The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

A. M. Day: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stephen D. Laycock, A. M. Day
    A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:148-155 [Conf]
  2. R. G. Laycock, A. M. Day
    Automatic Techniques for Texture Mapping in Virtual Urban Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:586-589 [Conf]
  3. A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner
    Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:189-197 [Conf]
  4. David B. Arnold, A. M. Day, M. R. Goetz, A. Courtenay, H. I. Graham
    Virtual Teeth for Endodontics Training and Practice. [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:597-604 [Conf]
  5. R. G. Laycock, A. M. Day
    Automatically generating large urban environments based on the footprint data of buildings. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:346-351 [Conf]
  6. D. Pearce, A. M. Day
    Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. [Citation Graph (0, 0)][DBLP]
    TPCG, 2003, pp:66-73 [Conf]
  7. P. J. Birch, S. P. Browne, V. J. Jennings, A. M. Day, David B. Arnold
    Rapid procedural-modelling of architectural structures. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:187-196 [Conf]
  8. J. Willmott, L. I. Wright, David B. Arnold, A. M. Day
    Rendering of large and complex urban environments for real time heritage reconstructions. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:111-120 [Conf]
  9. P. A. Flack, J. Willmott, S. P. Browne, David B. Arnold, A. M. Day
    Scene assembly for large scale urban reconstructions. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:227-234 [Conf]
  10. G. Ryder, P. A. Flack, A. M. Day
    Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:29-36 [Conf]
  11. Stephen D. Laycock, A. M. Day
    Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  12. R. G. Laycock, A. M. Day
    Automatically Generating Roof Models from Building Footprints. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  13. G. Simiakakis, Theoharis Theoharis, A. M. Day
    Parallel Ray Tracing with 5D Adaptive Subdivision. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2001, pp:44-51 [Conf]
  14. A. M. Day
    Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1990, v:22, n:10, pp:675- [Journal]
  15. A. M. Day
    Parallel implementation of 3D convex-hull algorithm. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1991, v:23, n:3, pp:177-188 [Journal]
  16. David B. Arnold, A. M. Day
    "Graphics standards are boring" - Discuss. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:3, pp:287-293 [Journal]
  17. A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner
    Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:497-507 [Journal]
  18. A. M. Day, J. Willmott
    Compound textures for dynamic impostor rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:109-124 [Journal]
  19. T. Franzetti, A. M. Day, David B. Arnold
    A fan growing algorithm for efficient vertex caching. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:773-789 [Journal]
  20. A. James, A. M. Day
    The hidden face determination tree. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:3, pp:377-387 [Journal]
  21. R. G. Laycock, A. M. Day
    Rapid generation of urban models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:3, pp:423-433 [Journal]
  22. Stephen D. Laycock, A. M. Day
    Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:3, pp:341-351 [Journal]
  23. Soner I. Sen, A. M. Day
    Modelling trees and their interaction with the environment: A survey. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:5, pp:805-817 [Journal]
  24. A. M. Day
    Planar Convex Hull Algorithms in Theory and Practice. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1988, v:7, n:3, pp:177-193 [Journal]
  25. A. M. Day
    The Implementation of a 2D Convex Hull Algorithm Using Perturbation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1990, v:9, n:4, pp:309-316 [Journal]
  26. David B. Arnold, A. M. Day, V. J. Jennings, A. Courtenay, David A. Duce
    Haptic Device Control - Will it Fit Standardized Input Models? [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:4, pp:245-256 [Journal]
  27. A. R. Clare, A. M. Day
    Experiments in the Parallel Computation of 3D Convex Hulls. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:1, pp:21-36 [Journal]
  28. A. M. Day, S. M. Turner, David B. Arnold
    Improved Visualisation of Marine Data: Algae and Acid Rain. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:361-370 [Journal]
  29. A. James, A. M. Day
    Conflict Neutralization on Binary Space Partitioning. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:2, pp:153-163 [Journal]
  30. A. James, A. M. Day
    Erratum: Conflict Neutralization on Binary Space Partitioning. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:1, pp:59- [Journal]
  31. Stephen D. Laycock, A. M. Day
    Recent Developments and Applications of Haptic Devices. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:117-132 [Journal]
  32. A. M. Day, D. Tracey
    Parallel implementations for determining the 2D convex hull. [Citation Graph (0, 0)][DBLP]
    Concurrency - Practice and Experience, 1998, v:10, n:6, pp:449-466 [Journal]
  33. A. M. Day
    The implementation of an algorithm to find the convex hull of a set of three-dimensional points. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1990, v:9, n:1, pp:105-132 [Journal]
  34. R. G. Laycock, G. Ryder, A. M. Day
    Automatic generation, texturing and population of a reflective real-time urban environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:625-635 [Journal]
  35. G. Ryder, A. M. Day
    Survey of Real-Time Rendering Techniques for Crowds. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:2, pp:203-215 [Journal]

  36. GPU techniques for creating visually diverse crowds in real-time. [Citation Graph (, )][DBLP]


  37. A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. [Citation Graph (, )][DBLP]


  38. Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm. [Citation Graph (, )][DBLP]


  39. Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. [Citation Graph (, )][DBLP]


  40. Image Registration in a Coarse Three-Dimensional Virtual Environment. [Citation Graph (, )][DBLP]


  41. A Survey of Haptic Rendering Techniques. [Citation Graph (, )][DBLP]


Search in 0.095secs, Finished in 0.096secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002