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Naohito Okude:
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Publications of Author
- Takashi Matsumoto, Daisuke Horiguchi, Shihori Nakashima, Naohito Okude
Z-agon: mobile multi-display browser cube. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2006, pp:351-356 [Conf]
- Tetsuya Hamada, Junya Ueda, Naohito Okude
Application on Interactive Media to Support the Activity in Cultural Community. [Citation Graph (0, 0)][DBLP] SAINT Workshops, 2005, pp:414-417 [Conf]
- Keigo Aoki, Satoru Hashimoto, Naohito Okude
A New Design Approach Using the Robustness Analysis for Tangible Systems. [Citation Graph (0, 0)][DBLP] SAINT Workshops, 2005, pp:460-463 [Conf]
- Kazuhiro Kuroda, Kaori Ochiai, Mia Hori, Naohito Okude
Smart-Media Design Process with Scenario Based Modeling. [Citation Graph (0, 0)][DBLP] SAINT Workshops, 2004, pp:467-472 [Conf]
- Takashi Matsumoto, Yusuke Wada, Miho Norimatsu, Naohito Okude
Smart-Media Applications Created by Scenario Based Modeling. [Citation Graph (0, 0)][DBLP] SAINT Workshops, 2004, pp:473-479 [Conf]
- Yohnosuke Harada, Kiyoshi Nosu, Naohito Okude
Interactive and Collaborative Learning Environment using 3D Virtual Reality Content, Multi-Screen Display and PCs. [Citation Graph (0, 0)][DBLP] WETICE, 1999, pp:238-244 [Conf]
- Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
Sound candy. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:298-299 [Conf]
- Jun Usui, Hirotaka Hatayama, Naohito Okude
Quatronome: a stomp box for jam session with movies. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:302-303 [Conf]
- Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude
Shootball: the ball sport using dynamic goals. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:262-263 [Conf]
- Sho Hashimoto, Takashi Matsumoto, Naohito Okude
Pileus: umbrella type entertainment browser. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:268-269 [Conf]
- Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude
HIPMATE: an entertainment system in the office. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:278-279 [Conf]
- Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude
Shootball: the tangible ball sport in ubiquitous computing. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2006, pp:31- [Conf]
- Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude
Paravie: dance entertainment system for everyone to express oneself with movement. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2006, pp:30- [Conf]
Space+a: participating audience on performance stage. [Citation Graph (, )][DBLP]
Urban treasure: new approach for collaborative local recommendation engine. [Citation Graph (, )][DBLP]
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. [Citation Graph (, )][DBLP]
CaraClock: an interactive photo viewer designed for family memories. [Citation Graph (, )][DBLP]
Pileus: umbrella for mobile augmented reality. [Citation Graph (, )][DBLP]
Sound Candy: the equipment to expand the experience of play in a playground. [Citation Graph (, )][DBLP]
Sonigraphite: drawing sounds as new physical expression. [Citation Graph (, )][DBLP]
munica: an advancing age's social networking device with greeting cards. [Citation Graph (, )][DBLP]
MYGLOBE: cognitive map as communication media. [Citation Graph (, )][DBLP]
Bayesian networks layer model to represent anesthetic practice. [Citation Graph (, )][DBLP]
Myglobe: a navigation service based on cognitive maps. [Citation Graph (, )][DBLP]
Pileus the internet-ready umbrella: full-embodied web in a real space. [Citation Graph (, )][DBLP]
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