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Jean-Michel Dischler:
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Publications of Author
- Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2000, pp:65-0 [Conf]
- Jean-Michel Dischler
A General Model of Animated Shape Perturbation. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1999, pp:140-147 [Conf]
- Jean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour
Coherent Bump Map Recovery from a Single Texture Image. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:201-208 [Conf]
- Olivier Génevaux, Arash Habibi, Jean-Michel Dischler
Simulating Fluid-Solid Interaction. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2003, pp:31-38 [Conf]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
Corrosion: Simulating and Rendering. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:167-174 [Conf]
- Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:213-220 [Conf]
- Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
3D distance transform adaptive filtering for smoothing and denoising triangle meshes. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2006, pp:407-416 [Conf]
- Jean-Michel Dischler
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:169-180 [Conf]
- Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour
Erndering Inhomogeneous Surfaces with Radiosity. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:283-292 [Conf]
- Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler
Interactive refraction on complex static geometry using spherical harmonics. [Citation Graph (0, 0)][DBLP] SI3D, 2006, pp:145-152 [Conf]
- Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler
Real-Time Per-Pixel Viewpoint Interpolation. [Citation Graph (0, 0)][DBLP] TPCG, 2004, pp:219-225 [Conf]
- Stephane Marchesin, Jean-Michel Dischler, Catherine Mongenet
3D ROAM for Scalable Volume Visualization. [Citation Graph (0, 0)][DBLP] VolVis, 2004, pp:79-86 [Conf]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A survey of 3D texturing. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2001, v:25, n:1, pp:135-151 [Journal]
- Jean-Michel Dischler, Lotfi Mostefaoui, Djamchid Ghazanfarpour
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1999, v:23, n:4, pp:507-524 [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
Spectral analysis for automatic 3-D texture generation. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1995, v:19, n:3, pp:413-422 [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
A beam tracing method with precise antialiasing for polyhedral scenes. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1998, v:22, n:1, pp:103-115 [Journal]
- Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler
Efficient Light Transport Using Precomputed Visibility. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:28-37 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A Geometrical Based Method for Highly Complex Structured Textures Generation. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1995, v:14, n:4, pp:203-216 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:3, pp:129-140 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:3, pp:87-96 [Journal]
- Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour
Texture Particles. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
Generation of 3D Texture Using Multiple 2D Models Analysis. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:311-323 [Journal]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:306-318 [Journal]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
Surface scratches: measuring, modeling and rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2001, v:17, n:1, pp:30-45 [Journal]
- Jean-Michel Dischler, Florence Zara
Real-time structured texture synthesis and editing using image-mesh analogies. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:926-935 [Journal]
- Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
A new vector field distance transform and its application to mesh processing from 3D scanned data. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:915-924 [Journal]
Second Order Pre-Integrated Volume Rendering. [Citation Graph (, )][DBLP]
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. [Citation Graph (, )][DBLP]
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. [Citation Graph (, )][DBLP]
Procedural texture particles. [Citation Graph (, )][DBLP]
From Volume Splatting to Raycasting - A Smooth Transition. [Citation Graph (, )][DBLP]
Interactive Image-based Modeling of Macrostructured Textures. [Citation Graph (, )][DBLP]
A Framework for Interactive Hypertexture Modelling. [Citation Graph (, )][DBLP]
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