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Baining Guo: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mingli Song, Zicheng Liu, Baining Guo
    Real-Time Facial Expression Mapping for High Resolution 3D Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:277-287 [Conf]
  2. Wenjun Zeng, Baining Guo, Bede Liu
    Feature-Oriented Rate Shaping of Pre-Compressed Image/Video. [Citation Graph (0, 0)][DBLP]
    ICIP (2), 1997, pp:772-775 [Conf]
  3. Jingdan Zhang, Yongmei Wang, Baining Guo
    Pyramidal search of maximum coherence direction for biomedical image interpolation. [Citation Graph (0, 0)][DBLP]
    ISBI, 2002, pp:887-890 [Conf]
  4. Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, Harry Shum
    E-Partner: A Photo-Realistic Conversation Agent. [Citation Graph (0, 0)][DBLP]
    IEEE Pacific Rim Conference on Multimedia, 2001, pp:261-268 [Conf]
  5. Baining Guo
    Realistic Rendering of Surface Appearance Using GPU. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:3- [Conf]
  6. Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
    Texture Mapping with a Jacobian-Based Spatially-Variant Filter. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:460-461 [Conf]
  7. Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo
    Feature-Based Surface Light Field Morphing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:215-223 [Conf]
  8. Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum
    Perceptually Based Approach for Planar Shape Morphing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:111-120 [Conf]
  9. Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo
    Interactive Modeling of Tree Bark. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:83-0 [Conf]
  10. Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum
    Multiresolution Reflectance Filtering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:111-116 [Conf]
  11. Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum
    Generalized Displacement Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:227-234 [Conf]
  12. Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum
    Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2004, pp:47-56 [Conf]
  13. Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo
    Rendering from compressed high dynamic range textures on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:17-24 [Conf]
  14. Baining Guo
    Progressive Radiance Evaluation Using Directional Coherence Maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:255-266 [Conf]
  15. Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum
    Modeling and rendering of realistic feathers. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:630-636 [Conf]
  16. Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum
    Synthesis of bidirectional texture functions on arbitrary surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:665-672 [Conf]
  17. Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
    Photorealistic rendering of knitwear using the lumislice. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:391-398 [Conf]
  18. Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum
    Feature-based light field morphing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:457-464 [Conf]
  19. Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Clustering method for fast deformation with constraints. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2005, pp:221-226 [Conf]
  20. Bo Zhang, Qingsheng Cai, Jianfeng Mao, Baining Guo
    Planning and Acting under Uncertainty: A New Model for Spoken Dialogue System. [Citation Graph (0, 0)][DBLP]
    UAI, 2001, pp:572-579 [Conf]
  21. Baining Guo
    Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1995, pp:3-10 [Conf]
  22. Baining Guo
    Surface reconstruction: from points to splines. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1997, v:29, n:4, pp:269-277 [Journal]
  23. Baining Guo, Jai Menon
    Local shape control for free-form solids in exact CSG representation. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1996, v:28, n:6-7, pp:483-493 [Journal]
  24. Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    An efficient large deformation method using domain decomposition. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:6, pp:927-935 [Journal]
  25. Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez
    Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal]
  26. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu
    An Adaptive Sampling Scheme for Out-of-Core Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:2, pp:111-119 [Journal]
  27. Baining Guo, Jai Menon, B. Willette
    Surface Reconstruction Using Alpha Shapes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:4, pp:177-190 [Journal]
  28. Baining Guo, Joseph Liu
    Direct Visible Surface Interpolation. [Citation Graph (0, 0)][DBLP]
    Computer Vision and Image Understanding, 1998, v:72, n:3, pp:328-339 [Journal]
  29. Jai Menon, Baining Guo
    Free-Form Modeling in Bilateral Brep and CSG Representation Schemes. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 1998, v:8, n:5/6, pp:537-576 [Journal]
  30. Yongmei Michelle Wang, Jingdan Zhang, Zhunping Zhang, Baining Guo
    Directional Coherence Interpolation For Three-Dimensional Gray-Level Images. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2004, v:4, n:4, pp:535-561 [Journal]
  31. Ligang Liu, Bo Zhang, Baining Guo, Heung-Yeung Shum
    Polygonal Shape Blending with Topological Evolutions. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2005, v:20, n:1, pp:77-89 [Journal]
  32. Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
    Realistic and efficient rendering of free-form knitwear. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:13-22 [Journal]
  33. Yaohua Hu, Luiz Velho, Xin Tong, Baining Guo, Harry Shum
    Realistic, real-time rendering of ocean waves. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:1, pp:59-67 [Journal]
  34. Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum
    Shell texture functions. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:343-353 [Journal]
  35. Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
    Interactive multiresolution hair modeling and editing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:620-629 [Journal]
  36. Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
    Modeling and rendering of realistic feathers. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:630-636 [Journal]
  37. Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Visual simulation of weathering by gamma-ton tracing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1127-1133 [Journal]
  38. Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Subspace gradient domain mesh deformation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1126-1134 [Journal]
  39. Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
    Real-time texture synthesis by patch-based sampling. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2001, v:20, n:3, pp:127-150 [Journal]
  40. Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo
    Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:977-986 [Journal]
  41. Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum
    Modeling and rendering of quasi-homogeneous materials. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1054-1061 [Journal]
  42. Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum
    Synthesis of bidirectional texture functions on arbitrary surfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:665-672 [Journal]
  43. Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Appearance manifolds for modeling time-variant appearance of materials. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:754-761 [Journal]
  44. Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum
    Real-time rendering of plant leaves. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:712-719 [Journal]
  45. Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum
    View-dependent displacement mapping. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:334-339 [Journal]
  46. Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Mesh editing with poisson-based gradient field manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:644-651 [Journal]
  47. Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum
    Feature-based light field morphing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:457-464 [Journal]
  48. Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum
    Synthesis of progressively-variant textures on arbitrary surfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:295-302 [Journal]
  49. Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum
    Precomputed shadow fields for dynamic scenes. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1196-1201 [Journal]
  50. Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Large mesh deformation using the volumetric graph Laplacian. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:496-503 [Journal]
  51. Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum
    Mesh quilting for geometric texture synthesis. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:690-697 [Journal]
  52. Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum
    TextureMontage. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1148-1155 [Journal]
  53. Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier
    Context-aware textures. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal]
  54. Yanyun Chen, Stephen Lin, Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
    Realistic Rendering and Animation of Knitwear. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:1, pp:43-55 [Journal]
  55. Baining Guo
    A Multiscale Model for Structure-Based Volume Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:4, pp:291-301 [Journal]
  56. Xinguo Liu, Yaohua Hu, Jingdan Zhang, Xin Tong, Baining Guo, Heung-Yeung Shum
    Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:3, pp:278-289 [Journal]
  57. Lifeng Wang, Stephen Lin, Seungyong Lee, Baining Guo, Heung-Yeung Shum
    Light Field Morphing Using 2D Features. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:1, pp:25-34 [Journal]
  58. Qingshan Zhang, Zicheng Liu, Baining Guo, Demetri Terzopoulos, Heung-Yeung Shum
    Geometry-Driven Photorealistic Facial Expression Synthesis. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:1, pp:48-60 [Journal]
  59. Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum
    Decorating Surfaces with Bidirectional Texture Functions. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:519-528 [Journal]
  60. Baining Guo
    Representation of arbitrary shapes using implicit quadrics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1993, v:9, n:5, pp:267-277 [Journal]
  61. Baining Guo
    Short communication A note on two-sided holes in implicit quadric spline surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1994, v:10, n:6, pp:350-352 [Journal]
  62. Baining Guo
    Quadric and cubic bitetrahedral patches. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1995, v:11, n:5, pp:253-262 [Journal]
  63. Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum
    Shell radiance texture functions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:774-782 [Journal]
  64. Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum
    Capturing and rendering geometry details for BTF-mapped surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:559-568 [Journal]
  65. Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum
    Direct manipulation of subdivision surfaces on GPUs. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:91- [Journal]
  66. Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo
    Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:81- [Journal]
  67. Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo
    Gradient domain editing of deforming mesh sequences. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:84- [Journal]
  68. Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo
    Interactive relighting with dynamic BRDFs. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:27- [Journal]
  69. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
    Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
  70. Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo
    Spherical harmonics scaling. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:713-720 [Journal]
  71. Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao
    Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal]
  72. Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
    Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]
  73. Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
    2D shape deformation using nonlinear least squares optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:653-660 [Journal]

  74. Keyframe Based Video Object Deformation. [Citation Graph (, )][DBLP]


  75. Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. [Citation Graph (, )][DBLP]


  76. Low Distortion Shell Map Generation. [Citation Graph (, )][DBLP]


  77. Special issue of CAD/Graphics' 2007. [Citation Graph (, )][DBLP]


  78. Image-based Material Weathering. [Citation Graph (, )][DBLP]


  79. Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media. [Citation Graph (, )][DBLP]


  80. Texture Splicing. [Citation Graph (, )][DBLP]


  81. The Dual-microfacet Model for Capturing Thin Transparent Slabs. [Citation Graph (, )][DBLP]


  82. Edit Propagation on Bidirectional Texture Functions. [Citation Graph (, )][DBLP]


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