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Jan Kautz:
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Publications of Author
- Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel
Virtualizing Real-World Objects. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:134-143 [Conf]
- Jan Kautz, Michael D. McCool
Approximation of Glossy Reflection with Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2000, pp:119-126 [Conf]
- Jan Kautz, Hans-Peter Seidel
Hardware Accelerated Displacement Mapping for Image Based Rendering. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:61-70 [Conf]
- Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel
Decoupling BRDFs from Surface Mesostructures. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2004, pp:177-184 [Conf]
- Jan Kautz, Hendrik P. A. Lensch, Michael Goesele, Jochen Lang, Hans-Peter Seidel
Modeling the world: the virtualization pipeline. [Citation Graph (0, 0)][DBLP] ICIAP, 2003, pp:166-174 [Conf]
- Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2002, pp:214-224 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf]
- Jan Kautz, Jaakko Lehtinen, Timo Aila
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:179-184 [Conf]
- Jan Kautz, Michael D. McCool
Interactive Rendering with Arbitrary BRDFs using Separable Approximations. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:247-260 [Conf]
- Jan Kautz, John Snyder, Peter-Pike J. Sloan
Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:291-296 [Conf]
- Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel
Unified Approach to Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:185-196 [Conf]
- Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel
Spherical harmonic Gradients for Mid-Range Illumination. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:331-336 [Conf]
- Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel
Canned Lightsources. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:293-300 [Conf]
- Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel
Image-Based Reconstruction of Spatially Varying Materials. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:103-114 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:173-178 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:130-140 [Conf]
- Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
View-dependent precomputed light transport using nonlinear Gaussian function approximations. [Citation Graph (0, 0)][DBLP] SI3D, 2006, pp:7-14 [Conf]
- Jaakko Lehtinen, Jan Kautz
Matrix radiance transfer. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:59-64 [Conf]
- Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel
Illuminating micro geometry based on precomputed visibility. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:455-464 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- Peter-Pike J. Sloan, Jan Kautz, John Snyder
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:527-536 [Conf]
- Martin Sunkel, Jan Kautz, Hans-Peter Seidel
Rendering and Simulation of Liquid Foams. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:263-269 [Conf]
- Jan Kautz, Katja Daubert, Hans-Peter Seidel
Advanced environment mapping in VR applications. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:1, pp:99-104 [Journal]
- Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler
Efficient Light Transport Using Precomputed Visibility. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:28-37 [Journal]
- Jan Kautz
Hardware Lighting and Shading: a Survey. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:1, pp:85-112 [Journal]
- Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:2, pp:195-206 [Journal]
- Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel
Image-based reconstruction of spatial appearance and geometric detail. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:2, pp:234-257 [Journal]
- Peter-Pike J. Sloan, Jan Kautz, John Snyder
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:3, pp:527-536 [Journal]
- Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald
Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:177-184 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:1, pp:41-49 [Journal]
- Jan Kautz, Solomon Boulos, Frédo Durand
Interactive editing and modeling of bidirectional texture functions. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:53- [Journal]
Capturing multiple illumination conditions using time and color multiplexing. [Citation Graph (, )][DBLP]
Exponential shadow maps. [Citation Graph (, )][DBLP]
Interactive global illumination based on coherent surface shadow maps. [Citation Graph (, )][DBLP]
Interactive Global Illumination Using Implicit Visibility. [Citation Graph (, )][DBLP]
Exposure Fusion. [Citation Graph (, )][DBLP]
Screen-space Percentage-Closer Soft Shadows. [Citation Graph (, )][DBLP]
Dynamic ambient occlusion from volumetric proxies. [Citation Graph (, )][DBLP]
Real-time Indirect Illumination with Clustered Visibility. [Citation Graph (, )][DBLP]
Is accurate occlusion of glossy reflections necessary? [Citation Graph (, )][DBLP]
Efficient Reflectance and Visibility Approximations for Environment Map Rendering. [Citation Graph (, )][DBLP]
Characterization for High Dynamic Range Imaging. [Citation Graph (, )][DBLP]
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. [Citation Graph (, )][DBLP]
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