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Petri Lankoski :
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Inger Ekman , Petri Lankoski What should it do?: key isssues in navigation interface design for small screen devices. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2002, pp:622-623 [Conf ] Inger Ekman , Jussi Lahti , Jani Nummela , Petri Lankoski , Frans Mäyrä Designing Immersive Sound for a Pervasive Mobile Game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Petri Lankoski Building and Reconstructing Character. A Case Study of Silent Hill 3. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Petri Lankoski , Satu Heliö Approaches to Computer Game Design. [Citation Graph (0, 0)][DBLP ] CGDC Conf., 2002, pp:- [Conf ] Petri Lankoski , Satu Heliö , Inger Ekman Characters in Computer Games: Toward Understanding Interpretation and Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Petri Lankoski , Satu Heliö , Jani Nummela , Jussi Lahti , Frans Mäyrä , Laura Ermi A case study in pervasive game design: the songs of north. [Citation Graph (0, 0)][DBLP ] NordiCHI, 2004, pp:413-416 [Conf ] Inger Ekman , Petri Lankoski Integrating a game with a story--lessons from interactive television concept design. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:2, pp:167-177 [Journal ] Inger Ekman , Laura Ermi , Jussi Lahti , Jani Nummela , Petri Lankoski , Frans Mäyrä Designing sound for a pervasive mobile game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:110-116 [Conf ] Lies and Seductions. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs