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Jan Kautz: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel
    Virtualizing Real-World Objects. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:134-143 [Conf]
  2. Jan Kautz, Michael D. McCool
    Approximation of Glossy Reflection with Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2000, pp:119-126 [Conf]
  3. Jan Kautz, Hans-Peter Seidel
    Hardware Accelerated Displacement Mapping for Image Based Rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:61-70 [Conf]
  4. Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel
    Decoupling BRDFs from Surface Mesostructures. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:177-184 [Conf]
  5. Jan Kautz, Hendrik P. A. Lensch, Michael Goesele, Jochen Lang, Hans-Peter Seidel
    Modeling the world: the virtualization pipeline. [Citation Graph (0, 0)][DBLP]
    ICIAP, 2003, pp:166-174 [Conf]
  6. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
    Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:214-224 [Conf]
  7. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf]
  8. Jan Kautz, Jaakko Lehtinen, Timo Aila
    Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:179-184 [Conf]
  9. Jan Kautz, Michael D. McCool
    Interactive Rendering with Arbitrary BRDFs using Separable Approximations. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:247-260 [Conf]
  10. Jan Kautz, John Snyder, Peter-Pike J. Sloan
    Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:291-296 [Conf]
  11. Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel
    Unified Approach to Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:185-196 [Conf]
  12. Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel
    Spherical harmonic Gradients for Mid-Range Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:331-336 [Conf]
  13. Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel
    Canned Lightsources. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:293-300 [Conf]
  14. Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel
    Image-Based Reconstruction of Spatially Varying Materials. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:103-114 [Conf]
  15. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
    A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:173-178 [Conf]
  16. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:130-140 [Conf]
  17. Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
    View-dependent precomputed light transport using nonlinear Gaussian function approximations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:7-14 [Conf]
  18. Jaakko Lehtinen, Jan Kautz
    Matrix radiance transfer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:59-64 [Conf]
  19. Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel
    Illuminating micro geometry based on precomputed visibility. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:455-464 [Conf]
  20. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  21. Peter-Pike J. Sloan, Jan Kautz, John Snyder
    Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:527-536 [Conf]
  22. Martin Sunkel, Jan Kautz, Hans-Peter Seidel
    Rendering and Simulation of Liquid Foams. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:263-269 [Conf]
  23. Jan Kautz, Katja Daubert, Hans-Peter Seidel
    Advanced environment mapping in VR applications. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:99-104 [Journal]
  24. Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler
    Efficient Light Transport Using Precomputed Visibility. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:28-37 [Journal]
  25. Jan Kautz
    Hardware Lighting and Shading: a Survey. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:1, pp:85-112 [Journal]
  26. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
    Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:195-206 [Journal]
  27. Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel
    Image-based reconstruction of spatial appearance and geometric detail. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:2, pp:234-257 [Journal]
  28. Peter-Pike J. Sloan, Jan Kautz, John Snyder
    Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:527-536 [Journal]
  29. Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald
    Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:177-184 [Conf]
  30. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:41-49 [Journal]
  31. Jan Kautz, Solomon Boulos, Frédo Durand
    Interactive editing and modeling of bidirectional texture functions. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:53- [Journal]

  32. Capturing multiple illumination conditions using time and color multiplexing. [Citation Graph (, )][DBLP]


  33. Exponential shadow maps. [Citation Graph (, )][DBLP]


  34. Interactive global illumination based on coherent surface shadow maps. [Citation Graph (, )][DBLP]


  35. Interactive Global Illumination Using Implicit Visibility. [Citation Graph (, )][DBLP]


  36. Exposure Fusion. [Citation Graph (, )][DBLP]


  37. Screen-space Percentage-Closer Soft Shadows. [Citation Graph (, )][DBLP]


  38. Dynamic ambient occlusion from volumetric proxies. [Citation Graph (, )][DBLP]


  39. Real-time Indirect Illumination with Clustered Visibility. [Citation Graph (, )][DBLP]


  40. Is accurate occlusion of glossy reflections necessary? [Citation Graph (, )][DBLP]


  41. Efficient Reflectance and Visibility Approximations for Environment Map Rendering. [Citation Graph (, )][DBLP]


  42. Characterization for High Dynamic Range Imaging. [Citation Graph (, )][DBLP]


  43. Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. [Citation Graph (, )][DBLP]


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