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Winslow Burleson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Winslow Burleson, Ted Selker
    CHI2002: creative computing workshop. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:934-935 [Conf]
  2. Ted Selker, Ernesto Arroyo, Winslow Burleson
    Chameleon tables: using context information in everyday objects. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:580-581 [Conf]
  3. Ted Selker, Winslow Burleson, Ernesto Arroyo
    E-windshield: a study of using. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:508-509 [Conf]
  4. Winslow Burleson, Paul Nemirovsky, Dan Overholt
    Hydrogen wishes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  5. Winslow Burleson, Ted Selker
    Canopy climb: a rope interface. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  6. Winslow Burleson, Ted Selker
    Introduction. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:10, pp:88-90 [Journal]
  7. Ted Selker, Winslow Burleson
    Context-aware design and interaction in computer systems. [Citation Graph (0, 0)][DBLP]
    IBM Systems Journal, 2000, v:39, n:3&4, pp:880-0 [Journal]
  8. Winslow Burleson
    Developing creativity, motivation, and self-actualization with learning systems. [Citation Graph (0, 0)][DBLP]
    International Journal of Man-Machine Studies, 2005, v:63, n:4-5, pp:436-451 [Journal]
  9. Winslow Burleson
    The emergence of physiological computing. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2004, v:16, n:5, pp:851-855 [Journal]
  10. Ashish Kapoor, Winslow Burleson, Rosalind W. Picard
    Automatic prediction of frustration. [Citation Graph (0, 0)][DBLP]
    International Journal of Man-Machine Studies, 2007, v:65, n:8, pp:724-736 [Journal]

  11. Emotion Sensors Go To School. [Citation Graph (, )][DBLP]


  12. Experience-scapes. [Citation Graph (, )][DBLP]


  13. Sharing the squid: tangible workplace collaboration. [Citation Graph (, )][DBLP]


  14. Recognizing and Responding to Student Affect. [Citation Graph (, )][DBLP]


  15. Viewing Student Affect and Learning through Classroom Observation and Physical Sensors. [Citation Graph (, )][DBLP]


  16. The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities. [Citation Graph (, )][DBLP]


  17. An Analysis of Gaming Behaviors in an Intelligent Tutoring System. [Citation Graph (, )][DBLP]


  18. Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling. [Citation Graph (, )][DBLP]


  19. Sensors Model Student Self Concept in the Classroom. [Citation Graph (, )][DBLP]


  20. Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems. [Citation Graph (, )][DBLP]


  21. "Yes!": Using Tutor and Sensor Data to Predict Moments of Delight during Instructional Activities. [Citation Graph (, )][DBLP]


  22. Affective support for the creative user. [Citation Graph (, )][DBLP]


  23. Pendaphonics: a tangible pendulum-based sonic interaction experience. [Citation Graph (, )][DBLP]


  24. Slow computing gifts (abstract only). [Citation Graph (, )][DBLP]


  25. Game as life --- life as game. [Citation Graph (, )][DBLP]


  26. User interfaces for tangible characters: can children connect remotely through toy perspectives? [Citation Graph (, )][DBLP]


  27. Human-robot interactions to promote play and learning. [Citation Graph (, )][DBLP]


  28. Pendaphonics: an engaging tangible pendulum-based sonic interaction experience. [Citation Graph (, )][DBLP]


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