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Norishige Chiba:
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Publications of Author
- Norishige Chiba, Kazunori Onoguchi, Takao Nishizeki
Drawing Plane Graphs Nicely. [Citation Graph (1, 0)][DBLP] Acta Inf., 1985, v:22, n:2, pp:187-201 [Journal]
- Stéphane Gobron, Norishige Chiba
Crack Pattern Simulation Based on 3D Surface Cellular Automaton. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2000, pp:153-162 [Conf]
- Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Modeling Rocky Scenery Taking into Account Joints. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:244-247 [Conf]
- Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Visual Simulation of Lightning Taking into Account Cloud Growth. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2001, pp:89-98 [Conf]
- Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:52-59 [Conf]
- Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba
Efficient animation of water flow on irregular terrains. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2006, pp:107-115 [Conf]
- Norishige Chiba, Takao Nishizeki, Nobuji Saito
A linear algorithm for five-coloring a planar graph. [Citation Graph (0, 0)][DBLP] Graph Theory and Algorithms, 1980, pp:9-19 [Conf]
- Shigang Li, Norishige Chiba
Estimating Head Pose from Spherical Image for VR Environment. [Citation Graph (0, 0)][DBLP] IEEE Pacific Rim Conference on Multimedia, 2002, pp:1169-1176 [Conf]
- Stéphane Gobron, Norishige Chiba
Simulation of Peeling Using 3D-Surface Cellular Automata. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:338-347 [Conf]
- Shigang Li, Fumiyoshi Ishizawa, Norishige Chiba
Wandering in VR Environments by Estimating Head Pose Using an Omnicam. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2002, pp:318-324 [Conf]
- Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Particle-Based Visual Simulation of Explosive Flames. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:482-486 [Conf]
- Shigang Li, Masao Nakano, Norishige Chiba
Acquisition of Spherical Image by Fish-eye Conversion Lens. [Citation Graph (0, 0)][DBLP] VR, 2004, pp:235-236 [Conf]
- Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Mamoru Miura, Nobuji Saito
A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1994, v:18, n:4, pp:469-479 [Journal]
- Frédéric Drago, Karol Myszkowski, Thomas Annen, Norishige Chiba
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:419-426 [Journal]
- Frédéric Drago, Norishige Chiba
Locally Adaptive Chromatic Restoration of Digitally Acquired Paintings. [Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2005, v:5, n:3, pp:617-638 [Journal]
- Norishige Chiba, Takao Nishizeki
The Hamiltonian Cycle Problem is Linear-Time Solvable for 4-Connected Planar Graphs. [Citation Graph (0, 0)][DBLP] J. Algorithms, 1989, v:10, n:2, pp:187-211 [Journal]
- Norishige Chiba, Takao Nishizeki, Nobuji Saito
A Linear 5-Coloring Algorithm of Planar Graphs. [Citation Graph (0, 0)][DBLP] J. Algorithms, 1981, v:2, n:4, pp:317-327 [Journal]
- Norishige Chiba, Takao Nishizeki, Shigenobu Abe, Takao Ozawa
A Linear Algorithm for Embedding Planar Graphs Using PQ-Trees. [Citation Graph (0, 0)][DBLP] J. Comput. Syst. Sci., 1985, v:30, n:1, pp:54-76 [Journal]
- Stéphane Gobron, Norishige Chiba
3D surface cellular automata and their applications. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:143-158 [Journal]
- Norishige Chiba, Kazunobu Muraoka, Akio Doi, Junya Hosokawa
Rendering of forest scenery using 3D textures. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:191-199 [Journal]
- Norishige Chiba, Kazunobu Muraoka, K. Fujita
An erosion model based on velocity fields for the visual simulation of mountain scenery. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:185-194 [Journal]
- Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Nobuji Saito
Visual Simulation of Leaf Arrangement and Autumn Colours. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:79-93 [Journal]
- Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:27-37 [Journal]
- Katsutsugu Matsuyama, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Generation of tree movement sound effects. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2005, v:16, n:5, pp:531-545 [Journal]
- Norishige Chiba, Takao Nishizeki
Arboricity and Subgraph Listing Algorithms. [Citation Graph (0, 0)][DBLP] SIAM J. Comput., 1985, v:14, n:1, pp:210-223 [Journal]
- Norishige Chiba, Takao Nishizeki, Nobuji Saito
An Approximation Algorithm for the Maximum Independent Set Problem on Planar Graphs. [Citation Graph (0, 0)][DBLP] SIAM J. Comput., 1982, v:11, n:4, pp:663-675 [Journal]
- Frédéric Drago, Norishige Chiba
Painting canvas synthesis. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2004, v:20, n:5, pp:314-328 [Journal]
- Stéphane Gobron, Norishige Chiba
Crack pattern simulation based on 3D surface cellular automata. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2001, v:17, n:5, pp:287-309 [Journal]
- Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
A hybrid method for real-time animation of trees swaying in wind fields. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2004, v:20, n:10, pp:613-623 [Journal]
- Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba
Real-time animation of spark discharge. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:761-771 [Journal]
Large-Scale Graphics: Digital Nature and Laser Projection. [Citation Graph (, )][DBLP]
Multidimensional visual aid enhances haptic training simulations. [Citation Graph (, )][DBLP]
Real-time Sound Generation of Spark Discharge. [Citation Graph (, )][DBLP]
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