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Andrei Iones: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Andrei Iones, Sergey Zhukov, Anton Krupkin
    On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:256-263 [Conf]
  2. Andrei Iones, Anton Krupkin, S. Volodarsky, Sergey Zhukov
    Keynote Lecture: Fur and Hair: Practical Modeling and Rendering Techniques. [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:145-0 [Conf]
  3. Sergey Zhukov, Andrei Iones, Grigorij Kronin
    An Ambient Light Illumination Model. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:45-56 [Conf]
  4. Sergey Zhukov, Andrei Iones
    Real-Time Behavioral Control of Intelligent 3D Agents in Complex Synthetic Environment. [Citation Graph (0, 0)][DBLP]
    SCAI, 1997, pp:292-293 [Conf]
  5. Johan Claes, Koen Beets, Frank Van Reeth, Andrei Iones, Anton Krupkin
    Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2001, pp:42-48 [Conf]
  6. Sergey Zhukov, Andrei Iones
    Building the navigational maps for intelligent agents. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:1, pp:79-89 [Journal]
  7. Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov
    Fast, Realistic Lighting for Video Games. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:54-64 [Journal]

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