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Frutuoso G. M. Silva: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Frutuoso G. M. Silva, Abel J. P. Gomes
    Interactive Editing of Arbitrary Sub-meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:218-221 [Conf]
  2. Frutuoso G. M. Silva, Abel J. P. Gomes
    Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:159-166 [Conf]
  3. Frutuoso G. M. Silva, Abel J. P. Gomes
    AIF - A Data Structure for Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:478-487 [Conf]
  4. Frutuoso G. M. Silva, Abel J. P. Gomes
    Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure. [Citation Graph (0, 0)][DBLP]
    ISVC, 2005, pp:25-34 [Conf]
  5. Frutuoso G. M. Silva, Abel J. P. Gomes
    Interactive Editing of Multiresolution Meshes. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2004, pp:202-209 [Conf]
  6. Frutuoso G. M. Silva, Abel J. P. Gomes
    Normal-Based Simplification Algorithm for Meshes. [Citation Graph (0, 0)][DBLP]
    TPCG, 2004, pp:211-218 [Conf]
  7. Rui Rodrigues, José F. M. Morgado, Frutuoso G. M. Silva, Abel J. P. Gomes
    A Ghost Cell-Based Data Structure for Multiresolution Meshes. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2007, pp:666-679 [Conf]

  8. WiiPlay: a 3D third person game in XNA. [Citation Graph (, )][DBLP]


  9. Teaching animation in computer science. [Citation Graph (, )][DBLP]


  10. Quality Perception of Simplified Models: NSA vs. QSLIM. [Citation Graph (, )][DBLP]


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