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Yoshinori Dobashi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
    Real-Time Rendering of Point Based Water Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:102-114 [Conf]
  2. Tomoyuki Nishita, Yoshinori Dobashi
    Modeling and Rendering of Various Natural Phenomena Consisting of Particles. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:149-158 [Conf]
  3. Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
    Extracting 3D Stylized Accentuation Effects from a Painted Image. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:222-229 [Conf]
  4. Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi
    A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:39-44 [Conf]
  5. Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto
    A method for real-time rendering of water droplets taking into account interactive depth of field effects. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:125-132 [Conf]
  6. Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi
    Efficient Rendering of Optical Effects within Water Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:374-383 [Conf]
  7. Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
    Modeling of Clouds from Satellite Images using Metaballs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:53-60 [Conf]
  8. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Interactive Rendering Method for Displaying Shafts of Light. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf]
  9. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:390-400 [Conf]
  10. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Radiosity for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf]
  11. Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
    A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:363-373 [Conf]
  12. Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
    Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf]
  13. Tomoyuki Nishita, Yoshinori Dobashi
    Modeling and Rendering Methods of Clouds. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:218-0 [Conf]
  14. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
    A simple, efficient method for realistic animation of clouds. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:19-28 [Conf]
  15. Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
    Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:379-386 [Conf]
  16. Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
    A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2003, pp:129-136 [Conf]
  17. Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
    A fluid resistance map method for real-time haptic interaction with fluids. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:91-99 [Conf]
  18. Kazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita
    Fast Volume Rendering with Adjustable Color Maps. [Citation Graph (0, 0)][DBLP]
    VVS, 1996, pp:7-0 [Conf]
  19. Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura
    Skylight for Interior Lighting Design. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:85-96 [Journal]
  20. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita
    Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:109-118 [Journal]
  21. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:539-546 [Journal]
  22. Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita
    A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:229-240 [Journal]
  23. Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
    A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:601-610 [Journal]
  24. Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae
    A Modeling and Rendering Method for Snow by Using Metaballs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:357-364 [Journal]
  25. Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita
    Modeling of Volcanic Clouds using CML. [Citation Graph (0, 0)][DBLP]
    J. Inf. Sci. Eng., 2004, v:20, n:2, pp:219-232 [Journal]
  26. Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita
    A Fast Display Method of Sky Colour Using Basis Functions. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:115-127 [Journal]
  27. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:732-740 [Journal]
  28. Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita
    Using metaballs to modeling and animate clouds from satellite images. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:9, pp:471-482 [Journal]
  29. Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita
    A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:697-705 [Journal]

  30. Rendering from unstructured image collections. [Citation Graph (, )][DBLP]


  31. Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. [Citation Graph (, )][DBLP]


  32. Curvature-dependent reflectance function for rendering translucent materials. [Citation Graph (, )][DBLP]


  33. An Inverse Problem Approach to BRDF Modeling. [Citation Graph (, )][DBLP]


  34. A Precomputed Approach for Real-Time Haptic Interaction with Fluids. [Citation Graph (, )][DBLP]


  35. A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. [Citation Graph (, )][DBLP]


  36. Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. [Citation Graph (, )][DBLP]


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