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Michael Haller: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Wendy Ju, Margot Brereton, Michael Haller, Amanda J. Parkes, Scott R. Klemmer, Brian Lee, Dan Rosenfeld
    Trading design spaces: exchanging ideas on physical design environments. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1582-1583 [Conf]
  2. Peter Brandl, Elisabeth Gugerbauer, Michael Haller, Andreas Reichinger, Judith Wimmer, Dieter Zirnig
    Duplo - Ein virtuelles Lego-Spiel. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1191-1194 [Conf]
  3. Michael Haller, Markus-Juan Bohensky, Stephan Enzinger, Markus Gerhard, Harald Milchrahm
    [VR]Instrument - Das virtuelle Piano. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1213-1216 [Conf]
  4. Michael Haller, Markus Pargfrieder
    Speech VR - Eine sprachgesteuerte Applikation für OpenGL-Programme. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1205-1212 [Conf]
  5. Michael Haller, Florian Landerl, Mark Billinghurst
    A loose and sketchy approach in a mediated reality environment. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:371-379 [Conf]
  6. Michael Haller, Daniel Sperl
    Real-time painterly rendering for MR applications. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:30-38 [Conf]
  7. Michael Haller, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried, Mark Billinghurst
    Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:185-196 [Conf]
  8. Ary Setijadi Prihatmanto, Michael Haller, Roland Wagner
    Flexible Camera Setup for Visual Based Registration on 2D Interaction Surface with Undefined Geometry Using Neural Network. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:948-959 [Conf]
  9. Ary Setijadi Prihatmanto, Michael Haller, Roland Wagner
    Preferred Interaction, Don't Leave Home without It! [Citation Graph (0, 0)][DBLP]
    iiWAS, 2006, pp:279-288 [Conf]
  10. Michael Haller, Florian Landerl
    A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:184-185 [Conf]
  11. Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann
    Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:237-246 [Conf]
  12. Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke
    Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:405-413 [Conf]
  13. Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann
    Authoring of a mixed reality furniture assembly instructor. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  14. Michael Haller, Stephan Drab, Werner Hartmann
    A real-time shadow approach for an augmented reality application using shadow volumes. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:56-65 [Conf]
  15. Michael Haller, Christian Hänle, Jeremiah Diephuis
    Non-photorealistic rendering techniques for motion in computer games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:11- [Journal]
  16. Zhiying Zhou, Adrian David Cheok, Wei Liu, Xiangdong Chen, Farzam Farbiz, Xubo Yang, Michael Haller
    Multisensory Musical Entertainment Systems. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:88-101 [Journal]
  17. Michael Haller, Huagen Wan
    Mixed Reality. From Rendering to Gaming with Pets. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:- [Journal]
  18. Peter Supan, Ines Stuppacher, Michael Haller
    Image Based Shadowing in Real-Time Augmented Reality. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:1-7 [Journal]
  19. Jung Shin, Michael Haller, R. Mukundan
    A stylized cartoon hair renderer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:64- [Conf]
  20. Holger Regenbrecht, Michael Haller, Jörg Hauber, Mark Billinghurst
    Carpeno: interfacing remote collaborative virtual environments with table-top interaction. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:2, pp:95-107 [Journal]

  21. IncreTable, a mixed reality tabletop game experience. [Citation Graph (, )][DBLP]

  22. Communicative behaviors and flow experience in tabletop gaming. [Citation Graph (, )][DBLP]

  23. Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces. [Citation Graph (, )][DBLP]

  24. Bridging the gap between real printouts and digital whiteboard. [Citation Graph (, )][DBLP]

  25. Flux: a tilting multi-touch and pen based surface. [Citation Graph (, )][DBLP]

  26. Occlusion-aware menu design for digital tabletops. [Citation Graph (, )][DBLP]

  27. NiCEBook: supporting natural note taking. [Citation Graph (, )][DBLP]

  28. The NICE discussion room: integrating paper and digital media to support co-located group meetings. [Citation Graph (, )][DBLP]

  29. An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures. [Citation Graph (, )][DBLP]

  30. IncreTable, bridging the gap between real and virtual worlds. [Citation Graph (, )][DBLP]

  31. NiCE formula editor. [Citation Graph (, )][DBLP]

  32. Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus. [Citation Graph (, )][DBLP]

  33. Pen and paper techniques for physical customisation of tabletop interfaces. [Citation Graph (, )][DBLP]

  34. Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children. [Citation Graph (, )][DBLP]

  35. Integration of virtual and real document organization. [Citation Graph (, )][DBLP]

  36. VoodooSketch: extending interactive surfaces with adaptable interface palettes. [Citation Graph (, )][DBLP]

  37. Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. [Citation Graph (, )][DBLP]

  38. Mixed reality training application for an oil refinery: user requirements. [Citation Graph (, )][DBLP]

  39. Photorealism or/and non-photorealism in augmented reality. [Citation Graph (, )][DBLP]

  40. Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]

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