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A. M. Day: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stephen D. Laycock, A. M. Day
    A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:148-155 [Conf]
  2. R. G. Laycock, A. M. Day
    Automatic Techniques for Texture Mapping in Virtual Urban Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:586-589 [Conf]
  3. A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner
    Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:189-197 [Conf]
  4. David B. Arnold, A. M. Day, M. R. Goetz, A. Courtenay, H. I. Graham
    Virtual Teeth for Endodontics Training and Practice. [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:597-604 [Conf]
  5. R. G. Laycock, A. M. Day
    Automatically generating large urban environments based on the footprint data of buildings. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:346-351 [Conf]
  6. D. Pearce, A. M. Day
    Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. [Citation Graph (0, 0)][DBLP]
    TPCG, 2003, pp:66-73 [Conf]
  7. P. J. Birch, S. P. Browne, V. J. Jennings, A. M. Day, David B. Arnold
    Rapid procedural-modelling of architectural structures. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:187-196 [Conf]
  8. J. Willmott, L. I. Wright, David B. Arnold, A. M. Day
    Rendering of large and complex urban environments for real time heritage reconstructions. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:111-120 [Conf]
  9. P. A. Flack, J. Willmott, S. P. Browne, David B. Arnold, A. M. Day
    Scene assembly for large scale urban reconstructions. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:227-234 [Conf]
  10. G. Ryder, P. A. Flack, A. M. Day
    Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:29-36 [Conf]
  11. Stephen D. Laycock, A. M. Day
    Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  12. R. G. Laycock, A. M. Day
    Automatically Generating Roof Models from Building Footprints. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  13. G. Simiakakis, Theoharis Theoharis, A. M. Day
    Parallel Ray Tracing with 5D Adaptive Subdivision. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2001, pp:44-51 [Conf]
  14. A. M. Day
    Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1990, v:22, n:10, pp:675- [Journal]
  15. A. M. Day
    Parallel implementation of 3D convex-hull algorithm. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1991, v:23, n:3, pp:177-188 [Journal]
  16. David B. Arnold, A. M. Day
    "Graphics standards are boring" - Discuss. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:3, pp:287-293 [Journal]
  17. A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner
    Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:497-507 [Journal]
  18. A. M. Day, J. Willmott
    Compound textures for dynamic impostor rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:109-124 [Journal]
  19. T. Franzetti, A. M. Day, David B. Arnold
    A fan growing algorithm for efficient vertex caching. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:773-789 [Journal]
  20. A. James, A. M. Day
    The hidden face determination tree. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:3, pp:377-387 [Journal]
  21. R. G. Laycock, A. M. Day
    Rapid generation of urban models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:3, pp:423-433 [Journal]
  22. Stephen D. Laycock, A. M. Day
    Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:3, pp:341-351 [Journal]
  23. Soner I. Sen, A. M. Day
    Modelling trees and their interaction with the environment: A survey. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:5, pp:805-817 [Journal]
  24. A. M. Day
    Planar Convex Hull Algorithms in Theory and Practice. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1988, v:7, n:3, pp:177-193 [Journal]
  25. A. M. Day
    The Implementation of a 2D Convex Hull Algorithm Using Perturbation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1990, v:9, n:4, pp:309-316 [Journal]
  26. David B. Arnold, A. M. Day, V. J. Jennings, A. Courtenay, David A. Duce
    Haptic Device Control - Will it Fit Standardized Input Models? [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:4, pp:245-256 [Journal]
  27. A. R. Clare, A. M. Day
    Experiments in the Parallel Computation of 3D Convex Hulls. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:1, pp:21-36 [Journal]
  28. A. M. Day, S. M. Turner, David B. Arnold
    Improved Visualisation of Marine Data: Algae and Acid Rain. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:361-370 [Journal]
  29. A. James, A. M. Day
    Conflict Neutralization on Binary Space Partitioning. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:2, pp:153-163 [Journal]
  30. A. James, A. M. Day
    Erratum: Conflict Neutralization on Binary Space Partitioning. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:1, pp:59- [Journal]
  31. Stephen D. Laycock, A. M. Day
    Recent Developments and Applications of Haptic Devices. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:117-132 [Journal]
  32. A. M. Day, D. Tracey
    Parallel implementations for determining the 2D convex hull. [Citation Graph (0, 0)][DBLP]
    Concurrency - Practice and Experience, 1998, v:10, n:6, pp:449-466 [Journal]
  33. A. M. Day
    The implementation of an algorithm to find the convex hull of a set of three-dimensional points. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1990, v:9, n:1, pp:105-132 [Journal]
  34. R. G. Laycock, G. Ryder, A. M. Day
    Automatic generation, texturing and population of a reflective real-time urban environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:625-635 [Journal]
  35. G. Ryder, A. M. Day
    Survey of Real-Time Rendering Techniques for Crowds. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:2, pp:203-215 [Journal]

  36. GPU techniques for creating visually diverse crowds in real-time. [Citation Graph (, )][DBLP]


  37. A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. [Citation Graph (, )][DBLP]


  38. Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm. [Citation Graph (, )][DBLP]


  39. Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. [Citation Graph (, )][DBLP]


  40. Image Registration in a Coarse Three-Dimensional Virtual Environment. [Citation Graph (, )][DBLP]


  41. A Survey of Haptic Rendering Techniques. [Citation Graph (, )][DBLP]


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