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Huagen Wan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Zhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang
    Trajectory-Based Grasp Interaction for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:300-311 [Conf]
  2. Huagen Wan, Yujuan Cao, Xiaoxia Han, Xiaogang Jin
    Physically-Based Real-Time Music Fountain Simulation. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1058-1061 [Conf]
  3. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng
    Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:10-15 [Conf]
  4. Shuming Gao, Huagen Wan, Qunsheng Peng
    An approach to solid modeling in a semi-immersive virtual environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:191-202 [Journal]
  5. Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai
    Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:2, pp:379-398 [Journal]
  6. Shuming Gao, Huagen Wan, Qunsheng Peng
    Constraint-Based Virtual Solid Modeling. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2000, v:15, n:1, pp:56-63 [Journal]
  7. Xiaogang Jin, Huagen Wan, Qunsheng Peng
    Geometric Deformations Based on 3D Volume Morphing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:5, pp:443-449 [Journal]
  8. Huagen Wan, Xiaogang Jin, Hujun Bao
    Direct 3D Painting with a Metaball-Based Paintbrush. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2000, v:15, n:1, pp:100-0 [Journal]
  9. Zhaowei Fan, Huagen Wan, Shuming Gao
    IBCD: a fast collision detection algorithm based on image space using OBB. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:4, pp:169-181 [Journal]
  10. Michael Haller, Huagen Wan
    Mixed Reality. From Rendering to Gaming with Pets. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:- [Journal]

  11. Vision-based hand interaction and its application in pervasive games. [Citation Graph (, )][DBLP]


  12. Haptic rendering of complex objects via directional sampling. [Citation Graph (, )][DBLP]


  13. Realistic virtual hand modeling with applications for virtual grasping. [Citation Graph (, )][DBLP]


  14. Simple and rapid collision detection using multiple viewing volumes. [Citation Graph (, )][DBLP]


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