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Djamchid Ghazanfarpour: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:65-0 [Conf]
  2. Jean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour
    Coherent Bump Map Recovery from a Single Texture Image. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:201-208 [Conf]
  3. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Corrosion: Simulating and Rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:167-174 [Conf]
  4. Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:213-220 [Conf]
  5. I. Xydas, Georgios Miaoulis, Pierre-François Bonnefoi, Dimitri Plemenos, Djamchid Ghazanfarpour
    3D Graph Visualisation of Web Normal and Malicious Traffic. [Citation Graph (0, 0)][DBLP]
    IV, 2006, pp:621-629 [Conf]
  6. Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Erndering Inhomogeneous Surfaces with Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:283-292 [Conf]
  7. Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler
    Real-Time Per-Pixel Viewpoint Interpolation. [Citation Graph (0, 0)][DBLP]
    TPCG, 2004, pp:219-225 [Conf]
  8. Tatiana Alexandrova, Olivier Terraz, Djamchid Ghazanfarpour
    Interaction between water and dynamic soft bodies. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:384-391 [Conf]
  9. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A survey of 3D texturing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:1, pp:135-151 [Journal]
  10. Jean-Michel Dischler, Lotfi Mostefaoui, Djamchid Ghazanfarpour
    Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:4, pp:507-524 [Journal]
  11. Djamchid Ghazanfarpour, Jean-Michel Dischler
    Spectral analysis for automatic 3-D texture generation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:3, pp:413-422 [Journal]
  12. Djamchid Ghazanfarpour, Jean-Michel Dischler
    A beam tracing method with precise antialiasing for polyhedral scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:103-115 [Journal]
  13. Djamchid Ghazanfarpour, Bernard Peroche
    A high-quality filtering using forward texture mapping. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:4, pp:569-577 [Journal]
  14. Sébastien Thon, Djamchid Ghazanfarpour
    Ocean waves synthesis and animation using real world information. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:99-108 [Journal]
  15. Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour
    Realistic real-time rain rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:507-518 [Journal]
  16. Carles Bosch, Xavier Pueyo, Stéphane Mérillou, Djamchid Ghazanfarpour
    A Physically-Based Model for Rendering Realistic Scratches. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:361-370 [Journal]
  17. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A Geometrical Based Method for Highly Complex Structured Textures Generation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:4, pp:203-216 [Journal]
  18. Jean-Michel Dischler, Djamchid Ghazanfarpour
    A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:129-140 [Journal]
  19. Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier
    Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:87-96 [Journal]
  20. Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour
    Texture Particles. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
  21. Djamchid Ghazanfarpour, Jean-Michel Dischler
    Generation of 3D Texture Using Multiple 2D Models Analysis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:311-323 [Journal]
  22. Philippe Nehlig, Djamchid Ghazanfarpour
    Affine Texture Mapping and Antialiasing Using Integer Arithmetic. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:227-236 [Journal]
  23. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:306-318 [Journal]
  24. Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Surface scratches: measuring, modeling and rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2001, v:17, n:1, pp:30-45 [Journal]

  25. A Particle-Based Method for Large-Scale Breaking Waves Simulation. [Citation Graph (, )][DBLP]


  26. A survey of aging and weathering phenomena in computer graphics. [Citation Graph (, )][DBLP]


  27. Interactive Image-based Modeling of Macrostructured Textures. [Citation Graph (, )][DBLP]


  28. A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. [Citation Graph (, )][DBLP]


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