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Henry Johan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
    Creating Various Styles of Animations Using Example-Based Filtering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:312-317 [Conf]
  2. Henry Johan, Tomoyuki Nishita
    A Progressive Refinement Approach for Image Magnification. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:351-360 [Conf]
  3. Henry Johan, Yuichi Koiso, Tomoyuki Nishita
    Morphing Using Curves and Shape Interpolation Techniques. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:348-358 [Conf]
  4. Henry Johan, Tomoyuki Nishita
    Blending Multiple Polygonal Shapes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:434-439 [Conf]
  5. Tomoyuki Nishita, Henry Johan
    A Scan Line Algorithm for Rendering Curved Tubular Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:92-0 [Conf]
  6. Naoki Tamura, Henry Johan, Tomoyuki Nishita
    Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:475-486 [Journal]
  7. Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
    A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
  8. Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita
    Anti-aliased and real-time rendering of scenes with light scattering effects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:935-944 [Journal]

  9. A Comparison Study on Two Multi-scale Shape Matching Schemes. [Citation Graph (, )][DBLP]


  10. Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights. [Citation Graph (, )][DBLP]


  11. View Context: A 3D Model Feature for Retrieval. [Citation Graph (, )][DBLP]


  12. Real-time continuum grass. [Citation Graph (, )][DBLP]


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