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Huagen Wan :
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Zhenhua Zhu , Shuming Gao , Huagen Wan , Wenzhen Yang Trajectory-Based Grasp Interaction for Virtual Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:300-311 [Conf ] Huagen Wan , Yujuan Cao , Xiaoxia Han , Xiaogang Jin Physically-Based Real-Time Music Fountain Simulation. [Citation Graph (0, 0)][DBLP ] Edutainment, 2006, pp:1058-1061 [Conf ] Wei Chen , Huagen Wan , Hongxin Zhang , Hujun Bao , Qunsheng Peng Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:10-15 [Conf ] Shuming Gao , Huagen Wan , Qunsheng Peng An approach to solid modeling in a semi-immersive virtual environment. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2000, v:24, n:2, pp:191-202 [Journal ] Huagen Wan , Shuming Gao , Qunsheng Peng , Yiyu Cai Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2003, v:3, n:2, pp:379-398 [Journal ] Shuming Gao , Huagen Wan , Qunsheng Peng Constraint-Based Virtual Solid Modeling. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2000, v:15, n:1, pp:56-63 [Journal ] Xiaogang Jin , Huagen Wan , Qunsheng Peng Geometric Deformations Based on 3D Volume Morphing. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2001, v:16, n:5, pp:443-449 [Journal ] Huagen Wan , Xiaogang Jin , Hujun Bao Direct 3D Painting with a Metaball-Based Paintbrush. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2000, v:15, n:1, pp:100-0 [Journal ] Zhaowei Fan , Huagen Wan , Shuming Gao IBCD: a fast collision detection algorithm based on image space using OBB. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2003, v:14, n:4, pp:169-181 [Journal ] Michael Haller , Huagen Wan Mixed Reality. From Rendering to Gaming with Pets. [Citation Graph (0, 0)][DBLP ] IJVR, 2006, v:5, n:3, pp:- [Journal ] Vision-based hand interaction and its application in pervasive games. [Citation Graph (, )][DBLP ] Haptic rendering of complex objects via directional sampling. [Citation Graph (, )][DBLP ] Realistic virtual hand modeling with applications for virtual grasping. [Citation Graph (, )][DBLP ] Simple and rapid collision detection using multiple viewing volumes. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs