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Wen-Kai Tai: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hsien-Hsi Hsieh, Wen-Kai Tai
    A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:554-561 [Conf]
  2. Yueh-Yi Lai, Wen-Kai Tai, Chin-Chen Chang, Chen-Duo Liu
    Synthesizing transition textures on succession patterns. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:273-276 [Conf]
  3. Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang
    A flexible 3D slicer for voxelization using graphics hardware. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:285-288 [Conf]
  4. Hsien-Hsi Hsieh, Wen-Kai Tai, Cheng-Chin Chiang, Mau-Tsuen Yang
    Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2004, pp:90-99 [Conf]
  5. Wen-Kai Tai, Chih-Kang Hsu, Hsien-Hsi Hsieh
    An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2004, pp:100-109 [Conf]
  6. Mau-Tsuen Yang, Shih-Yu Huang, Kuo-Hua Lo, Wen-Kai Tai, Cheng-Chin Chiang
    Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos. [Citation Graph (0, 0)][DBLP]
    PSIVT, 2006, pp:1303-1313 [Conf]
  7. Chin-Chen Chang, Jiann-Jone Chen, Wen-Kai Tai, Chin-Chuan Han
    New Approach for Static Gesture Recognition. [Citation Graph (0, 0)][DBLP]
    J. Inf. Sci. Eng., 2006, v:22, n:5, pp:1047-1057 [Journal]
  8. Guang-Yi Wang, Mau-Tsuen Yang, Cheng-Chin Chiang, Wen-Kai Tai
    A Talking Face Driven by Voice using Hidden Markov Model. [Citation Graph (0, 0)][DBLP]
    J. Inf. Sci. Eng., 2006, v:22, n:5, pp:1059-1075 [Journal]
  9. Cheng-Chin Chiang, Wen-Kai Tai, Mau-Tsuen Yang, Yi-Ting Huang, Chi-Jaung Huang
    A novel method for detecting lips, eyes and faces in real time. [Citation Graph (0, 0)][DBLP]
    Real-Time Imaging, 2003, v:9, n:4, pp:277-287 [Journal]
  10. Hsien-Hsi Hsieh, Wen-Kai Tai
    A simple GPU-based approach for 3D Voronoi diagram construction and visualization. [Citation Graph (0, 0)][DBLP]
    Simulation Modelling Practice and Theory, 2005, v:13, n:8, pp:681-692 [Journal]
  11. Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai
    A hybrid-based texture synthesis approach. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:2-3, pp:106-129 [Journal]

  12. Terrain Synthesis Based on Microscopic Terrain Feature. [Citation Graph (, )][DBLP]


  13. Improved Relief Texture Mapping Using Minmax Texture. [Citation Graph (, )][DBLP]


  14. A Novel Fractal Board Game. [Citation Graph (, )][DBLP]


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