The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Jean-Michel Dischler: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:65-0 [Conf]
  2. Jean-Michel Dischler
    A General Model of Animated Shape Perturbation. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:140-147 [Conf]
  3. Jean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour
    Coherent Bump Map Recovery from a Single Texture Image. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:201-208 [Conf]
  4. Olivier Génevaux, Arash Habibi, Jean-Michel Dischler
    Simulating Fluid-Solid Interaction. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:31-38 [Conf]
  5. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Corrosion: Simulating and Rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:167-174 [Conf]
  6. Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:213-220 [Conf]
  7. Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
    3D distance transform adaptive filtering for smoothing and denoising triangle meshes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:407-416 [Conf]
  8. Jean-Michel Dischler
    Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:169-180 [Conf]
  9. Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Erndering Inhomogeneous Surfaces with Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:283-292 [Conf]
  10. Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler
    Interactive refraction on complex static geometry using spherical harmonics. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:145-152 [Conf]
  11. Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler
    Real-Time Per-Pixel Viewpoint Interpolation. [Citation Graph (0, 0)][DBLP]
    TPCG, 2004, pp:219-225 [Conf]
  12. Stephane Marchesin, Jean-Michel Dischler, Catherine Mongenet
    3D ROAM for Scalable Volume Visualization. [Citation Graph (0, 0)][DBLP]
    VolVis, 2004, pp:79-86 [Conf]
  13. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A survey of 3D texturing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:1, pp:135-151 [Journal]
  14. Jean-Michel Dischler, Lotfi Mostefaoui, Djamchid Ghazanfarpour
    Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:4, pp:507-524 [Journal]
  15. Djamchid Ghazanfarpour, Jean-Michel Dischler
    Spectral analysis for automatic 3-D texture generation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:3, pp:413-422 [Journal]
  16. Djamchid Ghazanfarpour, Jean-Michel Dischler
    A beam tracing method with precise antialiasing for polyhedral scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:103-115 [Journal]
  17. Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler
    Efficient Light Transport Using Precomputed Visibility. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:28-37 [Journal]
  18. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A Geometrical Based Method for Highly Complex Structured Textures Generation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:4, pp:203-216 [Journal]
  19. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:129-140 [Journal]
  20. Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier
    Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:87-96 [Journal]
  21. Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour
    Texture Particles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
  22. Djamchid Ghazanfarpour, Jean-Michel Dischler
    Generation of 3D Texture Using Multiple 2D Models Analysis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:311-323 [Journal]
  23. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:306-318 [Journal]
  24. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Surface scratches: measuring, modeling and rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2001, v:17, n:1, pp:30-45 [Journal]
  25. Jean-Michel Dischler, Florence Zara
    Real-time structured texture synthesis and editing using image-mesh analogies. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:926-935 [Journal]
  26. Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
    A new vector field distance transform and its application to mesh processing from 3D scanned data. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:915-924 [Journal]

  27. Second Order Pre-Integrated Volume Rendering. [Citation Graph (, )][DBLP]


  28. Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. [Citation Graph (, )][DBLP]


  29. A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. [Citation Graph (, )][DBLP]


  30. Procedural texture particles. [Citation Graph (, )][DBLP]


  31. From Volume Splatting to Raycasting - A Smooth Transition. [Citation Graph (, )][DBLP]


  32. Interactive Image-based Modeling of Macrostructured Textures. [Citation Graph (, )][DBLP]


  33. A Framework for Interactive Hypertexture Modelling. [Citation Graph (, )][DBLP]


Search in 0.004secs, Finished in 0.006secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002