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Hujun Bao: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dong Xu, Hongxin Zhang, Hujun Bao
    Non-uniform Differential Mesh Deformation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:54-65 [Conf]
  2. Ling Zhuang, Huafeng Liu, Wei Chen, Hujun Bao, Pengcheng Shi
    Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis. [Citation Graph (0, 0)][DBLP]
    CVBIA, 2005, pp:499-507 [Conf]
  3. Zhongding Jiang, Tien-Tsin Wong, Hujun Bao
    Practical Super-Resolution from Dynamic Video Sequences. [Citation Graph (0, 0)][DBLP]
    CVPR (2), 2003, pp:549-554 [Conf]
  4. Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
    Image-Based Walkthrough over Internet on Mobile Devices. [Citation Graph (0, 0)][DBLP]
    GCC Workshops, 2004, pp:728-735 [Conf]
  5. Guiqing Li, Weiyin Ma, Hujun Bao
    Interpolatory v2-Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    GMP, 2004, pp:185-194 [Conf]
  6. Qing Wang, Wei Hua, Guiqing Li, Hujun Bao
    Generalized NURBS Curves and Surfaces. [Citation Graph (0, 0)][DBLP]
    GMP, 2004, pp:365-368 [Conf]
  7. Hua Liu, Qing Wang, Wei Hua, Dong Zhou, Hujun Bao
    Building Chinese Ancient Architectures in Seconds. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2005, pp:248-255 [Conf]
  8. Xiuhui Wang, Wei Hua, Hujun Bao
    Interactive 3D Editing on Tiled Display Wall. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:215-224 [Conf]
  9. Zhenlong Du, Xueying Qin, Hai Lin, Hujun Bao
    Shadow Removal in Gradient Domain. [Citation Graph (0, 0)][DBLP]
    ICIAR, 2005, pp:107-115 [Conf]
  10. Zhenlong Du, Hai Lin, Xueying Qin, Hujun Bao
    Oriented Poisson matting. [Citation Graph (0, 0)][DBLP]
    ICIP (2), 2005, pp:626-629 [Conf]
  11. Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao
    Locality Sensitive Discriminant Analysis. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:708-713 [Conf]
  12. Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao
    Shadow Removal in Sole Outdoor Image. [Citation Graph (0, 0)][DBLP]
    PCM, 2006, pp:999-1007 [Conf]
  13. Zhongding Jiang, Yandong Mao, Qi Jia, Nan Jiang, Junyi Tao, Xiaochun Fang, Hujun Bao
    PanoWalk: A Remote Image-Based Rendering System for Mobile Devices. [Citation Graph (0, 0)][DBLP]
    PCM, 2006, pp:641-649 [Conf]
  14. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng
    Nonlinear View Interpolation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:61-0 [Conf]
  15. Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng
    Real-time Voxelization for Complex Polygonal Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:43-50 [Conf]
  16. Youdong Liang, Hujun Bao, Weihua Zhou
    A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:448-449 [Conf]
  17. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun
    Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf]
  18. Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong
    Non-Distorted Texture Mapping Using Variational Interpolation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:402-403 [Conf]
  19. Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun
    A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf]
  20. Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Clustering method for fast deformation with constraints. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2005, pp:221-226 [Conf]
  21. Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao
    Poisson shape interpolation. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2005, pp:267-274 [Conf]
  22. Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest
    The global occlusion map: a new occlusion culling approach. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:155-162 [Conf]
  23. Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng
    Huge texture mapping for real-time visualization of large-scale terrain. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:154-157 [Conf]
  24. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng
    Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:10-15 [Conf]
  25. Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai
    Interactive task planning in virtual assembly. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:174-175 [Conf]
  26. Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng
    Rendering of virtual environments based on polygonal & point-based models. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:25-32 [Conf]
  27. Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao
    Salience-Preserving Image Composition with Luminance Consistency. [Citation Graph (0, 0)][DBLP]
    IWICPAS, 2006, pp:308-316 [Conf]
  28. Kun Zhou, Hujun Bao, Jiaoying Shi
    3D surface filtering using spherical harmonics. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2004, v:36, n:4, pp:363-375 [Journal]
  29. Haisheng Li, Youdong Liang, Hujun Bao
    Splines in the parameter domain of surfaces and their application in filament winding. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2007, v:39, n:4, pp:268-275 [Journal]
  30. Sanyuan Zhang, Hujun Bao, Baogang Wei
    Cubic algebraic curves based on geometric constraints. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 2001, v:18, n:4, pp:299-307 [Journal]
  31. Hujun Bao, Qunsheng Peng
    Shading models for linear and area light sources. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1993, v:17, n:2, pp:137-145 [Journal]
  32. Hujun Bao, Qunsheng Peng
    An efficient form-factor evaluation algorithm for environments with curved surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:481-486 [Journal]
  33. Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng
    Continuous field based free-form surface modeling and morphing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:2, pp:235-243 [Journal]
  34. Sheng Fu, Hujun Bao, Qunsheng Peng
    An accelerated rendering algorithm for stereoscopic display. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:2, pp:223-229 [Journal]
  35. Hujun Bao, Xiaogang Jin, Qunsheng Peng
    A progressive radiosity algorithm based on piecewise polynomial intensity distribution. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:281-288 [Journal]
  36. Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao
    BRDC: binary representation of displacement code for line. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:401-408 [Journal]
  37. Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng
    RBF-based constrained texture mapping. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:3, pp:415-422 [Journal]
  38. Mingfu Wang, Hujun Bao, Qunsheng Peng
    A new progressive radiosity algorithm through the use of accurate form-factors. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1992, v:16, n:3, pp:303-309 [Journal]
  39. Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    An efficient large deformation method using domain decomposition. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:6, pp:927-935 [Journal]
  40. Hujun Bao, Qunsheng Peng
    A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:399-408 [Journal]
  41. Hujun Bao, Qunsheng Peng
    Interactive 3D Morphing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:23-30 [Journal]
  42. Hujun Bao, Jianguo Ying, Qunsheng Peng
    Shading with Curve Light Sources. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:217-228 [Journal]
  43. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong
    Constrained Fairing for Meshes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:2, pp:115-123 [Journal]
  44. Yigang Wang, Hujun Bao, Qunsheng Peng
    Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:187-194 [Journal]
  45. Hanqiu Sun, Hujun Bao
    Interactive texture mapping for polygonal models. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2000, v:15, n:1-3, pp:41-49 [Journal]
  46. Guiqing Li, Hujun Bao, Weiyin Ma
    A unified approach for fairing arbitrary polygonal meshes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2004, v:66, n:3, pp:160-179 [Journal]
  47. Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng
    A Novel Volume Constrained Smoothing Method for Meshes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2002, v:64, n:3-4, pp:169-182 [Journal]
  48. Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao
    Poisson shape interpolation. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:3, pp:268-281 [Journal]
  49. Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng
    Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:6, pp:804-814 [Journal]
  50. Zhongding Jiang, Hai Lin, Hujun Bao, Lizhuang Ma
    A Super-Resolution Method with EWA - Elliptical Weighted Average. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:6, pp:822-832 [Journal]
  51. Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu
    Automatic Image-Based Pencil Sketch Rendering. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2002, v:17, n:3, pp:347-355 [Journal]
  52. Cao Weiqun, Hujun Bao, Qunsheng Peng
    An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:5, pp:450-457 [Journal]
  53. Huagen Wan, Xiaogang Jin, Hujun Bao
    Direct 3D Painting with a Metaball-Based Paintbrush. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2000, v:15, n:1, pp:100-0 [Journal]
  54. Hongxin Zhang, Ying Tang, Hui Zhao, Hujun Bao
    Bernoulli Embedding Model and Its Application in Texture Mapping. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:2, pp:199-203 [Journal]
  55. Kun Zhou, Hujun Bao, Jiao-Ying Shi, Qunsheng Peng
    Geometric Signal Compression. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:596-606 [Journal]
  56. Xinguo Liu, Hujun Bao, Qunsheng Peng
    Digital Differential Geometry Processing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:5, pp:847-860 [Journal]
  57. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng
    Non-linear view interpolation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:233-241 [Journal]
  58. Huaisheng Zhang, Wei Hua, Qing Wang, Hujun Bao
    Fast display of large-scale forest with fidelity. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:2, pp:83-97 [Journal]
  59. Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, Hujun Bao
    As-consistent-As-possible compositing of virtual objects and video sequences. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:305-314 [Journal]
  60. Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao
    Interactive mesh deformation with pseudo material effects. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:383-392 [Journal]
  61. Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Visual simulation of weathering by gamma-ton tracing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1127-1133 [Journal]
  62. Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Subspace gradient domain mesh deformation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1126-1134 [Journal]
  63. Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo
    Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:977-986 [Journal]
  64. Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Appearance manifolds for modeling time-variant appearance of materials. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:754-761 [Journal]
  65. Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Mesh editing with poisson-based gradient field manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:644-651 [Journal]
  66. Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
    Large mesh deformation using the volumetric graph Laplacian. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:496-503 [Journal]
  67. Guofeng Zhang, Wei Hua, Xueying Qin, Tien-Tsin Wong, Hujun Bao
    Stereoscopic Video Synthesis from a Monocular Video. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:686-696 [Journal]
  68. Guiqing Li, Weiyin Ma, Hujun Bao
    v2 Subdivision for quadrilateral meshes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:2-3, pp:180-198 [Journal]
  69. Zhong Ren, Wei Hua, Lu Chen, Hujun Bao
    Intersection fields for interactive global illumination. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:569-578 [Journal]
  70. Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao
    Synthesizing trees by plantons. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:4, pp:238-248 [Journal]
  71. Dong Xu, Wei Chen, Hongxin Zhang, Hujun Bao
    Multi-level differential surface representation based on local transformations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:7, pp:493-505 [Journal]
  72. Guofeng Zhang, Xueying Qin, Wei Hua, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao
    Robust Metric Reconstruction from Challenging Video Sequences. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  73. Zhongding Jiang, Xuan Luo, Yandong Mao, Binyu Zang, Hai Lin, Hujun Bao
    Interactive Browsing of Large Images on Multi-projector Display Wall System. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:827-836 [Conf]
  74. Hua Liu, Hongxin Zhang, Hujun Bao
    Semiautomatic Rule Assist Architecture Modeling. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:315-323 [Conf]
  75. Liying Wang, Wei Hua, Hujun Bao
    Procedural Modeling of Residential Zone Subject to Urban Planning Constraints. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:150-161 [Conf]
  76. Hongwei Lin, Kai Tang, Ajay Joneja, Hujun Bao
    Generating strictly non-self-overlapping structured quadrilateral grids. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2007, v:39, n:9, pp:709-718 [Journal]
  77. Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo
    Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:81- [Journal]
  78. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
    Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
  79. Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao
    Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal]
  80. Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
    Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]

  81. Structure-aware viewpoint selection for volume visualization. [Citation Graph (, )][DBLP]


  82. Recovering consistent video depth maps via bundle optimization. [Citation Graph (, )][DBLP]


  83. A unified active and semi-supervised learning framework for image compression. [Citation Graph (, )][DBLP]


  84. Cutting and Fracturing Models without Remeshing. [Citation Graph (, )][DBLP]


  85. Space-Time Curve Analogies for Motion Editing. [Citation Graph (, )][DBLP]


  86. Moving Object Extraction with a Hand-held Camera. [Citation Graph (, )][DBLP]


  87. Locally Developable Constraint for Document Surface Reconstruction. [Citation Graph (, )][DBLP]


  88. A streaming-based approach for remote interaction of the multi-channel display system for group users. [Citation Graph (, )][DBLP]


  89. Graph Embedding with Constraints. [Citation Graph (, )][DBLP]


  90. Locality Preserving Nonnegative Matrix Factorization. [Citation Graph (, )][DBLP]


  91. Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle. [Citation Graph (, )][DBLP]


  92. Semi-supervised topic modeling for image annotation. [Citation Graph (, )][DBLP]


  93. Efficient mesh deformation using tetrahedron control mesh. [Citation Graph (, )][DBLP]


  94. Adaptive patch-based mesh fitting for reverse engineering. [Citation Graph (, )][DBLP]


  95. Efficient mesh deformation using tetrahedron control mesh. [Citation Graph (, )][DBLP]


  96. Cage-based deformation transfer. [Citation Graph (, )][DBLP]


  97. Foreword. [Citation Graph (, )][DBLP]


  98. Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. [Citation Graph (, )][DBLP]


  99. Sketching MLS Image Deformations On the GPU. [Citation Graph (, )][DBLP]


  100. Fast, Sub-pixel Antialiased Shadow Maps. [Citation Graph (, )][DBLP]


  101. Live Video Montage with a Rotating Camera. [Citation Graph (, )][DBLP]


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