computing, Part 3. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:6, pp:72-82 [Journal]
  18. Andrew S. Glassner
    Interactive Pop-up Card Design, Part I. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:1, pp:79-86 [Journal]
  19. Andrew S. Glassner
    Interactive Pop-up Card Design, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:74-85 [Journal]
  20. Andrew S. Glassner
    Putting the Pieces Together. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:3, pp:76-86 [Journal]
  21. Andrew S. Glassner
    Duck! [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:4, pp:88-97 [Journal]
  22. Andrew S. Glassner
    Getting the Picture. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:5, pp:76-85 [Journal]
  23. Andrew S. Glassner
    Digital Weaving, Part 1. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:6, pp:108-118 [Journal]
  24. Andrew S. Glassner
    Digital Weaving, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:77-90 [Journal]
  25. Andrew S. Glassner
    Digital Weaving, Part 3. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:2, pp:80-89 [Journal]
  26. Andrew S. Glassner
    Image Search and Replace. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:80-88 [Journal]
  27. Andrew S. Glassner
    Venn and Now. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:4, pp:82-95 [Journal]
  28. Andrew S. Glassner
    DMorph. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:5, pp:78-83 [Journal]
  29. Andrew S. Glassner
    Everyday Computer Graphics. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:76-82 [Journal]
  30. Andrew S. Glassner
    About Face. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:1, pp:86-91 [Journal]
  31. Andrew S. Glassner
    Around and Around. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:98-108 [Journal]
  32. Andrew S. Glassner
    Digital Cubism. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:82-90 [Journal]
  33. Andrew S. Glassner
    Digital Cubism, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:84-95 [Journal]
  34. Andrew S. Glassner
    Crop Art, Part 1. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:5, pp:86-99 [Journal]
  35. Andrew S. Glassner
    Crop Art, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:6, pp:78-85 [Journal]
  36. Andrew S. Glassner
    Speed Limit 55. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:2, pp:96-106 [Journal]
  37. Andrew S. Glassner
    A two-dimensional view controller. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1990, v:9, n:1, pp:138-141 [Journal]
  38. Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, Maureen C. Stone
    Device-Sirected Rendering. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1995, v:14, n:1, pp:58-76 [Journal]

  39. Celtic Knots, Part 2. [Citation Graph (, )][DBLP]


  40. An Open and Shut Case. [Citation Graph (, )][DBLP]


  41. Celtic Knotwork, Part I. [Citation Graph (, )][DBLP]


  42. Fourier Polygons. [Citation Graph (, )][DBLP]


  43. Upon Reflection. [Citation Graph (, )][DBLP]


  44. Aperiodic Tiling. [Citation Graph (, )][DBLP]


  45. Rendering. [Citation Graph (, )][DBLP]


  46. The Triangular Manuscripts. [Citation Graph (, )][DBLP]


  47. Circular Reasoning. [Citation Graph (, )][DBLP]


  48. Know When to Fold. [Citation Graph (, )][DBLP]


  49. Penrose Tiling. [Citation Graph (, )][DBLP]


  50. A Shape Synthesizer. [Citation Graph (, )][DBLP]


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