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Andrew D. Wilson :
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Hrvoje Benko , Andrew D. Wilson , Patrick Baudisch Precise selection techniques for multi-touch screens. [Citation Graph (0, 0)][DBLP ] CHI, 2006, pp:1263-1272 [Conf ] Michael Patrick Johnson , Andrew D. Wilson , Bruce Blumberg , Christopher Kline , Aaron F. Bobick Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters. [Citation Graph (0, 0)][DBLP ] CHI, 1999, pp:152-158 [Conf ] Andrew D. Wilson , Maneesh Agrawala Text entry using a dual joystick game controller. [Citation Graph (0, 0)][DBLP ] CHI, 2006, pp:475-478 [Conf ] Andrew D. Wilson , Aaron F. Bobick Nonlinear PHMMs for the Interpretation of Parameterized Gesture. [Citation Graph (0, 0)][DBLP ] CVPR, 1998, pp:879-884 [Conf ] Andrew D. Wilson , Aaron F. Bobick , Justine Cassell Temporal Classification of Natural Gesture and Application to Video Coding. [Citation Graph (0, 0)][DBLP ] CVPR, 1997, pp:948-954 [Conf ] Andrew D. Wilson , Aaron F. Bobick , Justine Cassell Recovering the Temporal Structure of Natural Gesture. [Citation Graph (0, 0)][DBLP ] FG, 1996, pp:66-71 [Conf ] Andrew D. Wilson , Aaron F. Bobick A State-Based Technique for the Summarization and Recognition of Gesture. [Citation Graph (0, 0)][DBLP ] ICCV, 1995, pp:382-0 [Conf ] Andrew D. Wilson , Aaron F. Bobick Recognition and Interpretation of Parametric Gesture. [Citation Graph (0, 0)][DBLP ] ICCV, 1998, pp:329-336 [Conf ] Andrew D. Wilson TouchLight: an imaging touch screen and display for gesture-based interaction. [Citation Graph (0, 0)][DBLP ] ICMI, 2004, pp:69-76 [Conf ] Andrew D. Wilson , Aaron F. Bobick Realtime Online Adaptive Gesture Recognition. [Citation Graph (0, 0)][DBLP ] ICPR, 2000, pp:1270-1275 [Conf ] Andrew D. Wilson , Edward Cutrell FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device. [Citation Graph (0, 0)][DBLP ] INTERACT, 2005, pp:565-578 [Conf ] Andrew D. Wilson PlayAnywhere: a compact interactive tabletop projection-vision system. [Citation Graph (0, 0)][DBLP ] UIST, 2005, pp:83-92 [Conf ] Andrew D. Wilson Robust computer vision-based detection of pinching for one and two-handed gesture input. [Citation Graph (0, 0)][DBLP ] UIST, 2006, pp:255-258 [Conf ] Aaron F. Bobick , Stephen S. Intille , James W. Davis , Freedom Baird , Claudio S. Pinhanez , Lee W. Campbell , Yuri A. Ivanov , Arjan Schütte , Andrew D. Wilson The KidsRoom. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2000, v:43, n:3, pp:60-61 [Journal ] Claudio S. Pinhanez , James W. Davis , Stephen S. Intille , Michael Patrick Johnson , Andrew D. Wilson , Aaron F. Bobick , Bruce Blumberg Physically interactive story environments. [Citation Graph (0, 0)][DBLP ] IBM Systems Journal, 2000, v:39, n:3&4, pp:438-0 [Journal ] Andrew D. Wilson , Aaron F. Bobick Hidden Markov Models for Modeling and Recognizing Gesture Under Variation. [Citation Graph (0, 0)][DBLP ] IJPRAI, 2001, v:15, n:1, pp:123-160 [Journal ] Aaron F. Bobick , Andrew D. Wilson A State-Based Approach to the Representation and Recognition of Gesture. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Pattern Anal. Mach. Intell., 1997, v:19, n:12, pp:1325-1337 [Journal ] Andrew D. Wilson , Aaron F. Bobick Parametric Hidden Markov Models for Gesture Recognition. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Pattern Anal. Mach. Intell., 1999, v:21, n:9, pp:884-900 [Journal ] Aaron F. Bobick , Stephen S. Intille , James W. Davis , Freedom Baird , Claudio S. Pinhanez , Lee W. Campbell , Yuri A. Ivanov , Arjan Schütte , Andrew D. Wilson The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. [Citation Graph (0, 0)][DBLP ] Presence, 1999, v:8, n:4, pp:369-393 [Journal ] Andrew D. Wilson , Raman Sarin BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2007, pp:119-125 [Conf ] Jacob O. Wobbrock , Andrew D. Wilson , Yang Li Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes. [Citation Graph (0, 0)][DBLP ] UIST, 2007, pp:159-168 [Conf ] User-defined gestures for surface computing. [Citation Graph (, )][DBLP ] Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data. [Citation Graph (, )][DBLP ] Pictionaire: supporting collaborative design work by integrating physical and digital artifacts. [Citation Graph (, )][DBLP ] SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces. [Citation Graph (, )][DBLP ] Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction. [Citation Graph (, )][DBLP ] DocuDesk: An interactive surface for creating and rehydrating many-to-many linkages among paper and digital documents. [Citation Graph (, )][DBLP ] ShapeTouch: Leveraging contact shape on interactive surfaces. [Citation Graph (, )][DBLP ] Sphere: multi-touch interactions on a spherical display. [Citation Graph (, )][DBLP ] Bringing physics to the surface. [Citation Graph (, )][DBLP ] Interactions in the air: adding further depth to interactive tabletops. [Citation Graph (, )][DBLP ] Augmenting interactive tables with mice & keyboards. [Citation Graph (, )][DBLP ] Search in 0.005secs, Finished in 0.006secs