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Regan L. Mandryk :
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Regan L. Mandryk Objectively evaluating entertainment technology. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2004, pp:1057-1058 [Conf ] Regan L. Mandryk , M. Stella Atkins , Kori M. Inkpen A continuous and objective evaluation of emotional experience with interactive play environments. [Citation Graph (0, 0)][DBLP ] CHI, 2006, pp:1027-1036 [Conf ] Regan L. Mandryk , Diego S. Maranan False prophets: exploring hybrid board/video games. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2002, pp:640-641 [Conf ] Regan L. Mandryk , Malcolm E. Rodgers , Kori M. Inkpen Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2005, pp:1621-1624 [Conf ] Regan L. Mandryk , Kori M. Inkpen Physiological indicators for the evaluation of co-located collaborative play. [Citation Graph (0, 0)][DBLP ] CSCW, 2004, pp:102-111 [Conf ] Stacey D. Scott , Karen D. Grant , Regan L. Mandryk System Guidelines for Co-located, Collaborative Work on a Tabletop Display. [Citation Graph (0, 0)][DBLP ] ECSCW, 2003, pp:159-178 [Conf ] Karen Parker , Regan L. Mandryk , Kori M. Inkpen TractorBeam: seamless integration of local and remote pointing for tabletop displays. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2005, pp:33-40 [Conf ] Karen Parker , Regan L. Mandryk , Michael N. Nunes , Kori M. Inkpen TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. [Citation Graph (0, 0)][DBLP ] INTERACT, 2005, pp:80-93 [Conf ] Malcolm E. Rodgers , Regan L. Mandryk , Kori M. Inkpen Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2006, pp:194-205 [Conf ] Vicki Ha , Kori M. Inkpen , Tara Whalen , Regan L. Mandryk Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. [Citation Graph (0, 0)][DBLP ] Tabletop, 2006, pp:177-184 [Conf ] Karen Parker , Regan L. Mandryk , Kori M. Inkpen Integrating Point and Touch for Interaction with Digital Tabletop Displays. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2006, v:26, n:5, pp:28-35 [Journal ] Carsten Magerkurth , Adrian David Cheok , Regan L. Mandryk , Trond Nilsen Pervasive games: bringing computer entertainment back to the real world. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal ] Regan L. Mandryk , M. Stella Atkins A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2007, v:65, n:4, pp:329-347 [Journal ] Stacey D. Scott , Regan L. Mandryk , Kori Inkpen Understanding children's collaborative interactions in shared environments. [Citation Graph (0, 0)][DBLP ] J. Comp. Assisted Learning, 2003, v:19, n:2, pp:220-228 [Journal ] Staffan Björk , Jussi Holopainen , Peter Ljungstrand , Regan L. Mandryk Editorial: Special Issue on Ubiquitous Games. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:358-361 [Journal ] Targeting across displayless space. [Citation Graph (, )][DBLP ] Measuring affect in hci: going beyond the individual. [Citation Graph (, )][DBLP ] An evaluation of coordination techniques for protecting objects and territories in tabletop groupware. [Citation Graph (, )][DBLP ] Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. [Citation Graph (, )][DBLP ] Brain, body and bytes: psychophysiological user interaction. [Citation Graph (, )][DBLP ] Comparing content and input redirection in MDEs. [Citation Graph (, )][DBLP ] Perceptibility and utility of sticky targets. [Citation Graph (, )][DBLP ] Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. [Citation Graph (, )][DBLP ] Integrating cumulative context into computer games. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.005secs