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Cornelius W. A. M. van Overveld :
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Cornelius W. A. M. van Overveld , B. C. van den Broek Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1999, pp:214-221 [Conf ] Cornelius W. A. M. van Overveld , Brian Wyvill An Algorithm for Polygon Subdivision Based on Vertex Normals. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1997, pp:3-12 [Conf ] Harry Bunt , René M. C. Ahn , Robbert-Jan Beun , Tijn Borghuis , Cornelius W. A. M. van Overveld Multimodal Cooperation with the DENK System. [Citation Graph (0, 0)][DBLP ] Multimodal Human-Computer Communication, 1995, pp:39-67 [Conf ] Jarke J. van Wijk , Cornelius W. A. M. van Overveld Preset based interaction with high dimensional parameter spaces. [Citation Graph (0, 0)][DBLP ] Data Visualization: The State of the Art, 2003, pp:391-406 [Conf ] Fabian Ernst , Piotr Wilinski , Cornelius W. A. M. van Overveld Dense Structure-from-Motion: An Approach Based on Segment Matching. [Citation Graph (0, 0)][DBLP ] ECCV (2), 2002, pp:217-231 [Conf ] Cornelius W. A. M. van Overveld Painting Gradients: Free-form Surface Design Using Shading Patterns. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 1996, pp:151-158 [Conf ] Maurice J. J. J. B. Maes , Cornelius W. A. M. van Overveld Digital Watermarking by Geometric Warping. [Citation Graph (0, 0)][DBLP ] ICIP (2), 1998, pp:424-426 [Conf ] Brian Wyvill , Cornelius W. A. M. van Overveld , M. Sheelagh T. Carpendale Rendering cracks in Batik. [Citation Graph (0, 0)][DBLP ] NPAR, 2004, pp:61-149 [Conf ] Fabian Ernst , Cornelius W. A. M. van Overveld , Piotr Wilinski Efficient Generation of 3-D Models Out of Depth Maps. [Citation Graph (0, 0)][DBLP ] VMV, 2001, pp:203-210 [Conf ] René M. C. Ahn , Harry Bunt , Robbert-Jan Beun , Tijn Borghuis , Cornelius W. A. M. van Overveld The DenK-architecture: A Fundamental Approach to User-Interfaces. [Citation Graph (0, 0)][DBLP ] Artif. Intell. Rev., 1994, v:8, n:5-6, pp:431-445 [Journal ] Cornelius W. A. M. van Overveld Discrete bilinear blending and its application in rendering curved surfaces. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1990, v:22, n:6, pp:332-343 [Journal ] Cornelius W. A. M. van Overveld Family of recursively defined curves, related to the cubic Bézier curve. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1990, v:22, n:9, pp:591-597 [Journal ] Cornelius W. A. M. van Overveld Beyond bump maps: nonlinear mappings for the modeling of geometric details in computer graphics. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1992, v:24, n:4, pp:201-209 [Journal ] Cornelius W. A. M. van Overveld Pondering on discrete smoothing and interpolation. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1995, v:27, n:5, pp:377-384 [Journal ] Oliver Deussen , Stefan Hiller , Cornelius W. A. M. van Overveld , Thomas Strothotte Floating Points: A method for computing stipple drawings. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal ] Ahmad H. Nasri , Cornelius W. A. M. van Overveld , Brian Wyvill A Recursive Subdivision Algorithm for Piecewise Circular Spline. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:1, pp:35-45 [Journal ] M. L. P. van Lierop , Cornelius W. A. M. van Overveld , H. M. M. van de Wetering Line rasterization algorithms that satisfy the subset line property. [Citation Graph (0, 0)][DBLP ] Computer Vision, Graphics, and Image Processing, 1988, v:41, n:2, pp:210-228 [Journal ] Cornelius W. A. M. van Overveld , Brian Wyvill Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:3-16 [Journal ] Cornelius W. A. M. van Overveld , Marie-Luce Viaud Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1996, v:15, n:1, pp:72-98 [Journal ] Cornelius W. A. M. van Overveld , Brian Wyvill Phong Normal Interpolation Revisited. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1997, v:16, n:4, pp:397-419 [Journal ] Jan van Ee , Cornelius W. A. M. van Overveld Casting shadows with approximated object space accuracy by means of a modified Z-buffer. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1994, v:10, n:5, pp:243-254 [Journal ] Cornelius W. A. M. van Overveld A technique for motion specification in computer animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1990, v:6, n:2, pp:106-116 [Journal ] Cornelius W. A. M. van Overveld An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1991, v:7, n:1, pp:29-38 [Journal ] Cornelius W. A. M. van Overveld Application of morphological filters to tackle discretisation artefacts. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1992, v:8, n:4, pp:217-232 [Journal ] Search in 0.023secs, Finished in 0.024secs