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Armin Bruderlin :
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Thomas W. Calvert , Armin Bruderlin , Sang Mah , Thecla Schiphorst , Christopher Welman The evolution of an interface for choreographers. [Citation Graph (0, 0)][DBLP ] INTERCHI, 1993, pp:115-122 [Conf ] Zeenet Jetha , Armin Bruderlin , Tom Calvert , Sang Mah On the edge of the creative process: an analysis of human figure animation as a complex synthesis task. [Citation Graph (0, 0)][DBLP ] INTERCHI Adjunct Proceedings, 1993, pp:19-20 [Conf ] Kenji Amaya , Armin Bruderlin , Tom Calvert Emotion from Motion. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 1996, pp:222-229 [Conf ] Armin Bruderlin , Tom Calvert Knowledge-Driven, Interactive Animation of Human Running. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 1996, pp:213-221 [Conf ] Armin Bruderlin A Method to Generate Wet and Broken-up Animal Fur. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1999, pp:242-249 [Conf ] Armin Bruderlin , Thomas W. Calvert Goal-directed, dynamic animation of human walking. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1989, pp:233-242 [Conf ] Armin Bruderlin , Lance Williams Motion signal processing. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1995, pp:97-104 [Conf ] Armin Bruderlin , Chor Guan Teo , Tom Calvert Procedural movement for articulated figure animation. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1994, v:18, n:4, pp:453-461 [Journal ] Armin Bruderlin A method to generate wet and broken-up animal fur. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:5, pp:249-259 [Journal ] Armin Bruderlin The creative process of animating human movement. [Citation Graph (0, 0)][DBLP ] Knowl.-Based Syst., 1996, v:9, n:6, pp:359-367 [Journal ] The hair motion compositor: compositing dynamic hair animations in a production environment. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs