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Henry Been-Lirn Duh: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Beth E. Kolko, Leo Sang-Min Whang, Michael Ching-Hui Fu
    Games in Asia project. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:291-294 [Conf]
  2. Henry Been-Lirn Duh, Donald E. Parker, Thomas A. Furness
    An ``independent visual background'' reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:85-89 [Conf]
  3. Zhiqiang Luo, Henry Been-Lirn Duh
    Mental Representation of Spatial Structure in a Virtual Room-Sized Space. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1166-1174 [Conf]
  4. Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam
    Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:262-267 [Conf]
  5. Henry Been-Lirn Duh, Gerald C. B. Tan, Vivian Hsueh-hua Chen
    Usability evaluation for mobile device: a comparison of laboratory and field tests. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2006, pp:181-186 [Conf]
  6. Whung Yee Lai, Henry Been-Lirn Duh
    Effects of frame rate for visualization of dynamic quantitative information in a head-mounted display. [Citation Graph (0, 0)][DBLP]
    SMC (7), 2004, pp:6485-6490 [Conf]
  7. Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness
    Effects of Field of View on Balance in an Immersive Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:235-240 [Conf]
  8. James Jeng-Weei Lin, Henry Been-Lirn Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness
    Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:164-171 [Conf]
  9. Zhiqiang Luo, I-Ming Chen, Shusong Xing, Henry Been-Lirn Duh
    Gesture-based control of highly articulated biomechatronic systems. [Citation Graph (0, 0)][DBLP]
    HRI, 2006, pp:323-324 [Conf]
  10. Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness
    Effects of Characteristics of Image Quality in an Immersive Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:3, pp:324-332 [Journal]
  11. Henry Been-Lirn Duh, Donald E. Parker, Thomas A. Furness
    An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:5, pp:578-588 [Journal]
  12. Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
    Understanding social interaction in world of warcraft. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:21-24 [Conf]
  13. Henry Been-Lirn Duh, Vivian Hsueh-hua Chen
    Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies. [Citation Graph (0, 0)][DBLP]
    HCI (10), 2007, pp:65-73 [Conf]
  14. Rosemary Seva, Alma Maria Jennifer Gutierrez, Henry Been-Lirn Duh
    Culture and Communication in the Philippine Aviation Industry. [Citation Graph (0, 0)][DBLP]
    HCI (13), 2007, pp:806-813 [Conf]
  15. Zhiqiang Luo, Henry Been-Lirn Duh
    Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:290-299 [Conf]

  16. The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. [Citation Graph (, )][DBLP]


  17. Players who play to make others cry: the influence of anonymity and immersion. [Citation Graph (, )][DBLP]


  18. Communicative behaviors and flow experience in tabletop gaming. [Citation Graph (, )][DBLP]


  19. Investigating narrative in mobile games for seniors. [Citation Graph (, )][DBLP]


  20. Senior-friendly technologies: interaction design for senior users. [Citation Graph (, )][DBLP]


  21. Cheating Behaviors in Online Gaming. [Citation Graph (, )][DBLP]


  22. Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge. [Citation Graph (, )][DBLP]


  23. Facilitating Learning Interests Through Mobile Information Visualization. [Citation Graph (, )][DBLP]


  24. A wearable, self-calibrating, wireless sensor network for body motion processing. [Citation Graph (, )][DBLP]


  25. A low-cost motion tracker and its error analysis. [Citation Graph (, )][DBLP]


  26. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. [Citation Graph (, )][DBLP]


  27. Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. [Citation Graph (, )][DBLP]


  28. Playing different games on different phones: an empirical study on mobile gaming. [Citation Graph (, )][DBLP]


  29. Information empowerment through mobile learning. [Citation Graph (, )][DBLP]


  30. Investigating User Experience of Online Communities: The Influence of Community Type. [Citation Graph (, )][DBLP]


  31. A body sensor network for tracking and monitoring of functional arm motion. [Citation Graph (, )][DBLP]


  32. Toward a Dynamic Model of Robotic Marionettes. [Citation Graph (, )][DBLP]


  33. Dynamic three-dimensional information visualization for quantitative information in augmented reality systems. [Citation Graph (, )][DBLP]


  34. Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]


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