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Kazunobu Muraoka:
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Publications of Author
- Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Modeling Rocky Scenery Taking into Account Joints. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:244-247 [Conf]
- Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Visual Simulation of Lightning Taking into Account Cloud Growth. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2001, pp:89-98 [Conf]
- Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:52-59 [Conf]
- Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Particle-Based Visual Simulation of Explosive Flames. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:482-486 [Conf]
- Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Mamoru Miura, Nobuji Saito
A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1994, v:18, n:4, pp:469-479 [Journal]
- Norishige Chiba, Kazunobu Muraoka, Akio Doi, Junya Hosokawa
Rendering of forest scenery using 3D textures. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:191-199 [Journal]
- Norishige Chiba, Kazunobu Muraoka, K. Fujita
An erosion model based on velocity fields for the visual simulation of mountain scenery. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:185-194 [Journal]
- Norishige Chiba, Ken Ohshida, Kazunobu Muraoka, Nobuji Saito
Visual Simulation of Leaf Arrangement and Autumn Colours. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:79-93 [Journal]
- Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:27-37 [Journal]
- Katsutsugu Matsuyama, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
Generation of tree movement sound effects. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2005, v:16, n:5, pp:531-545 [Journal]
- Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
A hybrid method for real-time animation of trees swaying in wind fields. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2004, v:20, n:10, pp:613-623 [Journal]
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