The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Hiroaki Kimura: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hiroaki Kimura, Eiji Tokunaga, Yohei Okuda, Tatsuo Nakajima
    CookieFlavors: easy building blocks for wireless tangible input. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:965-970 [Conf]
  2. Eiji Tokunaga, Hiroaki Kimura, Nobuyuki Kobayashi, Tatsuo Nakajima
    Virtual tangible widgets: seamless universal interaction with personal sensing devices. [Citation Graph (0, 0)][DBLP]
    ICMI, 2005, pp:325-332 [Conf]
  3. Hiroaki Kimura, Eiji Tokunaga, Tatsuo Nakajima
    System support for mobile augmented reality services. [Citation Graph (0, 0)][DBLP]
    SAC, 2007, pp:1616-1623 [Conf]
  4. Nobuyuki Kobayashi, Eiji Tokunaga, Hiroaki Kimura, Yasufumi Hirakawa, Masaaki Ayabe, Tatsuo Nakajima
    An Input Widget Framework for Multi-Modal and Multi-Device Environments. [Citation Graph (0, 0)][DBLP]
    SEUS, 2005, pp:63-70 [Conf]
  5. Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
    Improving the experience of controlling avatars in camera-based games using physical input. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2006, pp:73-76 [Conf]
  6. Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda
    Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable. [Citation Graph (0, 0)][DBLP]
    RTCSA, 2007, pp:257-266 [Conf]
  7. Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima
    Lifestyle Ubiquitous Gaming: Computer Games Making Daily Lives Fun. [Citation Graph (0, 0)][DBLP]
    SEUS, 2007, pp:202-212 [Conf]

  8. Reflecting human behavior to motivate desirable lifestyle. [Citation Graph (, )][DBLP]


  9. A Stepwise Generalization Method for Extracting Minimum Generalized Set from Mismatch Cluster. [Citation Graph (, )][DBLP]


  10. Ubipay: conducting everyday payments with minimum user involvement. [Citation Graph (, )][DBLP]


  11. Tracking behavior in persuasive apps: is sensor-based detection always better than user self-reporting? [Citation Graph (, )][DBLP]


  12. Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle. [Citation Graph (, )][DBLP]


  13. Applying pervasive technologies to create economic incentives that alter consumer behavior. [Citation Graph (, )][DBLP]


  14. Extracting Key Factors to Design Applications in Ambient Intelligence Environment. [Citation Graph (, )][DBLP]


  15. Classification by Multiple Reducts-kNN with Confidence. [Citation Graph (, )][DBLP]


  16. Using individual, social and economic persuasion techniques to reduce CO2 emissions in a family setting. [Citation Graph (, )][DBLP]


  17. Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives. [Citation Graph (, )][DBLP]


  18. Controlling data flows between appliances using a camera phone. [Citation Graph (, )][DBLP]


  19. UbiPay: minimizing transaction costs with smart mobile payments. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.002secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002