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Eihachiro Nakamae: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae
    Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1999, pp:166-173 [Conf]
  2. Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae
    Geometric Correction of Scanned Topographic Maps Using Capable Input Information. [Citation Graph (0, 0)][DBLP]
    GMAG, 2003, pp:8-13 [Conf]
  3. Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae
    Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map. [Citation Graph (0, 0)][DBLP]
    ICPR (3), 2004, pp:626-629 [Conf]
  4. Eihachiro Nakamae, Jianyun Chai, Hiroyuki Inuyama, Fujiwa Kato
    Simplification of Polygonal Surface with Attributes. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:132-139 [Conf]
  5. Eihachiro Nakamae, Guofang Jiao, Katsumi Tadamura, Fujiwa Kato
    A Model of Skylight and Calculation of Its Illuminance. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:304-312 [Conf]
  6. Yasuo Nagai, Isao Tonozuka, Eihachiro Nakamae, Katsumi Tadamura
    Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:52-60 [Conf]
  7. Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura, Yuji Usagawa
    Computer Generated Still Images Composited with Panned Landscape Video Sequences. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:61-0 [Conf]
  8. Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura, Yuji Usagawa
    Computer Generated Still Images Composited with Panned Landscape Video Sequences. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:50-51 [Conf]
  9. Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura
    Creating a Precise Panorama from Panned Video Sequence Images. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:6-11 [Conf]
  10. Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi
    Three dimensional Terrain modeling and display for environmental assessment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1989, pp:207-214 [Conf]
  11. Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita
    A montage method: the overlaying of the computer generated images onto a background photograph. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1986, pp:207-214 [Conf]
  12. Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita
    A lighting model aiming at drive simulators. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:395-404 [Conf]
  13. Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
    Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:379-386 [Conf]
  14. Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae
    A shading model for atmospheric scattering considering luminous intensity distribution of light sources. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1987, pp:303-310 [Conf]
  15. Tomoyuki Nishita, Eihachiro Nakamae
    Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1985, pp:23-30 [Conf]
  16. Tomoyuki Nishita, Eihachiro Nakamae
    Continuous tone representation of three-dimensional objects illuminated by sky light. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1986, pp:125-132 [Conf]
  17. Tomoyuki Nishita, Eihachiro Nakamae
    Method of displaying optical effects within water using accumulation buffer. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:373-379 [Conf]
  18. Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae
    Display of the earth taking into account atmospheric scattering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1993, pp:175-182 [Conf]
  19. Jianyun Chai, Takaharu Miyoshi, Eihachiro Nakamae
    Contour interpolation and surface reconstruction of smooth terrain models. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:27-33 [Conf]
  20. Eihachiro Nakamae, Katsumi Tadamura
    Photorealism in computer graphics--past and present. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:1, pp:119-130 [Journal]
  21. Eihachiro Nakamae, Hideo Yamashita, Nobuyuki Kawano, Shinji Nakano
    Color computer graphics in magnetic field analysis by means of the finite element method. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1983, v:7, n:3-4, pp:295-306 [Journal]
  22. Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura
    Automatically Compositing Still Images and Landscape Video Sequences. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:1, pp:68-78 [Journal]
  23. Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae
    A Modeling and Rendering Method for Snow by Using Metaballs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:357-364 [Journal]
  24. Tomoyuki Nishita, Eihachiro Nakamae
    A New Radiosity Apporach Using Area Sampling for Parametric Patches. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:385-398 [Journal]
  25. Tomoyuki Nishita, Eihachiro Nakamae
    A Method for Displaying Metaballs by using Bézier Clipping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:271-280 [Journal]
  26. Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura, Yasuo Nagai
    Fast Photo-Realistic Rendering of Trees in Daylight. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:243-252 [Journal]
  27. Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita
    Modeling of Skylight and Rendering of Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:189-200 [Journal]
  28. Katsumi Tadamura, Eihachiro Nakamae
    Synchronizing Computer Graphics Animation and Audio. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 1998, v:5, n:4, pp:63-73 [Journal]
  29. Eihachiro Nakamae
    An Overview of Photo-Realism for Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2001, v:1, n:1, pp:27-43 [Journal]
  30. Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae
    Fast Rendering Water Surface for Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2001, v:1, n:2, pp:313-327 [Journal]
  31. Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng
    Anti-Aliased Rendering of Water Surface. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:626-632 [Journal]
  32. Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae
    Shading Models for Point and Linear Sources. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1985, v:4, n:2, pp:124-146 [Journal]
  33. Koichi Harada, Eihachiro Nakamae
    Sampling point setting on cubic splines for computer animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1989, v:5, n:1&2, pp:14-21 [Journal]
  34. Kazufumi Kaneda, Koichi Harada, Eihachiro Nakamae, Mineo Yasuda, Akinao G. Sato
    Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:3, pp:137-144 [Journal]
  35. Kazufumi Kaneda, Shohei Ishida, Akira Ishida, Eihachiro Nakamae
    Image processing and synthesis for extended depth of field of optical microscopes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1992, v:8, n:5&6, pp:351-360 [Journal]
  36. Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita
    Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:247-258 [Journal]
  37. Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae
    A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:269-279 [Journal]
  38. Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki
    Reliability of computer graphic images for visual assessment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:2, pp:138-148 [Journal]
  39. Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura
    Computer-generated still images composited with panned/zoomed landscape video sequences. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:9, pp:429-442 [Journal]
  40. Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae
    Rendering optimal solar shadows with plural sunlight depth buffers. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2001, v:17, n:2, pp:76-90 [Journal]
  41. Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita
    A simple method for rendering penumbrae caused by sunlight. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:5&6, pp:259-268 [Journal]

  42. On the Extraction of Various Regions in Vector Maps. [Citation Graph (, )][DBLP]


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