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Norishige Chiba: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Norishige Chiba, Kazunori Onoguchi, Takao Nishizeki
    Drawing Plane Graphs Nicely. [Citation Graph (1, 0)][DBLP]
    Acta Inf., 1985, v:22, n:2, pp:187-201 [Journal]
  2. Stéphane Gobron, Norishige Chiba
    Crack Pattern Simulation Based on 3D Surface Cellular Automaton. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:153-162 [Conf]
  3. Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Modeling Rocky Scenery Taking into Account Joints. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:244-247 [Conf]
  4. Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Visual Simulation of Lightning Taking into Account Cloud Growth. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:89-98 [Conf]
  5. Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
    1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:52-59 [Conf]
  6. Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba
    Efficient animation of water flow on irregular terrains. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:107-115 [Conf]
  7. Norishige Chiba, Takao Nishizeki, Nobuji Saito
    A linear algorithm for five-coloring a planar graph. [Citation Graph (0, 0)][DBLP]
    Graph Theory and Algorithms, 1980, pp:9-19 [Conf]
  8. Shigang Li, Norishige Chiba
    Estimating Head Pose from Spherical Image for VR Environment. [Citation Graph (0, 0)][DBLP]
    IEEE Pacific Rim Conference on Multimedia, 2002, pp:1169-1176 [Conf]
  9. Stéphane Gobron, Norishige Chiba
    Simulation of Peeling Using 3D-Surface Cellular Automata. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:338-347 [Conf]
  10. Shigang Li, Fumiyoshi Ishizawa, Norishige Chiba
    Wandering in VR Environments by Estimating Head Pose Using an Omnicam. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:318-324 [Conf]
  11. Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Particle-Based Visual Simulation of Explosive Flames. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:482-486 [Conf]
  12. Shigang Li, Masao Nakano, Norishige Chiba
    Acquisition of Spherical Image by Fish-eye Conversion Lens. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:235-236 [Conf]
  13. Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Mamoru Miura, Nobuji Saito
    A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:469-479 [Journal]
  14. Frédéric Drago, Karol Myszkowski, Thomas Annen, Norishige Chiba
    Adaptive Logarithmic Mapping For Displaying High Contrast Scenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:419-426 [Journal]
  15. Frédéric Drago, Norishige Chiba
    Locally Adaptive Chromatic Restoration of Digitally Acquired Paintings. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2005, v:5, n:3, pp:617-638 [Journal]
  16. Norishige Chiba, Takao Nishizeki
    The Hamiltonian Cycle Problem is Linear-Time Solvable for 4-Connected Planar Graphs. [Citation Graph (0, 0)][DBLP]
    J. Algorithms, 1989, v:10, n:2, pp:187-211 [Journal]
  17. Norishige Chiba, Takao Nishizeki, Nobuji Saito
    A Linear 5-Coloring Algorithm of Planar Graphs. [Citation Graph (0, 0)][DBLP]
    J. Algorithms, 1981, v:2, n:4, pp:317-327 [Journal]
  18. Norishige Chiba, Takao Nishizeki, Shigenobu Abe, Takao Ozawa
    A Linear Algorithm for Embedding Planar Graphs Using PQ-Trees. [Citation Graph (0, 0)][DBLP]
    J. Comput. Syst. Sci., 1985, v:30, n:1, pp:54-76 [Journal]
  19. Stéphane Gobron, Norishige Chiba
    3D surface cellular automata and their applications. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:143-158 [Journal]
  20. Norishige Chiba, Kazunobu Muraoka, Akio Doi, Junya Hosokawa
    Rendering of forest scenery using 3D textures. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:191-199 [Journal]
  21. Norishige Chiba, Kazunobu Muraoka, K. Fujita
    An erosion model based on velocity fields for the visual simulation of mountain scenery. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:185-194 [Journal]
  22. Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Nobuji Saito
    Visual Simulation of Leaf Arrangement and Autumn Colours. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:79-93 [Journal]
  23. Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba
    Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:27-37 [Journal]
  24. Katsutsugu Matsuyama, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Generation of tree movement sound effects. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:5, pp:531-545 [Journal]
  25. Norishige Chiba, Takao Nishizeki
    Arboricity and Subgraph Listing Algorithms. [Citation Graph (0, 0)][DBLP]
    SIAM J. Comput., 1985, v:14, n:1, pp:210-223 [Journal]
  26. Norishige Chiba, Takao Nishizeki, Nobuji Saito
    An Approximation Algorithm for the Maximum Independent Set Problem on Planar Graphs. [Citation Graph (0, 0)][DBLP]
    SIAM J. Comput., 1982, v:11, n:4, pp:663-675 [Journal]
  27. Frédéric Drago, Norishige Chiba
    Painting canvas synthesis. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:5, pp:314-328 [Journal]
  28. Stéphane Gobron, Norishige Chiba
    Crack pattern simulation based on 3D surface cellular automata. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2001, v:17, n:5, pp:287-309 [Journal]
  29. Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    A hybrid method for real-time animation of trees swaying in wind fields. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:10, pp:613-623 [Journal]
  30. Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba
    Real-time animation of spark discharge. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:761-771 [Journal]

  31. Large-Scale Graphics: Digital Nature and Laser Projection. [Citation Graph (, )][DBLP]


  32. Multidimensional visual aid enhances haptic training simulations. [Citation Graph (, )][DBLP]


  33. Real-time Sound Generation of Spark Discharge. [Citation Graph (, )][DBLP]


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