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Wen-Kai Tai :
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Hsien-Hsi Hsieh , Wen-Kai Tai A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:554-561 [Conf ] Yueh-Yi Lai , Wen-Kai Tai , Chin-Chen Chang , Chen-Duo Liu Synthesizing transition textures on succession patterns. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2005, pp:273-276 [Conf ] Hsien-Hsi Hsieh , Yueh-Yi Lai , Wen-Kai Tai , Sheng-Yi Chang A flexible 3D slicer for voxelization using graphics hardware. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2005, pp:285-288 [Conf ] Hsien-Hsi Hsieh , Wen-Kai Tai , Cheng-Chin Chiang , Mau-Tsuen Yang Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects. [Citation Graph (0, 0)][DBLP ] ISCIS, 2004, pp:90-99 [Conf ] Wen-Kai Tai , Chih-Kang Hsu , Hsien-Hsi Hsieh An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. [Citation Graph (0, 0)][DBLP ] ISCIS, 2004, pp:100-109 [Conf ] Mau-Tsuen Yang , Shih-Yu Huang , Kuo-Hua Lo , Wen-Kai Tai , Cheng-Chin Chiang Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos. [Citation Graph (0, 0)][DBLP ] PSIVT, 2006, pp:1303-1313 [Conf ] Chin-Chen Chang , Jiann-Jone Chen , Wen-Kai Tai , Chin-Chuan Han New Approach for Static Gesture Recognition. [Citation Graph (0, 0)][DBLP ] J. Inf. Sci. Eng., 2006, v:22, n:5, pp:1047-1057 [Journal ] Guang-Yi Wang , Mau-Tsuen Yang , Cheng-Chin Chiang , Wen-Kai Tai A Talking Face Driven by Voice using Hidden Markov Model. [Citation Graph (0, 0)][DBLP ] J. Inf. Sci. Eng., 2006, v:22, n:5, pp:1059-1075 [Journal ] Cheng-Chin Chiang , Wen-Kai Tai , Mau-Tsuen Yang , Yi-Ting Huang , Chi-Jaung Huang A novel method for detecting lips, eyes and faces in real time. [Citation Graph (0, 0)][DBLP ] Real-Time Imaging, 2003, v:9, n:4, pp:277-287 [Journal ] Hsien-Hsi Hsieh , Wen-Kai Tai A simple GPU-based approach for 3D Voronoi diagram construction and visualization. [Citation Graph (0, 0)][DBLP ] Simulation Modelling Practice and Theory, 2005, v:13, n:8, pp:681-692 [Journal ] Chang-Hsing Wu , Yueh-Yi Lai , Wen-Kai Tai A hybrid-based texture synthesis approach. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2004, v:20, n:2-3, pp:106-129 [Journal ] Terrain Synthesis Based on Microscopic Terrain Feature. [Citation Graph (, )][DBLP ] Improved Relief Texture Mapping Using Minmax Texture. [Citation Graph (, )][DBLP ] A Novel Fractal Board Game. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs