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Scott D. Mainwaring: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Scott D. Mainwaring, Ken Anderson, Michele F. Chang
    What's in your wallet?: implications for global e-wallet design. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1613-1616 [Conf]
  2. Irina Shklovski, Scott D. Mainwaring
    Exploring technology adoption and use through the Llens of residential mobility. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:621-630 [Conf]
  3. Debby Hindus, Mark S. Ackerman, Scott D. Mainwaring, Brian Starr
    Thunderwire: A Field Study of an Audio-Only Media Space. [Citation Graph (0, 0)][DBLP]
    CSCW, 1996, pp:238-247 [Conf]
  4. Scott D. Mainwaring, Ken Anderson, Michele F. Chang
    Living for the Global City: Mobile Kits, Urban Interfaces, and Ubicomp. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2005, pp:269-286 [Conf]
  5. Scott D. Mainwaring, Michele F. Chang, Ken Anderson
    Infrastructures and Their Discontents: Implications for Ubicomp. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2004, pp:418-432 [Conf]
  6. John Sherry, Scott D. Mainwaring, Jenna Burrell, Richard Beckwith, Tony Salvador
    'This All Together, Hon?' Ubicomp in Non-office Work Environments. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2004, pp:179-195 [Conf]
  7. Mark S. Ackerman, Brian Starr, Debby Hindus, Scott D. Mainwaring
    Hanging on the `Wire: A Field Study of an Audio-Only Media Space. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 1997, v:4, n:1, pp:39-66 [Journal]
  8. Allison Woodruff, Ken Anderson, Scott D. Mainwaring, Ryan Aipperspach
    Portable, But Not Mobile: A Study of Wireless Laptops in the Home. [Citation Graph (0, 0)][DBLP]
    Pervasive, 2007, pp:216-233 [Conf]

  9. Aesthetic journeys. [Citation Graph (, )][DBLP]

  10. Human-Currency Interaction: learning from virtual currency use in China. [Citation Graph (, )][DBLP]

  11. From meiwaku to tokushita!: lessons for digital money design from japan. [Citation Graph (, )][DBLP]

  12. A hybrid cultural ecology: world of warcraft in China. [Citation Graph (, )][DBLP]

  13. Situating Productive Play: Online Gaming Practices and Guanxi in China. [Citation Graph (, )][DBLP]

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