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David V. Keyson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Miguel Bruns Alonso, David V. Keyson
    MusicCube: making digital music tangible. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1176-1179 [Conf]
  2. David V. Keyson, Leon van Stuivenberg
    TacTool v2.0: An Object-Based Multimodal Interface Design Platform. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:311-314 [Conf]
  3. Elyon DeKoven, Marc de Hoogh, David V. Keyson
    Rapid Prototyping Collaborative Dialogue Interfaces. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  4. Elyon DeKoven, David V. Keyson
    Measuring task models in designing intelligent products. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:188-189 [Conf]
  5. Boris E. R. de Ruyter, Yogendra Jain, David V. Keyson, Charles Rich
    The usability crisis in high-tech home products: an opportunity for intelligent user interfaces? [Citation Graph (0, 0)][DBLP]
    IUI, 2005, pp:4- [Conf]
  6. Martijn H. Vastenburg, David V. Keyson, Huib de Ridder
    Interrupting people at home. [Citation Graph (0, 0)][DBLP]
    SMC (1), 2004, pp:59-64 [Conf]
  7. Elyon DeKoven, David V. Keyson
    Evaluating task models embedded in consumer products. [Citation Graph (0, 0)][DBLP]
    TAMODIA, 2002, pp:143-150 [Conf]
  8. Mathilde M. Bekker, Julie Beusmans, David V. Keyson, Peter Lloyd
    KidReporter: a user requirements gathering technique for designing with children. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2003, v:15, n:2, pp:187-202 [Journal]
  9. David V. Keyson
    Estimation of Virtually Perceived Length. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:4, pp:394-398 [Journal]
  10. Miguel Bruns Alonso, David V. Keyson
    MusicCube: a physical experience with digital music. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2006, v:10, n:2-3, pp:163-165 [Journal]
  11. Philip R. Ross, David V. Keyson
    The case of sculpting atmospheres: towards design principles for expressive tangible interaction in control of ambient systems. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2007, v:11, n:2, pp:69-79 [Journal]
  12. David V. Keyson, Marc de Hoogh, Jans Aasman
    Designing for pen and speech input in an object-action framework: the case of email. [Citation Graph (0, 0)][DBLP]
    Universal Access in the Information Society, 2003, v:2, n:2, pp:134-142 [Journal]
  13. Miguel Bruns Alonso, Michel Varkevisser, Paul Hekkert, David V. Keyson
    Exploring Manipulative Hand Movements During a Stressful Condition. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:757-758 [Conf]
  14. Martijn H. Vastenburg, David V. Keyson, Huib de Ridder
    Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:998-1007 [Conf]
  15. Michel Varkevisser, David V. Keyson
    The Impact of VDU Tasks and Continuous Feedback on Arousal and Well-Being: Preliminary Findings. [Citation Graph (0, 0)][DBLP]
    HCI (17), 2007, pp:151-156 [Conf]
  16. Martijn H. Vastenburg, Philip R. Ross, David V. Keyson
    A user experience-based approach to home atmosphere control. [Citation Graph (0, 0)][DBLP]
    Universal Access in the Information Society, 2007, v:6, n:1, pp:1-13 [Journal]

  17. Product behavior and appearance effects on experienced engagement during experiential and goal-directed tasks. [Citation Graph (, )][DBLP]

  18. Persuasive Technology for Shaping Social Beliefs of Rural Women in India: An Approach Based on the Theory of Planned Behaviour. [Citation Graph (, )][DBLP]

  19. Tangible user interface for increasing social interaction among rural women. [Citation Graph (, )][DBLP]

  20. Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction? [Citation Graph (, )][DBLP]

  21. Designing an Interactive Messaging and Reminder Display for Elderly. [Citation Graph (, )][DBLP]

  22. Designing Acceptable Assisted Living Services for Elderly Users. [Citation Graph (, )][DBLP]

  23. Contextual Interaction Design: The Case of Pause Buddy. [Citation Graph (, )][DBLP]

  24. Game feature and expertise effects on experienced richness, control and engagement in game play. [Citation Graph (, )][DBLP]

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