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James Patten: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ken Hinckley, Randy F. Pausch, Dennis Proffitt, James Patten, Neal F. Kassell
    Cooperative Bimanual Action. [Citation Graph (0, 0)][DBLP]
    CHI, 1997, pp:27-34 [Conf]
  2. Robert J. K. Jacob, Hiroshi Ishii, Gian Pangaro, James Patten
    A tangible interface for organizing information using a grid. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:339-346 [Conf]
  3. James Patten, Hiroshi Ishii, Jim Hines, Gian Pangaro
    Sensetable: a wireless object tracking platform for tangible user interfaces. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:253-260 [Conf]
  4. James Patten, Hiroshi Ishii
    Mechanical constraints as computational constraints in tabletop tangible interfaces. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:809-818 [Conf]
  5. James Patten, Hiroshi Ishii
    A comparison of spatial organization strategies in graphical and tangible user interfaces. [Citation Graph (0, 0)][DBLP]
    Designing Augmented Reality Environments, 2000, pp:41-50 [Conf]
  6. James Patten, Kwan-Liu Mah
    A Graph Based Interface for Representing Volume Visualization Results. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1998, pp:117-124 [Conf]
  7. James Patten, Ben Recht, Hiroshi Ishii
    Audiopad: A Tag-based Interface for Musical Performance. [Citation Graph (0, 0)][DBLP]
    NIME, 2002, pp:11-16 [Conf]
  8. Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch
    Alice: Easy to Use Interactive 3D Graphics. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1997, pp:77-78 [Conf]
  9. James Patten, Ben Recht, Hiroshi Ishii
    Interaction techniques for musical performance with tabletop tangible interfaces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:27- [Conf]

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