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Hujun Bao :
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Dong Xu , Hongxin Zhang , Hujun Bao Non-uniform Differential Mesh Deformation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:54-65 [Conf ] Ling Zhuang , Huafeng Liu , Wei Chen , Hujun Bao , Pengcheng Shi Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis. [Citation Graph (0, 0)][DBLP ] CVBIA, 2005, pp:499-507 [Conf ] Zhongding Jiang , Tien-Tsin Wong , Hujun Bao Practical Super-Resolution from Dynamic Video Sequences. [Citation Graph (0, 0)][DBLP ] CVPR (2), 2003, pp:549-554 [Conf ] Yu Lei , Zhongding Jiang , Deren Chen , Hujun Bao Image-Based Walkthrough over Internet on Mobile Devices. [Citation Graph (0, 0)][DBLP ] GCC Workshops, 2004, pp:728-735 [Conf ] Guiqing Li , Weiyin Ma , Hujun Bao Interpolatory v2-Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] GMP, 2004, pp:185-194 [Conf ] Qing Wang , Wei Hua , Guiqing Li , Hujun Bao Generalized NURBS Curves and Surfaces. [Citation Graph (0, 0)][DBLP ] GMP, 2004, pp:365-368 [Conf ] Hua Liu , Qing Wang , Wei Hua , Dong Zhou , Hujun Bao Building Chinese Ancient Architectures in Seconds. [Citation Graph (0, 0)][DBLP ] International Conference on Computational Science (2), 2005, pp:248-255 [Conf ] Xiuhui Wang , Wei Hua , Hujun Bao Interactive 3D Editing on Tiled Display Wall. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2005, pp:215-224 [Conf ] Zhenlong Du , Xueying Qin , Hai Lin , Hujun Bao Shadow Removal in Gradient Domain. [Citation Graph (0, 0)][DBLP ] ICIAR, 2005, pp:107-115 [Conf ] Zhenlong Du , Hai Lin , Xueying Qin , Hujun Bao Oriented Poisson matting. [Citation Graph (0, 0)][DBLP ] ICIP (2), 2005, pp:626-629 [Conf ] Deng Cai , Xiaofei He , Kun Zhou , Jiawei Han , Hujun Bao Locality Sensitive Discriminant Analysis. [Citation Graph (0, 0)][DBLP ] IJCAI, 2007, pp:708-713 [Conf ] Zhenlong Du , Xueying Qin , Wei Hua , Hujun Bao Shadow Removal in Sole Outdoor Image. [Citation Graph (0, 0)][DBLP ] PCM, 2006, pp:999-1007 [Conf ] Zhongding Jiang , Yandong Mao , Qi Jia , Nan Jiang , Junyi Tao , Xiaochun Fang , Hujun Bao PanoWalk: A Remote Image-Based Rendering System for Mobile Devices. [Citation Graph (0, 0)][DBLP ] PCM, 2006, pp:641-649 [Conf ] Hujun Bao , Li Chen , Jianguo Ying , Qunsheng Peng Nonlinear View Interpolation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1998, pp:61-0 [Conf ] Zhao Dong , Wei Chen , Hujun Bao , Hongxin Zhang , Qunsheng Peng Real-time Voxelization for Complex Polygonal Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:43-50 [Conf ] Youdong Liang , Hujun Bao , Weihua Zhou A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:448-449 [Conf ] Xinguo Liu , Hujun Bao , Qunsheng Peng , Pheng-Ann Heng , Tien-Tsin Wong , Hanqiu Sun Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf ] Ying Tang , Hujun Bao , Qunsheng Peng , Florence Y. Mong Non-Distorted Texture Mapping Using Variational Interpolation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:402-403 [Conf ] Wenting Zheng , Hujun Bao , Qunsheng Peng , Hanqiu Sun A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf ] Jin Huang , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum Clustering method for fast deformation with constraints. [Citation Graph (0, 0)][DBLP ] Symposium on Solid and Physical Modeling, 2005, pp:221-226 [Conf ] Dong Xu , Hongxin Zhang , Qing Wang , Hujun Bao Poisson shape interpolation. [Citation Graph (0, 0)][DBLP ] Symposium on Solid and Physical Modeling, 2005, pp:267-274 [Conf ] Wei Hua , Hujun Bao , Qunsheng Peng , A. Robin Forrest The global occlusion map: a new occlusion culling approach. [Citation Graph (0, 0)][DBLP ] VRST, 2002, pp:155-162 [Conf ] Wei Hua , Huaisheng Zhang , Yanqing Lu , Hujun Bao , Qunsheng Peng Huge texture mapping for real-time visualization of large-scale terrain. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:154-157 [Conf ] Wei Chen , Huagen Wan , Hongxin Zhang , Hujun Bao , Qunsheng Peng Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:10-15 [Conf ] Hanqiu Sun , Hujun Bao , Tong Ngai Man , Wu Lam Fai Interactive task planning in virtual assembly. [Citation Graph (0, 0)][DBLP ] VRST, 1999, pp:174-175 [Conf ] Wenting Zheng , Hanqiu Sun , Hujun Bao , Qunsheng Peng Rendering of virtual environments based on polygonal & point-based models. [Citation Graph (0, 0)][DBLP ] VRST, 2002, pp:25-32 [Conf ] Zhenlong Du , Xueying Qin , Wei Hua , Hujun Bao Salience-Preserving Image Composition with Luminance Consistency. [Citation Graph (0, 0)][DBLP ] IWICPAS, 2006, pp:308-316 [Conf ] Kun Zhou , Hujun Bao , Jiaoying Shi 3D surface filtering using spherical harmonics. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2004, v:36, n:4, pp:363-375 [Journal ] Haisheng Li , Youdong Liang , Hujun Bao Splines in the parameter domain of surfaces and their application in filament winding. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2007, v:39, n:4, pp:268-275 [Journal ] Sanyuan Zhang , Hujun Bao , Baogang Wei Cubic algebraic curves based on geometric constraints. [Citation Graph (0, 0)][DBLP ] Computer Aided Geometric Design, 2001, v:18, n:4, pp:299-307 [Journal ] Hujun Bao , Qunsheng Peng Shading models for linear and area light sources. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1993, v:17, n:2, pp:137-145 [Journal ] Hujun Bao , Qunsheng Peng An efficient form-factor evaluation algorithm for environments with curved surfaces. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1994, v:18, n:4, pp:481-486 [Journal ] Xiang Fang , Hujun Bao , Pheng-Ann Heng , Tien-Tsin Wong , Qunsheng Peng Continuous field based free-form surface modeling and morphing. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2001, v:25, n:2, pp:235-243 [Journal ] Sheng Fu , Hujun Bao , Qunsheng Peng An accelerated rendering algorithm for stereoscopic display. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1996, v:20, n:2, pp:223-229 [Journal ] Hujun Bao , Xiaogang Jin , Qunsheng Peng A progressive radiosity algorithm based on piecewise polynomial intensity distribution. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1997, v:21, n:3, pp:281-288 [Journal ] Lanfang Miao , Xinguo Liu , Qunsheng Peng , Hujun Bao BRDC: binary representation of displacement code for line. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2002, v:26, n:3, pp:401-408 [Journal ] Ying Tang , Jin Wang , Hujun Bao , Qunsheng Peng RBF-based constrained texture mapping. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:3, pp:415-422 [Journal ] Mingfu Wang , Hujun Bao , Qunsheng Peng A new progressive radiosity algorithm through the use of accurate form-factors. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1992, v:16, n:3, pp:303-309 [Journal ] Jin Huang , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum An efficient large deformation method using domain decomposition. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:6, pp:927-935 [Journal ] Hujun Bao , Qunsheng Peng A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1993, v:12, n:3, pp:399-408 [Journal ] Hujun Bao , Qunsheng Peng Interactive 3D Morphing. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:23-30 [Journal ] Hujun Bao , Jianguo Ying , Qunsheng Peng Shading with Curve Light Sources. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:217-228 [Journal ] Xinguo Liu , Hujun Bao , Qunsheng Peng , Pheng-Ann Heng , Tien-Tsin Wong Constrained Fairing for Meshes. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:2, pp:115-123 [Journal ] Yigang Wang , Hujun Bao , Qunsheng Peng Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:187-194 [Journal ] Hanqiu Sun , Hujun Bao Interactive texture mapping for polygonal models. [Citation Graph (0, 0)][DBLP ] Comput. Geom., 2000, v:15, n:1-3, pp:41-49 [Journal ] Guiqing Li , Hujun Bao , Weiyin Ma A unified approach for fairing arbitrary polygonal meshes. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2004, v:66, n:3, pp:160-179 [Journal ] Xinguo Liu , Hujun Bao , Heung-Yeung Shum , Qunsheng Peng A Novel Volume Constrained Smoothing Method for Meshes. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2002, v:64, n:3-4, pp:169-182 [Journal ] Dong Xu , Hongxin Zhang , Qing Wang , Hujun Bao Poisson shape interpolation. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2006, v:68, n:3, pp:268-281 [Journal ] Wei Chen , Wei Hua , Hujun Bao , Qunsheng Peng Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2003, v:18, n:6, pp:804-814 [Journal ] Zhongding Jiang , Hai Lin , Hujun Bao , Lizhuang Ma A Super-Resolution Method with EWA - Elliptical Weighted Average. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2003, v:18, n:6, pp:822-832 [Journal ] Jin Wang , Hujun Bao , Weihua Zhou , Qunsheng Peng , Yingqing Xu Automatic Image-Based Pencil Sketch Rendering. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2002, v:17, n:3, pp:347-355 [Journal ] Cao Weiqun , Hujun Bao , Qunsheng Peng An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2001, v:16, n:5, pp:450-457 [Journal ] Huagen Wan , Xiaogang Jin , Hujun Bao Direct 3D Painting with a Metaball-Based Paintbrush. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2000, v:15, n:1, pp:100-0 [Journal ] Hongxin Zhang , Ying Tang , Hui Zhao , Hujun Bao Bernoulli Embedding Model and Its Application in Texture Mapping. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2006, v:21, n:2, pp:199-203 [Journal ] Kun Zhou , Hujun Bao , Jiao-Ying Shi , Qunsheng Peng Geometric Signal Compression. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:596-606 [Journal ] Xinguo Liu , Hujun Bao , Qunsheng Peng Digital Differential Geometry Processing. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2006, v:21, n:5, pp:847-860 [Journal ] Hujun Bao , Li Chen , Jianguo Ying , Qunsheng Peng Non-linear view interpolation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:233-241 [Journal ] Huaisheng Zhang , Wei Hua , Qing Wang , Hujun Bao Fast display of large-scale forest with fidelity. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:2, pp:83-97 [Journal ] Guofeng Zhang , Xueying Qin , Xiaobo An , Wei Chen , Hujun Bao As-consistent-As-possible compositing of virtual objects and video sequences. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:305-314 [Journal ] Jin Huang , Hongxin Zhang , Xiaohan Shi , Xinguo Liu , Hujun Bao Interactive mesh deformation with pseudo material effects. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:383-392 [Journal ] Yanyun Chen , Lin Xia , Tien-Tsin Wong , Xin Tong , Hujun Bao , Baining Guo , Heung-Yeung Shum Visual simulation of weathering by gamma-ton tracing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:1127-1133 [Journal ] Jin Huang , Xiaohan Shi , Xinguo Liu , Kun Zhou , Li-Yi Wei , Shang-Hua Teng , Hujun Bao , Baining Guo , Heung-Yeung Shum Subspace gradient domain mesh deformation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:1126-1134 [Journal ] Zhong Ren , Rui Wang , John Snyder , Kun Zhou , Xinguo Liu , Bo Sun , Peter-Pike J. Sloan , Hujun Bao , Qunsheng Peng , Baining Guo Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:977-986 [Journal ] Jiaping Wang , Xin Tong , Stephen Lin , Minghao Pan , Chao Wang , Hujun Bao , Baining Guo , Heung-Yeung Shum Appearance manifolds for modeling time-variant appearance of materials. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:754-761 [Journal ] Yizhou Yu , Kun Zhou , Dong Xu , Xiaohan Shi , Hujun Bao , Baining Guo , Heung-Yeung Shum Mesh editing with poisson-based gradient field manipulation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:3, pp:644-651 [Journal ] Kun Zhou , Jin Huang , John Snyder , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum Large mesh deformation using the volumetric graph Laplacian. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:496-503 [Journal ] Guofeng Zhang , Wei Hua , Xueying Qin , Tien-Tsin Wong , Hujun Bao Stereoscopic Video Synthesis from a Monocular Video. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:686-696 [Journal ] Guiqing Li , Weiyin Ma , Hujun Bao v2 Subdivision for quadrilateral meshes. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2004, v:20, n:2-3, pp:180-198 [Journal ] Zhong Ren , Wei Hua , Lu Chen , Hujun Bao Intersection fields for interactive global illumination. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:569-578 [Journal ] Rui Wang , Wei Hua , Zilong Dong , Qunsheng Peng , Hujun Bao Synthesizing trees by plantons. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:4, pp:238-248 [Journal ] Dong Xu , Wei Chen , Hongxin Zhang , Hujun Bao Multi-level differential surface representation based on local transformations. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:7, pp:493-505 [Journal ] Guofeng Zhang , Xueying Qin , Wei Hua , Tien-Tsin Wong , Pheng-Ann Heng , Hujun Bao Robust Metric Reconstruction from Challenging Video Sequences. [Citation Graph (0, 0)][DBLP ] CVPR, 2007, pp:- [Conf ] Zhongding Jiang , Xuan Luo , Yandong Mao , Binyu Zang , Hai Lin , Hujun Bao Interactive Browsing of Large Images on Multi-projector Display Wall System. [Citation Graph (0, 0)][DBLP ] HCI (2), 2007, pp:827-836 [Conf ] Hua Liu , Hongxin Zhang , Hujun Bao Semiautomatic Rule Assist Architecture Modeling. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:315-323 [Conf ] Liying Wang , Wei Hua , Hujun Bao Procedural Modeling of Residential Zone Subject to Urban Planning Constraints. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:150-161 [Conf ] Hongwei Lin , Kai Tang , Ajay Joneja , Hujun Bao Generating strictly non-self-overlapping structured quadrilateral grids. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2007, v:39, n:9, pp:709-718 [Journal ] Xiaohan Shi , Kun Zhou , Yiying Tong , Mathieu Desbrun , Hujun Bao , Baining Guo Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:81- [Journal ] Rui Wang , Kun Zhou , John Snyder , Xinguo Liu , Hujun Bao , Qunsheng Peng , Baining Guo Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal ] Jin Huang , Xiaohan Shi , Xinguo Liu , Kun Zhou , Baining Guo , Hujun Bao Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal ] Jiawei Han , Kun Zhou , Li-Yi Wei , Minmin Gong , Hujun Bao , Xinming Zhang , Baining Guo Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal ] Structure-aware viewpoint selection for volume visualization. [Citation Graph (, )][DBLP ] Recovering consistent video depth maps via bundle optimization. [Citation Graph (, )][DBLP ] A unified active and semi-supervised learning framework for image compression. [Citation Graph (, )][DBLP ] Cutting and Fracturing Models without Remeshing. [Citation Graph (, )][DBLP ] Space-Time Curve Analogies for Motion Editing. [Citation Graph (, )][DBLP ] Moving Object Extraction with a Hand-held Camera. [Citation Graph (, )][DBLP ] Locally Developable Constraint for Document Surface Reconstruction. [Citation Graph (, )][DBLP ] A streaming-based approach for remote interaction of the multi-channel display system for group users. [Citation Graph (, )][DBLP ] Graph Embedding with Constraints. [Citation Graph (, )][DBLP ] Locality Preserving Nonnegative Matrix Factorization. [Citation Graph (, )][DBLP ] Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle. [Citation Graph (, )][DBLP ] Semi-supervised topic modeling for image annotation. [Citation Graph (, )][DBLP ] Efficient mesh deformation using tetrahedron control mesh. [Citation Graph (, )][DBLP ] Adaptive patch-based mesh fitting for reverse engineering. [Citation Graph (, )][DBLP ] Efficient mesh deformation using tetrahedron control mesh. [Citation Graph (, )][DBLP ] Cage-based deformation transfer. [Citation Graph (, )][DBLP ] Foreword. [Citation Graph (, )][DBLP ] Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. [Citation Graph (, )][DBLP ] Sketching MLS Image Deformations On the GPU. [Citation Graph (, )][DBLP ] Fast, Sub-pixel Antialiased Shadow Maps. [Citation Graph (, )][DBLP ] Live Video Montage with a Rotating Camera. [Citation Graph (, )][DBLP ] Search in 0.108secs, Finished in 0.112secs