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## Search the dblp DataBase
Dan Gordon:
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## Publications of Author- Dan Gordon, Rawia Mansour
**A Geometric Approach to Quadratic Optimization in Computerized Tomography.**[Citation Graph (0, 0)][DBLP] Computer Graphics and Imaging, 2005, pp:60-65 [Conf] - Yosi Ben-Asher, Dan Gordon, Assaf Schuster
**Efficient Self Simulation Algorithms for Reconfigurable Arrays.**[Citation Graph (0, 0)][DBLP] ESA, 1993, pp:25-36 [Conf] - Itay Cohen, Dan Gordon
**The Voxel-Sweep: A Boundary-based Algorithm for Object Segmentation and Connected-Components Detection.**[Citation Graph (0, 0)][DBLP] VMV, 2004, pp:405-411 [Conf] - Ella Barkan, Dan Gordon
**CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:4, pp:257-269 [Journal] - Jon D. Genetti, Dan Gordon, G. Williams
**Adaptive Supersampling in Object Space Using Pyramidal Rays.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:1, pp:29-54 [Journal] - Dan Gordon, R. Anthony Reynolds
**Image space shading of 3-dimensional objects.**[Citation Graph (0, 0)][DBLP] Computer Vision, Graphics, and Image Processing, 1985, v:29, n:3, pp:361-376 [Journal] - Dan Gordon, Jayaram K. Udupa
**Fast surface tracking in three-dimensional binary images.**[Citation Graph (0, 0)][DBLP] Computer Vision, Graphics, and Image Processing, 1989, v:45, n:2, pp:196-214 [Journal] - R. Anthony Reynolds, Dan Gordon, Lih-Shyang Chen
**A dynamic screen technique for shaded graphics display of slice-represented objects.**[Citation Graph (0, 0)][DBLP] Computer Vision, Graphics, and Image Processing, 1987, v:38, n:3, pp:275-298 [Journal] - Dan Gordon
**Complexity Classes of Provable Recursive Functions.**[Citation Graph (0, 0)][DBLP] J. Comput. Syst. Sci., 1979, v:18, n:3, pp:294-303 [Journal] - Yosi Ben-Asher, Dan Gordon, Assaf Schuster
**Efficient Self-Simulation Algorithms for Reconfigurable Arrays.**[Citation Graph (0, 0)][DBLP] J. Parallel Distrib. Comput., 1995, v:30, n:1, pp:1-22 [Journal] - Dan Gordon
**On the Computational Power of Totalistic Cellular Automata.**[Citation Graph (0, 0)][DBLP] Mathematical Systems Theory, 1987, v:20, n:1, pp:43-52 [Journal] - Dan Gordon
**Parallel ART for image reconstruction in CT using processor arrays.**[Citation Graph (0, 0)][DBLP] Parallel Algorithms Appl., 2006, v:21, n:5, pp:365-380 [Journal] - Yair Censor, Dan Gordon, Rachel Gordon
**Component averaging: An efficient iterative parallel algorithm for large and sparse unstructured problems.**[Citation Graph (0, 0)][DBLP] Parallel Computing, 2001, v:27, n:6, pp:777-808 [Journal] - Dan Gordon
**Efficient Embeddings of Binary Trees in VLSI Arrays.**[Citation Graph (0, 0)][DBLP] IEEE Trans. Computers, 1987, v:36, n:9, pp:1009-1018 [Journal] - Dan Gordon, Israel Koren, Gabriel M. Silberman
**Embedding Tree Stuctures in VLlSI Hexagonal Arrays.**[Citation Graph (0, 0)][DBLP] IEEE Trans. Computers, 1984, v:33, n:1, pp:104-107 [Journal] - Dan Gordon, Eliahu Shamir
**Computation of Recursive Functionals Using Minimal Initial Segments.**[Citation Graph (0, 0)][DBLP] Theor. Comput. Sci., 1983, v:23, n:, pp:305-315 [Journal] - Yair Censor, Dan Gordon, Rachel Gordon
**BICAV: An Inherently Parallel Algorithm for Sparse Systems with Pixel-Dependent Weighting.**[Citation Graph (0, 0)][DBLP] IEEE Trans. Med. Imaging, 2001, v:20, n:10, pp:1050-1060 [Journal] - Dan Gordon
**The Floating Column Algorithm for Shaded, Parallel Display of Function Surfaces without Patches.**[Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:1, pp:76-91 [Journal] - Ella Barkan, Dan Gordon
**The scanline principle: efficient conversion of display algorithms into scanline mode.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:5, pp:249-264 [Journal] - Dan Gordon, Rachel Gordon
**Component-Averaged Row Projections: A Robust, Block-Parallel Scheme for Sparse Linear Systems.**[Citation Graph (0, 0)][DBLP] SIAM J. Scientific Computing, 2005, v:27, n:3, pp:1092-1117 [Journal] **Corner cutting and augmentation: An area-preserving method for smoothing polygons and polylines.**[Citation Graph (, )][DBLP]**The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing.**[Citation Graph (, )][DBLP]**Geometric scaling: a simple and effective preconditioner for linear systems with discontinuous coefficients**[Citation Graph (, )][DBLP]
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