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Frutuoso G. M. Silva:
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Publications of Author
- Frutuoso G. M. Silva, Abel J. P. Gomes
Interactive Editing of Arbitrary Sub-meshes. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:218-221 [Conf]
- Frutuoso G. M. Silva, Abel J. P. Gomes
Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:159-166 [Conf]
- Frutuoso G. M. Silva, Abel J. P. Gomes
AIF - A Data Structure for Polygonal Meshes. [Citation Graph (0, 0)][DBLP] ICCSA (3), 2003, pp:478-487 [Conf]
- Frutuoso G. M. Silva, Abel J. P. Gomes
Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure. [Citation Graph (0, 0)][DBLP] ISVC, 2005, pp:25-34 [Conf]
- Frutuoso G. M. Silva, Abel J. P. Gomes
Interactive Editing of Multiresolution Meshes. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2004, pp:202-209 [Conf]
- Frutuoso G. M. Silva, Abel J. P. Gomes
Normal-Based Simplification Algorithm for Meshes. [Citation Graph (0, 0)][DBLP] TPCG, 2004, pp:211-218 [Conf]
- Rui Rodrigues, José F. M. Morgado, Frutuoso G. M. Silva, Abel J. P. Gomes
A Ghost Cell-Based Data Structure for Multiresolution Meshes. [Citation Graph (0, 0)][DBLP] ICCSA (2), 2007, pp:666-679 [Conf]
WiiPlay: a 3D third person game in XNA. [Citation Graph (, )][DBLP]
Teaching animation in computer science. [Citation Graph (, )][DBLP]
Quality Perception of Simplified Models: NSA vs. QSLIM. [Citation Graph (, )][DBLP]
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