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Ming Wan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan
    Ray Tracing Height Fields. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:202-209 [Conf]
  2. Ming Wan, Long Tang, Zesheng Tang, Xinyou Li
    PC-based Quick Algorithm for Rendering Semi-Transparent Multi-Isosurfaces of Volumetric Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1996, pp:54-0 [Conf]
  3. Mie Sato, Sarang Lakare, Ming Wan, Arie E. Kaufman, Masayuki Nakajima
    A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation. [Citation Graph (0, 0)][DBLP]
    ICIP, 2000, pp:- [Conf]
  4. Jiafa Qin, Ming Wan, Huamin Qu, Arie E. Kaufman
    Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2001, pp:- [Conf]
  5. Ingmar Bitter, Mie Sato, Michael A. Bender, Kevin T. McDonnell, Arie E. Kaufman, Ming Wan
    CEASAR: a smooth, accurate and robust centerline extraction algorithm. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:45-52 [Conf]
  6. Sarang Lakare, Ming Wan, Mie Sato, Arie E. Kaufman
    3D digital cleansing using segmentation rays. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:37-44 [Conf]
  7. Huamin Qu, Ming Wan, Jiafa Qin, Arie E. Kaufman
    Image based rendering with stable frame rates. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:251-258 [Conf]
  8. Ming Wan, Frank Dachille, Arie E. Kaufman
    Distance-Field-Based Skeletons for Virtual Navigation. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  9. Ming Wan, Arie E. Kaufman, Steve Bryson
    High Performance Presence-Accelerated Ray Casting. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1999, pp:379-386 [Conf]
  10. Ming Wan, William A. McNeely
    Quasi-Static Approximation for 6 Degrees-of-Freedom Haptic Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2003, pp:257-262 [Conf]
  11. Ming Wan, Aamir Sadiq, Arie E. Kaufman
    Fast and Reliable Space Leaping for Interactive Volume Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  12. Ming Wan, Qingyu Tang, Arie E. Kaufman, Zhengrong Liang, Mark Wax
    Volume Rendering Based Interactive Navigation within the Human Colon. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1999, pp:397-400 [Conf]
  13. Suya You, Lichan Hong, Ming Wan, Kittiboon Junyaprasert, Arie E. Kaufman, Shigeru Muraki, Yong Zhou, Mark Wax, Zhengrong Liang
    Interactive volume rendering for virtual colonoscopy. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:433-436 [Conf]
  14. Ming Wan, Huamin Qu, Arie E. Kaufman
    Virtual Flythrough over a Voxel-Based Terrain. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:53-60 [Conf]
  15. Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin Qu
    Interactive Stereoscopic Rendering of Voxel-based Terrain. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:197-206 [Conf]
  16. Ming Wan, Steve Bryson, Arie E. Kaufman
    Boundary cell-based acceleration for volume ray casting. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:6, pp:715-722 [Journal]
  17. Ming Wan, Zhengrong Liang, Qi Ke, Lichan Hong, Ingmar Bitter, Arie E. Kaufman
    Automatic Centerline Extraction for Virtual Colonoscopy. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Med. Imaging, 2002, v:21, n:11, pp:1450-1460 [Journal]
  18. Ming Wan, Nan Zhang 0011, Huamin Qu, Arie E. Kaufman
    Interactive Stereoscopic Rendering of Volumetric Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:1, pp:15-28 [Journal]

  19. An Object-Based AOP Model and Its Implementation. [Citation Graph (, )][DBLP]


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