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## Search the dblp DataBase
Yoshinori Dobashi:
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## Publications of Author- Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
**Real-Time Rendering of Point Based Water Surfaces.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2006, pp:102-114 [Conf] - Tomoyuki Nishita, Yoshinori Dobashi
**Modeling and Rendering of Various Natural Phenomena Consisting of Particles.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2001, pp:149-158 [Conf] - Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
**Extracting 3D Stylized Accentuation Effects from a Painted Image.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:222-229 [Conf] - Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi
**A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.**[Citation Graph (0, 0)][DBLP] CW, 2004, pp:39-44 [Conf] - Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto
**A method for real-time rendering of water droplets taking into account interactive depth of field effects.**[Citation Graph (0, 0)][DBLP] IWEC, 2002, pp:125-132 [Conf] - Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi
**Efficient Rendering of Optical Effects within Water Using Graphics Hardware.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:374-383 [Conf] - Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
**Modeling of Clouds from Satellite Images using Metaballs.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1998, pp:53-60 [Conf] - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
**Interactive Rendering Method for Displaying Shafts of Light.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf] - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
**Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:390-400 [Conf] - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
**Radiosity for Point-Sampled Geometry.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf] - Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
**A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:363-373 [Conf] - Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
**Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf] - Tomoyuki Nishita, Yoshinori Dobashi
**Modeling and Rendering Methods of Clouds.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1999, pp:218-0 [Conf] - Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
**A simple, efficient method for realistic animation of clouds.**[Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:19-28 [Conf] - Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
**Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.**[Citation Graph (0, 0)][DBLP] SIGGRAPH, 1996, pp:379-386 [Conf] - Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
**A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.**[Citation Graph (0, 0)][DBLP] Volume Graphics, 2003, pp:129-136 [Conf] - Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
**A fluid resistance map method for real-time haptic interaction with fluids.**[Citation Graph (0, 0)][DBLP] VRST, 2006, pp:91-99 [Conf] - Kazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita
**Fast Volume Rendering with Adjustable Color Maps.**[Citation Graph (0, 0)][DBLP] VVS, 1996, pp:7-0 [Conf] - Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura
**Skylight for Interior Lighting Design.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:3, pp:85-96 [Journal] - Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita
**Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:109-118 [Journal] - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
**Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:539-546 [Journal] - Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita
**A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1995, v:14, n:3, pp:229-240 [Journal] - Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
**A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:601-610 [Journal] - Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae
**A Modeling and Rendering Method for Snow by Using Metaballs.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:3, pp:357-364 [Journal] - Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita
**Modeling of Volcanic Clouds using CML.**[Citation Graph (0, 0)][DBLP] J. Inf. Sci. Eng., 2004, v:20, n:2, pp:219-232 [Journal] - Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita
**A Fast Display Method of Sky Colour Using Basis Functions.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:115-127 [Journal] - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
**Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.**[Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:732-740 [Journal] - Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
**Using metaballs to modeling and animate clouds from satellite images.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:9, pp:471-482 [Journal] - Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita
**A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:697-705 [Journal] **Rendering from unstructured image collections.**[Citation Graph (, )][DBLP]**Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.**[Citation Graph (, )][DBLP]**Curvature-dependent reflectance function for rendering translucent materials.**[Citation Graph (, )][DBLP]**An Inverse Problem Approach to BRDF Modeling.**[Citation Graph (, )][DBLP]**A Precomputed Approach for Real-Time Haptic Interaction with Fluids.**[Citation Graph (, )][DBLP]**A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.**[Citation Graph (, )][DBLP]**Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.**[Citation Graph (, )][DBLP]
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