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Johanna Höysniemi:
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Publications of Author
- Perttu Hämäläinen, Tommi Ilmonen, Johanna Höysniemi, Mikko Lindholm, Ari Nykänen
Martial arts in artificial reality. [Citation Graph (0, 0)][DBLP] CHI, 2005, pp:781-790 [Conf]
- Perttu Hämäläinen, Mikko Lindholm, Ari Nykänen, Johanna Höysniemi
Animaatiokone: an installation for creating clay animation. [Citation Graph (0, 0)][DBLP] CHI, 2004, pp:17-24 [Conf]
- Stuart MacFarlane, Janet C. Read, Johanna Höysniemi, Panos Markopoulos
Evaluating Interactive Products for and with Children. [Citation Graph (0, 0)][DBLP] INTERACT, 2003, pp:- [Conf]
- Perttu Hämäläinen, Johanna Höysniemi
A Computer Vision and Hearing Based User Interface for a Computer Game for Children. [Citation Graph (0, 0)][DBLP] User Interfaces for All, 2002, pp:299-318 [Conf]
- Johanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen
Shadow boxer: a physically interactive fitness game. [Citation Graph (0, 0)][DBLP] NordiCHI, 2004, pp:389-392 [Conf]
- Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki, Teppo Rouvi
Children's intuitive gestures in vision-based action games. [Citation Graph (0, 0)][DBLP] Commun. ACM, 2005, v:48, n:1, pp:44-50 [Journal]
- Johanna Höysniemi
International survey on the Dance Dance Revolution game. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2006, v:4, n:2, pp:- [Journal]
- Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki
Using peer tutoring in evaluating the usability of a physically interactive computer game with children. [Citation Graph (0, 0)][DBLP] Interacting with Computers, 2003, v:15, n:2, pp:203-225 [Journal]
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