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Benjamín Hernández: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Benjamín Hernández, Isaac Rudomín
    Hair Paint. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:578-581 [Conf]
  2. Gustavo Olague, Benjamín Hernández, Enrique Dunn
    Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction. [Citation Graph (0, 0)][DBLP]
    CVPR (1), 2003, pp:744-749 [Conf]
  3. Gustavo Olague, Benjamín Hernández, Enrique Dunn
    Accurate L-Corner Measurement Using USEF Functions and Evolutionary Algorithms. [Citation Graph (0, 0)][DBLP]
    EvoWorkshops, 2003, pp:410-421 [Conf]
  4. Benjamín Hernández, Isaac Rudomín
    Simple dynamic LOD for geometry images. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:157-163 [Conf]
  5. Gustavo Olague, Benjamín Hernández
    Flexible Model-Based Multi-Corner Detector for Accurate Measurements and Recognition. [Citation Graph (0, 0)][DBLP]
    ICPR (2), 2002, pp:578-583 [Conf]
  6. Isaac Rudomín, Marissa Díaz, Benjamín Hernández, Daniel Rivera
    Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:155-163 [Conf]
  7. Benjamín Hernández, Isaac Rudomín
    Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands. [Citation Graph (0, 0)][DBLP]
    WSCG (Posters), 2004, pp:57-60 [Conf]
  8. Gustavo Olague, Benjamín Hernández
    A new accurate and flexible model based multi-corner detector for measurement and recognition. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 2005, v:26, n:1, pp:27-41 [Journal]
  9. Isaac Rudomín, Erik Millán, Benjamín Hernández
    Fragment shaders for agent animation using finite state machines. [Citation Graph (0, 0)][DBLP]
    Simulation Modelling Practice and Theory, 2005, v:13, n:8, pp:741-751 [Journal]

  10. Visual learning of texture descriptors for facial expression recognition in thermal imagery. [Citation Graph (, )][DBLP]


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