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Ken Perlin :
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Allison Druin , Ken Perlin Immersive environments: a physical approach to the computer interface. [Citation Graph (0, 0)][DBLP ] CHI Conference Companion, 1994, pp:325-328 [Conf ] Aaron Hertzmann , Ken Perlin Painterly rendering for video and interaction. [Citation Graph (0, 0)][DBLP ] NPAR, 2000, pp:7-12 [Conf ] David Anderson , Emily Anderson , Neal Lesh , Joe Marks , Ken Perlin , David Ratajczak , Kathy Ryall Human-Guided Greedy Search: Combining Information Visualization and Heuristic Search. [Citation Graph (0, 0)][DBLP ] Workshop on New Paradigms in Information Visualization and Manipulation, 1999, pp:21-25 [Conf ] Luiz Velho , Ken Perlin , Lexing Ying , Henning Biermann Procedural Shape Synthesis on Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] SIBGRAPI, 2001, pp:146-153 [Conf ] Ken Perlin Improving noise. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2002, pp:681-682 [Conf ] Ken Perlin An image synthesizer. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1985, pp:287-296 [Conf ] Ken Perlin , David Fox Pad: an alternative approach to the computer interface. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1993, pp:57-64 [Conf ] Ken Perlin , Athomas Goldberg Improv: A System for Scripting Interactive Actors in Virtual Worlds. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1996, pp:205-216 [Conf ] Ken Perlin , Eric M. Hoffert Hypertexture. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1989, pp:253-262 [Conf ] Ken Perlin , Salvatore Paxia , Joel S. Kollin An autostereoscopic display. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2000, pp:319-326 [Conf ] Ken Perlin , Luiz Velho Live paint: painting with procedural multiscale textures. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1995, pp:153-160 [Conf ] Ken Perlin , Mary Flanagan , Andrea Hollingshead The Rapunsel Project. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2005, pp:251-259 [Conf ] Ken Perlin Toward Interactive Narrative. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2005, pp:135-147 [Conf ] Ken Perlin Building Virtual Actors Who Can Really Act. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2003, pp:127-134 [Conf ] Ken Perlin Quikwriting: Continuous Stylus-Based Text Entry. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1998, pp:215-216 [Conf ] Ken Perlin , Jon Meyer Nested User Interface Components. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1999, pp:11-18 [Conf ] Ken Perlin Creating Emotive Responsive Characters Within Virtual Worlds. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 2000, pp:99-106 [Conf ] Ken Perlin Computer graphics and the illusion of life. [Citation Graph (0, 0)][DBLP ] VISAPP (1), 2006, pp:1-2 [Conf ] Ken Perlin Computer graphics and the illusion of life. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:- [Conf ] Ken Perlin Better acting in computer games: the use of procedural methods. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2002, v:26, n:1, pp:3-11 [Journal ] Luiz Velho , Ken Perlin , Henning Biermann , Lexing Ying Algorithmic shape modeling with subdivision surfaces. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2002, v:26, n:6, pp:865-875 [Journal ] Dan Rosenfeld , Michael Zawadzki , Jeremi Sudol , Ken Perlin Physical Objects as Bidirectional User Interface Elements. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2004, v:24, n:1, pp:44-49 [Journal ] Jefferson Y. Han , Ken Perlin Measuring bidirectional texture reflectance with a kaleidoscope. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:741-748 [Journal ] Ken Perlin Improving noise. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2002, v:21, n:3, pp:681-682 [Journal ] Ken Perlin Real Time Responsive Animation with Personality. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:1, pp:5-15 [Journal ] Benjamin B. Bederson , James D. Hollan , Ken Perlin , Jonathan Meyer , David Bacon , George W. Furnas Pad++: A Zoomable Graphical Sketchpad For Exploring Alternate Interface Physics. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 1996, v:7, n:1, pp:3-32 [Journal ] Growing up programming: democratizing the creation of dynamic, interactive media. [Citation Graph (, )][DBLP ] IMPAD: an inexpensive multi-touchpressure acquisition device. [Citation Graph (, )][DBLP ] The UnMousePad: the future of touch sensing. [Citation Graph (, )][DBLP ] Autonomous Digital Actors. [Citation Graph (, )][DBLP ] Search in 0.006secs, Finished in 0.008secs