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Daniel T. Ling: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. J. Eugene Ball, Daniel T. Ling, David Pugh, Tim Skelly, Andrew Stankosky, David Thiel
    ReActor: a system for real-time, reactive animations. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1994, pp:39-40 [Conf]
  2. Christopher F. Codella, Reza Jalili, Lawrence Koved, J. Bryan Lewis, Daniel T. Ling, James S. Lipscomb, David A. Rabenhorst, Chu P. Wang, Alan Norton, Paula Sweeney, Greg Turk
    Interactive simulation in a multi-person virtual world. [Citation Graph (0, 0)][DBLP]
    CHI, 1992, pp:329-334 [Conf]
  3. David Kurlander, Daniel T. Ling
    Planning-Based Control of Interface Animation. [Citation Graph (0, 0)][DBLP]
    CHI, 1995, pp:472-479 [Conf]
  4. Richard E. Matick, Daniel T. Ling, Satish Gupta, Frederick Dill
    All Points Addressable Raster Display Memory. [Citation Graph (0, 0)][DBLP]
    IBM Journal of Research and Development, 1984, v:28, n:4, pp:379-392 [Journal]
  5. Richard E. Matick, Daniel T. Ling
    Architecture Implications in the Design of Microprocessors. [Citation Graph (0, 0)][DBLP]
    IBM Systems Journal, 1984, v:23, n:3, pp:264-280 [Journal]
  6. Perry A. Appino, J. Bryan Lewis, Lawrence Koved, Daniel T. Ling, David A. Rabenhorst, Christopher F. Codella
    An Architecture for Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    Presence, 1992, v:1, n:1, pp:1-17 [Journal]

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