Stephen D. Laycock, A. M. Day A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:148-155 [Conf]
R. G. Laycock, A. M. Day Automatic Techniques for Texture Mapping in Virtual Urban Environments. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:586-589 [Conf]
R. G. Laycock, A. M. Day Automatically generating large urban environments based on the footprint data of buildings. [Citation Graph (0, 0)][DBLP] Symposium on Solid Modeling and Applications, 2003, pp:346-351 [Conf]
D. Pearce, A. M. Day Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. [Citation Graph (0, 0)][DBLP] TPCG, 2003, pp:66-73 [Conf]
A. M. Day Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 1990, v:22, n:10, pp:675- [Journal]
A. M. Day Parallel implementation of 3D convex-hull algorithm. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 1991, v:23, n:3, pp:177-188 [Journal]
A. M. Day Planar Convex Hull Algorithms in Theory and Practice. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1988, v:7, n:3, pp:177-193 [Journal]
A. M. Day The Implementation of a 2D Convex Hull Algorithm Using Perturbation. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1990, v:9, n:4, pp:309-316 [Journal]
A. James, A. M. Day Erratum: Conflict Neutralization on Binary Space Partitioning. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:1, pp:59- [Journal]
A. M. Day, D. Tracey Parallel implementations for determining the 2D convex hull. [Citation Graph (0, 0)][DBLP] Concurrency - Practice and Experience, 1998, v:10, n:6, pp:449-466 [Journal]
A. M. Day The implementation of an algorithm to find the convex hull of a set of three-dimensional points. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1990, v:9, n:1, pp:105-132 [Journal]