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Djamchid Ghazanfarpour:
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Publications of Author
- Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2000, pp:65-0 [Conf]
- Jean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour
Coherent Bump Map Recovery from a Single Texture Image. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:201-208 [Conf]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
Corrosion: Simulating and Rendering. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:167-174 [Conf]
- Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:213-220 [Conf]
- I. Xydas, Georgios Miaoulis, Pierre-François Bonnefoi, Dimitri Plemenos, Djamchid Ghazanfarpour
3D Graph Visualisation of Web Normal and Malicious Traffic. [Citation Graph (0, 0)][DBLP] IV, 2006, pp:621-629 [Conf]
- Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour
Erndering Inhomogeneous Surfaces with Radiosity. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:283-292 [Conf]
- Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler
Real-Time Per-Pixel Viewpoint Interpolation. [Citation Graph (0, 0)][DBLP] TPCG, 2004, pp:219-225 [Conf]
- Tatiana Alexandrova, Olivier Terraz, Djamchid Ghazanfarpour
Interaction between water and dynamic soft bodies. [Citation Graph (0, 0)][DBLP] GRAPP, 2006, pp:384-391 [Conf]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A survey of 3D texturing. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2001, v:25, n:1, pp:135-151 [Journal]
- Jean-Michel Dischler, Lotfi Mostefaoui, Djamchid Ghazanfarpour
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1999, v:23, n:4, pp:507-524 [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
Spectral analysis for automatic 3-D texture generation. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1995, v:19, n:3, pp:413-422 [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
A beam tracing method with precise antialiasing for polyhedral scenes. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1998, v:22, n:1, pp:103-115 [Journal]
- Djamchid Ghazanfarpour, Bernard Peroche
A high-quality filtering using forward texture mapping. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1991, v:15, n:4, pp:569-577 [Journal]
- Sébastien Thon, Djamchid Ghazanfarpour
Ocean waves synthesis and animation using real world information. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2002, v:26, n:1, pp:99-108 [Journal]
- Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour
Realistic real-time rain rendering. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:4, pp:507-518 [Journal]
- Carles Bosch, Xavier Pueyo, Stéphane Mérillou, Djamchid Ghazanfarpour
A Physically-Based Model for Rendering Realistic Scratches. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:361-370 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A Geometrical Based Method for Highly Complex Structured Textures Generation. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1995, v:14, n:4, pp:203-216 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:3, pp:129-140 [Journal]
- Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:3, pp:87-96 [Journal]
- Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour
Texture Particles. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
- Djamchid Ghazanfarpour, Jean-Michel Dischler
Generation of 3D Texture Using Multiple 2D Models Analysis. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:311-323 [Journal]
- Philippe Nehlig, Djamchid Ghazanfarpour
Affine Texture Mapping and Antialiasing Using Integer Arithmetic. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1992, v:11, n:3, pp:227-236 [Journal]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:306-318 [Journal]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
Surface scratches: measuring, modeling and rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2001, v:17, n:1, pp:30-45 [Journal]
A Particle-Based Method for Large-Scale Breaking Waves Simulation. [Citation Graph (, )][DBLP]
A survey of aging and weathering phenomena in computer graphics. [Citation Graph (, )][DBLP]
Interactive Image-based Modeling of Macrostructured Textures. [Citation Graph (, )][DBLP]
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. [Citation Graph (, )][DBLP]
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