Frank Biocca The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space. [Citation Graph (0, 0)][DBLP] Cognitive Technology, 2001, pp:55-56 [Conf]
Duncan Rowland, Frank Biocca Evolutionary co-operative design between human and computer: implementation of ``the genetic sculpture park''. [Citation Graph (0, 0)][DBLP] Web3D, 2000, pp:75-79 [Conf]
Frank Biocca The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. [Citation Graph (0, 0)][DBLP] J. Computer-Mediated Communication, 1997, v:3, n:2, pp:- [Journal]
TaeYong Kim, Frank Biocca Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. [Citation Graph (0, 0)][DBLP] J. Computer-Mediated Communication, 1997, v:3, n:2, pp:- [Journal]
Frank Biocca Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology? [Citation Graph (0, 0)][DBLP] Presence, 1992, v:1, n:3, pp:334-343 [Journal]
Frank Biocca, Jin Kim, Yung Choi Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions. [Citation Graph (0, 0)][DBLP] Presence, 2001, v:10, n:3, pp:247-265 [Journal]
Kristine L. Nowak, Frank Biocca The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP] Presence, 2003, v:12, n:5, pp:481-494 [Journal]