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Regan L. Mandryk: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Regan L. Mandryk
    Objectively evaluating entertainment technology. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1057-1058 [Conf]
  2. Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
    A continuous and objective evaluation of emotional experience with interactive play environments. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:1027-1036 [Conf]
  3. Regan L. Mandryk, Diego S. Maranan
    False prophets: exploring hybrid board/video games. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:640-641 [Conf]
  4. Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen
    Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1621-1624 [Conf]
  5. Regan L. Mandryk, Kori M. Inkpen
    Physiological indicators for the evaluation of co-located collaborative play. [Citation Graph (0, 0)][DBLP]
    CSCW, 2004, pp:102-111 [Conf]
  6. Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
    System Guidelines for Co-located, Collaborative Work on a Tabletop Display. [Citation Graph (0, 0)][DBLP]
    ECSCW, 2003, pp:159-178 [Conf]
  7. Karen Parker, Regan L. Mandryk, Kori M. Inkpen
    TractorBeam: seamless integration of local and remote pointing for tabletop displays. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:33-40 [Conf]
  8. Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen
    TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:80-93 [Conf]
  9. Malcolm E. Rodgers, Regan L. Mandryk, Kori M. Inkpen
    Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:194-205 [Conf]
  10. Vicki Ha, Kori M. Inkpen, Tara Whalen, Regan L. Mandryk
    Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:177-184 [Conf]
  11. Karen Parker, Regan L. Mandryk, Kori M. Inkpen
    Integrating Point and Touch for Interaction with Digital Tabletop Displays. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:5, pp:28-35 [Journal]
  12. Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
    Pervasive games: bringing computer entertainment back to the real world. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  13. Regan L. Mandryk, M. Stella Atkins
    A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2007, v:65, n:4, pp:329-347 [Journal]
  14. Stacey D. Scott, Regan L. Mandryk, Kori Inkpen
    Understanding children's collaborative interactions in shared environments. [Citation Graph (0, 0)][DBLP]
    J. Comp. Assisted Learning, 2003, v:19, n:2, pp:220-228 [Journal]
  15. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk
    Editorial: Special Issue on Ubiquitous Games. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:358-361 [Journal]

  16. Targeting across displayless space. [Citation Graph (, )][DBLP]


  17. Measuring affect in hci: going beyond the individual. [Citation Graph (, )][DBLP]


  18. An evaluation of coordination techniques for protecting objects and territories in tabletop groupware. [Citation Graph (, )][DBLP]


  19. Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. [Citation Graph (, )][DBLP]


  20. Brain, body and bytes: psychophysiological user interaction. [Citation Graph (, )][DBLP]


  21. Comparing content and input redirection in MDEs. [Citation Graph (, )][DBLP]


  22. Perceptibility and utility of sticky targets. [Citation Graph (, )][DBLP]


  23. Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. [Citation Graph (, )][DBLP]


  24. Integrating cumulative context into computer games. [Citation Graph (, )][DBLP]


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